Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Masaharu defend with 1 Artillery and 3 Infantrys
Russians roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 2/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 3 Infantrys
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Mech.Infs moved from Achinsk to Tulun
1 Mech.Inf moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.67
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Chinese
1 Mech.Inf moved from Tsingnan to N.Chunking
1 Tankette moved from W.Sian to N.Chunking
3 Mech.Infs moved from Tsingnan to W.Sian
1 Artillery and 1 Infantry moved from Szechwan to Sian
1 EarlyFighter moved from Gansu to Sian
1 Marine moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Chunking
Chinese attack with 1 Mech.Inf and 1 Tankette
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Mech.Inf and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Chinese lost in N.Chunking
1 Infantry owned by the Hisaichi lost in N.Chunking
Chinese win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Tankette
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Gansu
1 EarlyFighter moved from Shangsi to Gansu
1 Elite and 5 Infantrys moved from Tsingnan to Gansu
1 AAGun moved from Quyan to Ming Jong
2 Mech.Infs moved from Urumal to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Urumal to Quyan
3 Mech.Infs moved from W.Sian to Gansu
Place Units - Chinese
1 Bunker placed in Gansu
5 Infantrys and 1 Marine placed in Xining
3 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
2 Artillerys and 4 Infantrys moved from Bengal to Burma
1 Artillery moved from W.Chunking to Burma
1 Infantry moved from W.Chunking to Chunking
Chinese take Chunking from Hisaichi
2 EarlyFighters moved from sz63 to Burma
4 Artillerys moved from C.India to sz63
2 Infantrys moved from C.India to sz63
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
2 Artillerys and 1 Infantry moved from sz64 to Thailand
2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
2 Artillerys and 1 Infantry moved from sz64 to Thailand
1 Artillery and 1 Infantry moved from W.Tibet to Nepal
1 Infantry moved from Calcutta to C.India
1 Artillery and 1 Marine moved from Flores to sz50
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56
1 Artillery and 1 Marine moved from sz56 to Sumatra
British take Sumatra from Yamamoto
2 Infantrys moved from Soem to Lambok
1 Transport moved from sz50 to sz49
1 Artillery and 1 Infantry moved from Palana to Magadan
Purchase Units - British
British buy 6 Artillerys, 1 Destroyer, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys
Hisaichi defend with 1 Elite, 1 Infantry and 1 Marine; Thai defend with 3 Infantrys
British roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Burma, round 2 : 5/9 hits, 2.83 expected hits
Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the British lost in Burma
3 Infantrys owned by the Thai, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma
British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 3 : 0/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
1 Elite owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 3 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 7
Casualties for British: 4 Infantrys
Casualties for Thai: 3 Infantrys
Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Marine
Battle in Thailand
British attack with 4 Artillerys and 2 Infantrys
Thai defend with 1 Elite and 5 Infantrys
British roll dice for 4 Artillerys and 2 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
Thai roll dice for 1 Elite and 5 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the British lost in Thailand
2 Infantrys owned by the Thai lost in Thailand
British roll dice for 4 Artillerys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Elite and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the British lost in Thailand
1 Infantry owned by the Thai lost in Thailand
British roll dice for 3 Artillerys in Thailand, round 4 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 2 Infantrys in Thailand, round 4 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Thai lost in Thailand
British roll dice for 3 Artillerys in Thailand, round 5 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 3 Artillerys in Thailand, round 6 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 6 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British lost in Thailand
1 Infantry owned by the Thai lost in Thailand
British roll dice for 2 Artillerys in Thailand, round 7 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Elite in Thailand, round 7 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for British: 2 Artillerys and 2 Infantrys
Casualties for Thai: 1 Elite and 5 Infantrys
Battle in Lambok
British attack with 2 Infantrys
Hisaichi defend with 3 Elites
British roll dice for 2 Infantrys in Lambok, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 3 Elites in Lambok, round 2 : 3/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Hisaichi win with 2 Elites remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Elite
Non Combat Move - British
2 EarlyFighters moved from Burma to sz64
1 Carrier moved from sz63 to sz64
1 AAGun moved from Dheli to Bhopa
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
Place Units - British
1 Destroyer placed in sz49
1 Artillery and 1 Infantry placed in Moresby
2 Infantrys placed in Bengal
4 Artillerys and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Artillery and 1 Infantry placed in Vancouver
Turn Complete - British
British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Thai regular : -2.00
British regular : -1.17
Hisaichi regular : 3.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Artillery and 3 Infantrys moved from Soem to Lambok
1 Artillery and 1 Infantry moved from Bali to Java
1 Artillery moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Marine moved from Derby to sz50
5 Infantrys moved from Derby to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
1 EarlyFighter and 2 Infantrys moved from sz57 to Java
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Marine moved from sz57 to Java
1 Transport moved from sz57 to sz50
1 Infantry moved from Derby to sz50
1 Infantry and 1 Transport moved from sz50 to sz57
1 Infantry moved from sz57 to Java
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine
Yamamoto defend with 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine in Java, round 2 : 3/12 hits, 3.33 expected hits
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks in Java, round 2 : 5/11 hits, 4.67 expected hits
5 Infantrys owned by the Anzac lost in Java
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits
Yamamoto roll dice for 2 Artillerys and 6 Tanks in Java, round 3 : 4/8 hits, 3.67 expected hits
1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Java
2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 2 Artillerys in Java, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 5 Tanks in Java, round 4 : 2/5 hits, 2.50 expected hits
2 Artillerys owned by the Anzac lost in Java
Yamamoto win with 5 Tanks remaining. Battle score for attacker is -7
Casualties for Anzac: 3 Artillerys, 7 Infantrys and 1 Marine
Casualties for Yamamoto: 3 Artillerys, 1 Infantry, 1 Marine and 1 Tank
Battle in Lambok
Anzac attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 2 Elites
Anzac roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Elites in Lambok, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Lambok, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Lambok
1 Elite owned by the Hisaichi lost in Lambok
Anzac win, taking Lambok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Anzac: 3 Infantrys
Casualties for Hisaichi: 2 Elites
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz57
1 Infantry moved from S.W.Australia to W.Australia
1 Infantry moved from Melbourne to S.W.Australia
1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby
Place Units - Anzac
3 Artillerys placed in W.Australia
1 Artillery, 1 Fighter and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17
Anzac regular : -0.83
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
2 Artillerys and 4 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz9 to sz17
1 Fighter moved from Wake to sz18
1 Fighter moved from Wake to sz17
2 Infantrys moved from Pikelot to Pula
1 Artillery moved from Pikelot to Pula
1 Infantry moved from Mindor to Manila
Americans take Manila from Yamamoto
4 Destroyers moved from sz4 to sz7
2 Bombers moved from Wake to sz7
1 Fighter moved from sz19 to sz18
1 EarlyFighter moved from sz19 to sz72
1 EarlyFighter moved from sz19 to sz72
1 EarlyFighter moved from sz19 to sz17
1 T.Boat moved from sz28 to sz31
2 Elites moved from Pearl Harbor to sz25
2 Elites and 2 S.Subs moved from sz25 to sz19
2 Elites moved from sz19 to Wake
2 Tanks moved from Alaska to sz4
2 Artillerys moved from Alaska to sz4
2 Infantrys moved from Alaska to sz4
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Infantrys moved from Anchorage to Alaska
7 Infantrys and 1 Marine moved from N.Canada to sz6
2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5
7 Infantrys and 1 Marine moved from sz5 to Alaska
1 Elite, 4 Infantrys and 3 Marines moved from San Francisco to sz23
2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz23 to sz14
1 Elite, 4 Infantrys and 3 Marines moved from sz14 to Seattle
1 Destroyer moved from sz19 to sz18
Purchase Units - Americans
Americans buy 1 B.Carrier, 3 Infantrys, 2 L.Fighters, 3 Marines, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 2 Bombers and 4 Destroyers
Masaharu defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 Bombers and 4 Destroyers in sz7, round 2 : 3/6 hits, 2.67 expected hits
Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in sz7
1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 Destroyer
Casualties for Masaharu: 1 Destroyer and 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in sz72
Americans attack with 2 EarlyFighters
Hisaichi defend with 2 Submarines
Americans roll dice for 2 EarlyFighters in sz72, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz72
1 Submarine owned by the Hisaichi submerged
Americans win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in sz18
Americans attack with 1 Destroyer and 2 Fighters
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Destroyer and 2 Fighters in sz18, round 2 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 T.Boat in sz18, round 2 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Americans lost in sz18
Americans roll dice for 2 Fighters in sz18, round 3 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 T.Boat in sz18, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in sz18
Americans win with 2 Fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 T.Boat
Battle in sz17
Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Yamamoto lost in sz17
Americans win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 EarlyFighter and 1 Fighter moved from sz17 to sz19
1 Fighter moved from sz18 to sz19
1 EarlyFighter moved from sz72 to sz19
1 EarlyFighter moved from sz72 to sz19
1 Fighter moved from sz18 to sz19
1 Destroyer moved from sz19 to sz18
2 Bombers moved from sz7 to Palana
Place Units - Americans
1 B.Carrier placed in sz19
2 Transports placed in sz4
2 S.Subs placed in sz25
2 Marines placed in Pearl Harbor
3 Infantrys, 2 L.Fighters and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : 1.17
Masaharu regular : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
1 Artillery and 3 Infantrys moved from Ulaan Ude to Irkutsk
1 Artillery and 5 Infantrys moved from Ulaan Ude to Jinan
1 Mech.Inf moved from Tulun to Irkutsk
1 Mech.Inf moved from Tulun to Ulaan Ude
1 Mech.Inf moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Russians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Masaharu defend with 3 Infantrys
Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Irkutsk, round 2 : 3/5 hits, 1.50 expected hits
Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Irkutsk
3 Infantrys owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 3 Infantrys
Battle in Jinan
Russians attack with 1 Artillery, 5 Infantrys and 1 Mech.Inf
Masaharu defend with 1 Artillery and 4 Infantrys
Russians roll dice for 1 Artillery, 5 Infantrys and 1 Mech.Inf in Jinan, round 2 : 1/7 hits, 1.83 expected hits
Masaharu roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 0/6 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians lost in Jinan
Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 4 : 0/4 hits, 1.33 expected hits
Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians lost in Jinan
1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude
Masaharu win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 5 Infantrys
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 AAGun, 1 EarlyFighter, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun
2 Artillerys, 1 Elite and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Infantrys and 2 Mech.Infs moved from Achinsk to Kyzyl
2 Mech.Infs moved from Kyzyl to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.00
Russians regular : -2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Chinese
1 unit repaired.
2 Mech.Infs moved from Tsingnan to Szechwan
2 EarlyFighters moved from Gansu to Szechwan
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 EarlyFighters and 2 Mech.Infs
Yamamoto defend with 1 Tank
Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese lost in Szechwan
Chinese roll dice for 2 EarlyFighters and 1 Mech.Inf in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 2 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Mech.Inf
Casualties for Yamamoto: 1 Tank
Non Combat Move - Chinese
2 EarlyFighters moved from Szechwan to Gansu
1 Elite and 5 Infantrys moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
2 Infantrys moved from Quyan to Gobi
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Gansu
1 Elite and 5 Infantrys placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Chinese regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - British
2 B.Transports moved from sz64 to sz63
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
1 Artillery and 1 Infantry moved from Nepal to Bengal
2 Infantrys moved from Bengal to Burma
2 EarlyFighters moved from sz64 to Burma
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
4 Artillerys and 2 Infantrys moved from sz64 to Bengal
3 Mech.Infs moved from Dheli to Bengal
1 Infantry moved from C.India to E.India
1 Transport moved from sz56 to sz57
2 Infantrys moved from Soem to sz57
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
2 Infantrys moved from sz57 to Lambok
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 6 Artillerys, 1 Fighter, 4 Infantrys, 2 Marines and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - British
Battle in Burma
British attack with 2 EarlyFighters and 2 Infantrys
Yamamoto defend with 2 Artillerys
British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Artillerys in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in Burma
British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 3 : 0/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 4 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Burma
British win, taking Burma from Yamamoto with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Artillerys
Battle in Lambok
British attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Tank
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the British lost in Lambok
British roll dice for 1 Artillery and 2 Infantrys in Lambok, round 3 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Lambok, round 4 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 4 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the British lost in Lambok
1 Artillery owned by the Yamamoto lost in Lambok
British roll dice for 1 Artillery in Lambok, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Lambok, round 5 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the British lost in Lambok
Yamamoto win with 1 Tank remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 1 Artillery
Non Combat Move - British
1 Infantry moved from Palana to Magadan
2 EarlyFighters moved from Burma to sz64
1 AAGun moved from Bhopa to Nepal
Place Units - British
2 Infantrys placed in Bengal
4 Artillerys, 1 Fighter and 2 Marines placed in Calcutta
3 Mech.Infs placed in Dheli
1 Artillery and 1 Infantry placed in Moresby
1 Artillery and 1 Infantry placed in Vancouver
Turn Complete - British
British collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -3.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Anzac
1 Transport moved from sz57 to sz50
1 Artillery and 1 Infantry moved from W.Australia to sz50
1 Transport moved from sz57 to sz50
1 Artillery moved from W.Australia to sz50
1 Marine moved from Derby to sz50
1 Transport moved from sz57 to sz50
1 Infantry moved from Derby to sz50
1 Artillery moved from Derby to sz50
1 Transport moved from sz57 to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Marine moved from sz57 to Lambok
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Bali
Anzac take Bali from Yamamoto
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Java
Anzac take Java from Yamamoto
1 EarlyFighter moved from sz57 to Lambok
1 Fighter moved from Darwin to sz57
1 Artillery moved from Darwin to Derby
1 Infantry moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
1 Infantry moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 4 Artillerys, 2 Infantrys and 3 Marines; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lambok
Anzac attack with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine
Yamamoto defend with 1 Tank
Anzac roll dice for 1 Battleship in Lambok, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Lambok, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Lambok
Anzac win, taking Lambok from Yamamoto with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Anzac
1 EarlyFighter moved from Lambok to sz57
1 Transport moved from sz57 to sz50
1 Transport moved from sz57 to sz50
Place Units - Anzac
2 Artillerys and 1 Marine placed in W.Australia
1 Artillery and 2 Marines placed in Darwin
Anzac undo move 2.
2 Artillerys and 1 Marine placed in Darwin
2 Infantrys and 1 Marine placed in Melbourne
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Americans
1 Artillery moved from Pula to Lasap
Americans take Lasap from Yamamoto
1 Infantry moved from Pula to Lasap
1 Infantry moved from Pikelot to Pula
1 Infantry moved from Pula to Lasap
2 Tanks moved from Palana to Yakutsk
2 Artillerys and 6 Infantrys moved from Magadan to Yakutsk
2 Bombers moved from Palana to Yakutsk
1 Elite moved from Wake to sz19
1 Elite and 1 S.Sub moved from sz19 to sz70
1 Elite moved from sz70 to Davao
Americans take Davao from Yamamoto
3 Fighters moved from sz19 to sz18
3 EarlyFighters moved from sz19 to sz18
1 Infantry moved from Wake to sz19
1 Infantry and 1 S.Sub moved from sz19 to sz70
1 Infantry moved from sz70 to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry moved from Johnston to sz31
1 Infantry and 1 T.Boat moved from sz31 to sz40
1 Infantry moved from sz40 to Johnston
2 Marines moved from Pearl Harbor to sz25
2 Marines and 2 S.Subs moved from sz25 to sz19
2 Marines moved from sz19 to Wake
1 Transport moved from sz19 to sz18
2 L.Fighters moved from San Francisco to sz19
Purchase Units - Americans
Americans buy 1 B29, 3 Destroyers, 8 Infantrys, 1 Marine, 2 S.Subs and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 2 Artillerys, 2 Bombers, 6 Infantrys and 2 Tanks
Yamamoto defend with 12 Infantrys
Americans roll dice for 2 Artillerys, 2 Bombers, 6 Infantrys and 2 Tanks in Yakutsk, round 2 : 6/12 hits, 4.33 expected hits
Masaharu roll dice for 12 Infantrys in Yakutsk, round 2 : 2/12 hits, 4.00 expected hits
2 Infantrys owned by the Americans lost in Yakutsk
6 Infantrys owned by the Yamamoto lost in Yakutsk
Americans roll dice for 2 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Yakutsk, round 3 : 5/10 hits, 4.00 expected hits
Masaharu roll dice for 6 Infantrys in Yakutsk, round 3 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Americans lost in Yakutsk
5 Infantrys owned by the Yamamoto lost in Yakutsk
Americans roll dice for 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks in Yakutsk, round 4 : 4/9 hits, 3.83 expected hits
Masaharu roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Americans: 3 Infantrys
Casualties for Yamamoto: 12 Infantrys
Battle in sz18
Americans attack with 3 EarlyFighters, 3 Fighters and 1 Transport
Yamamoto defend with 1 Destroyer
Americans roll dice for 3 EarlyFighters, 3 Fighters and 1 Transport in sz18, round 2 : 5/6 hits, 2.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in sz18
1 Destroyer owned by the Yamamoto lost in sz18
Americans win with 3 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Transport
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Fighter moved from sz18 to sz19
2 Fighters moved from sz18 to sz19
2 EarlyFighters moved from sz18 to sz19
1 EarlyFighter moved from sz18 to Ifalk
2 Bombers moved from Yakutsk to Ostrov
2 Artillerys and 2 Infantrys moved from Palana to Magadan
2 B.Transports moved from sz14 to sz23
3 Infantrys moved from San Francisco to sz23
1 Marine moved from San Francisco to sz23
2 B.Transports, 3 Infantrys and 1 Marine moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
3 Marines moved from Seattle to sz6
1 Elite moved from Seattle to sz6
4 Infantrys moved from Seattle to sz6
2 Infantrys moved from N.Canada to Anchorage
1 Marine moved from Alaska to sz4
8 Infantrys moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
11 Infantrys and 1 Marine moved from sz4 to Palana
2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz6 to sz5
1 Elite, 4 Infantrys and 3 Marines moved from sz5 to Alaska
3 Infantrys and 1 Marine moved from sz14 to Seattle
Place Units - Americans
1 Destroyer placed in sz19
1 Destroyer and 1 Submarine placed in sz25
1 Destroyer and 1 Submarine placed in sz25
Americans undo move 3.
1 Destroyer and 1 Submarine placed in sz4
1 B29 placed in Pearl Harbor
2 S.Subs placed in sz23
8 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : 5.33
Masaharu regular : -3.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Russians
7 Infantrys moved from Kaask to Tulun
2 Infantrys moved from Kyzyl to Kaask
1 Infantry moved from Ustkut to Ulaan Ude
2 Mech.Infs moved from Ulaan Ude to Tulun
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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