@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Masaharu 1 Infantry moved from Kyzal to Ulaan Ude 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Yakutsk to Angarsk Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 AAGun moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan 1 Infantry moved from Palana to Magadan Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 2 Tankettes moved from Xining to Gansu 2 Tanks moved from Xining to Gansu 1 Marine moved from Xining to Tsingnan 1 Infantry moved from Xining to Tsingnan 2 Tanks moved from Gobi to Gansu 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Tank moved from Urumal to Gobi Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 AAGun moved from Tsingnan to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lambok to sz57 1 Infantry moved from Java to sz57 2 Infantrys and 1 Transport moved from sz57 to sz56 2 Infantrys moved from sz56 to Sumatra Combat - Dutch Battle in Sumatra Dutch attack with 2 Infantrys Hisaichi defend with 1 Artillery Dutch roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra Dutch win, taking Sumatra from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : -0.33 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Burma 1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to Burma 2 EarlyFighters moved from sz63 to Burma 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 1 Infantry moved from sz64 to Thailand 2 Artillerys moved from sz64 to Thailand 1 Artillery and 6 Infantrys moved from E.India to Bengal 2 Infantrys moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Nepal 3 Mech.Infs moved from Nepal to Bengal 2 Artillerys and 2 Infantrys moved from C.India to E.India 1 Artillery and 1 Infantry moved from Punjab to Agra 1 Artillery and 3 Infantrys moved from Java to Sumatra 1 Marine moved from Moresby to sz49 1 Artillery moved from Moresby to sz49 1 Artillery, 1 Marine and 1 Transport moved from sz49 to sz50 2 Transports moved from sz57 to sz49 1 Artillery and 1 Marine moved from sz50 to Flores 1 Artillery moved from Vancouver to sz6 1 Artillery and 1 Transport moved from sz6 to sz5 1 Artillery moved from sz5 to Alaska 1 Infantry moved from Anchorage to Alaska 2 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 2 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 1 Artillery and 3 Infantrys Thai defend with 2 Artillerys and 1 Marine British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.00 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Sumatra 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Sumatra British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Thai: 2 Artillerys and 1 Marine Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Tanks; Thai defend with 2 Infantrys British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in Burma, round 2 : 4/9 hits, 3.17 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Burma, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the British lost in Burma 2 Infantrys owned by the Thai, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Tank in Burma, round 3 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Burma 1 Tank owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 12 Casualties for British: 3 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Tanks Casualties for Thai: 2 Infantrys Battle in Thailand British attack with 2 Artillerys and 1 Infantry Hisaichi defend with 4 Infantrys; Thai defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Thailand, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand 1 Infantry owned by the Thai and 1 Infantry owned by the Hisaichi lost in Thailand British roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 3 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Hisaichi lost in Thailand Thai win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Hisaichi: 2 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - British 1 Carrier moved from sz63 to sz64 2 EarlyFighters moved from Burma to sz64 1 Destroyer moved from sz57 to sz56 Place Units - British 1 Factory placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 2 Destroyers placed in sz63 3 Infantrys placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Thai regular : 1.00 Neutral regular : -0.67 British regular : 3.83 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 1 Submarine moved from sz50 to sz59 2 EarlyFighters moved from sz57 to sz59 1 Tank moved from W.Australia to sz50 1 Tank moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56 2 Infantrys and 2 Tanks moved from sz56 to Sumatra 1 Transport moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Bali 2 Infantrys moved from Darwin to Derby 1 Transport moved from sz37 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 2 EarlyFighters and 1 Submarine Hisaichi defend with 1 Destroyer; Thai defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz59, round 2 : 2/2 hits, 0.67 expected hits 1 EarlyFighter owned by the Anzac and 1 Submarine owned by the Anzac lost in sz59 1 T.Boat owned by the Thai lost in sz59 1 EarlyFighter owned by the Anzac retreated Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -9 Casualties for Anzac: 1 EarlyFighter and 1 Submarine Casualties for Thai: 1 T.Boat Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz57 1 Tank moved from Soem to Bali Place Units - Anzac 1 Destroyer placed in sz37 3 Artillerys placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 Hisaichi regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 1 Bomber moved from Wake to sz42 1 EarlyFighter moved from Wake to sz42 2 EarlyFighters and 1 Submarine moved from sz20 to sz42 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 2 Infantrys moved from Pearl Harbor to sz25 1 Artillery moved from Kauai to sz25 2 Infantrys moved from Kauai to sz25 2 Artillerys, 2 B.Transports, 2 Cruisers and 5 Infantrys moved from sz25 to sz20 2 Artillerys and 5 Infantrys moved from sz20 to Wake 1 Artillery moved from Pikelot to Gaferut 3 Infantrys moved from Pikelot to Gaferut 1 Tank moved from Pikelot to Ifalk 1 Infantry moved from S to Samar Purchase Units - Americans Americans buy 2 B.Transports, 1 Bomber, 2 Destroyers, 1 Factory, 2 Fighters, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz42 Americans attack with 1 Bomber, 3 EarlyFighters and 1 Submarine Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz42, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 2 Destroyers in sz42, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in sz42 1 Destroyer owned by the Yamamoto lost in sz42 Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz42, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz42 Americans win with 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz42 to Wake 3 EarlyFighters moved from sz42 to sz20 1 Tank moved from N.Canada to Alaska 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 1 Tank moved from British Columbia to Anchorage 4 Infantrys moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Portland to Seattle 1 T.Boat moved from sz23 to sz26 8 Infantrys moved from San Francisco to sz23 1 Destroyer moved from sz23 to sz22 2 B.Transports and 8 Infantrys moved from sz23 to sz6 8 Infantrys moved from sz6 to N.Canada 1 Infantry and 1 Tank moved from Magadan to Yakutsk 2 Tanks moved from Palana to Yakutsk 2 Infantrys moved from Palana to Magadan Place Units - Americans 2 Destroyers placed in sz4 2 B.Transports placed in sz23 7 Infantrys and 1 Marine placed in San Francisco 2 Fighters placed in Pearl Harbor 1 Factory placed in Wake 1 Bomber placed in Hilo Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : -0.67 -
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Russians 1 Artillery, 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan 1 Infantry moved from Angarsk to Vostok Russians take Vostok from Masaharu Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Angarsk 1 Artillery moved from Kaask to Tulun 7 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 0.67 -
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Gansu to Szechwan 2 EarlyFighters moved from Gansu to Szechwan 1 Artillery and 1 Infantry moved from Gansu to Shangsi 2 Tankettes moved from Gansu to W.Sian 3 Mech.Infs moved from Tsingnan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in W.Sian Chinese attack with 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 2 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in W.Sian, round 2 : 0/5 hits, 1.33 expected hits 2 Tankettes owned by the Yamamoto lost in W.Sian Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 3 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 4 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Chinese lost in W.Sian 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tankette Non Combat Move - Chinese 2 EarlyFighters moved from W.Sian to Gansu 1 Marine moved from Tsingnan to Gansu 3 Infantrys moved from Tsingnan to Gansu 1 Artillery moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 AAGun moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : -4.17 Hisaichi regular : -2.33 -
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@dawgoneit Skip the dutch
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@Entek 483b48b6-84d5-460c-a8ab-c37315fda1dd-thai 4.tsvg
do you want me to skip the dutch from now on?
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 1 Artillery and 1 Infantry moved from Bengal to W.Chunking 7 Infantrys and 3 Mech.Infs moved from Bengal to Burma 2 Artillerys and 2 Infantrys moved from E.India to Bengal 1 Artillery and 1 Infantry moved from Agra to W.Tibet 1 Transport moved from sz50 to sz56 4 Infantrys moved from Moresby to sz49 4 Infantrys and 2 Transports moved from sz49 to sz50 4 Infantrys moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Alaska to sz5 1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 B.Transports, 1 Bunker, 1 Carrier, 2 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma British attack with 7 Infantrys and 3 Mech.Infs Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks British roll dice for 7 Infantrys and 3 Mech.Infs in Burma, round 2 : 2/10 hits, 2.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Burma, round 2 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the British lost in Burma 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 4 Infantrys and 3 Mech.Infs in Burma, round 3 : 2/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits 2 Infantrys owned by the British lost in Burma 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 3/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Burma 2 Tanks owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 11 Casualties for British: 7 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks Non Combat Move - British 4 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India 1 Destroyer moved from sz63 to sz66 1 Destroyer moved from sz63 to sz64 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 2 B.Transports and 1 Carrier placed in sz63 2 EarlyFighters placed in sz63 1 Infantry placed in Calcutta Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : 0.83 Hisaichi regular : 1.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 1 Destroyer moved from sz37 to sz50 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Infantry moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 EarlyFighter moved from sz57 to Java 2 Transports moved from sz56 to sz50 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys Thai defend with 2 Artillerys and 1 Marine Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Java 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 7 Casualties for Anzac: 2 Infantrys Casualties for Thai: 2 Artillerys and 1 Marine Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 1 Infantry moved from Bali to Java 1 Tank moved from Bali to Java 1 Infantry moved from Bali to Java 1 Infantry moved from Lambok to Bali 1 Artillery moved from Lambok to Bali 1 Artillery and 4 Infantrys moved from Soem to Lambok 1 Infantry moved from Melbourne to S.W.Australia 1 Artillery moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Infantry moved from Darwin to Derby 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem Place Units - Anzac 2 Transports placed in sz50 1 Artillery placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 3 Infantrys moved from Gaferut to Pikelot 1 Tank moved from Ifalk to Fais Americans take Fais from Yamamoto 1 Artillery moved from Gaferut to Pikelot 1 Tank moved from Fais to Ifalk 2 Artillerys and 2 Infantrys moved from Seattle to sz6 2 Infantrys moved from British Columbia to sz6 2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz6 to sz4 2 Artillerys and 4 Infantrys moved from sz4 to Palana 2 Artillerys, 5 Infantrys and 1 Tank moved from Anchorage to Alaska 8 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports, 7 Infantrys and 1 Marine moved from sz14 to sz6 7 Infantrys and 1 Marine moved from sz6 to N.Canada 1 T.Boat moved from sz26 to sz28 1 Bomber moved from Wake to sz72 2 B.Transports, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 EarlyFighters and 1 Transport moved from sz20 to sz19 1 Destroyer moved from sz22 to sz9 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 2 Destroyers, 3 Elites, 1 Fighter, 4 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Hisaichi defend with 3 Submarines Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz72 2 Submarines owned by the Hisaichi submerged Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Bomber moved from sz72 to Wake 1 Infantry moved from Punay to Mindor Place Units - Americans 2 B.Transports placed in sz23 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 1 Fighter EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter EDIT: Adding units owned by Americans to Wake: 1 Fighter EDIT: Adding units owned by Americans to Wake: 1 Bomber EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter EDIT: Removing units owned by Americans from Hilo: 1 Bomber EDIT: Turning off Edit Mode 2 S.Subs placed in sz25 2 Elites placed in Pearl Harbor 1 Fighter placed in Wake 2 Destroyers placed in sz4 1 Elite, 4 Infantrys and 3 Marines placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : 0.33





