Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
thanks as always for the game.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Dutch
1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
1 T.Boat moved from sz57 to sz59
1 Destroyer moved from sz81 to sz70
1 Transport moved from sz81 to sz70
1 EarlyFighter moved from Sarong to sz70
1 EarlyFighter moved from S.Borneo to Malaya
1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
1 Transport moved from sz57 to sz49
Purchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in sz70
Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 Transport
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz70, round 4 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 4 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz70
Dutch win with 1 Destroyer, 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Dutch
1 EarlyFighter moved from sz70 to Davao
Place Units - Dutch
3 Infantrys placed in S.Borneo
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Dutch regular : -1.00
@Entek 8e725a47-b336-4b31-b988-5f25d80d3293-Thai 1.tsvg
Game History
Round: 1
Combat Move - Thai
1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya
2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank moved from Phuket to Malaya
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz60
1 Infantry moved from sz60 to E.Borneo
Thai take E.Borneo from Dutch
1 Destroyer moved from sz73 to sz59
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks
British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/9 hits, 3.83 expected hits
5 Infantrys owned by the Thai lost in Malaya
3 Infantrys owned by the British lost in Malaya
Thai roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.33 expected hits
British roll dice for 1 Bunker, 2 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/6 hits, 2.83 expected hits
3 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya
Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 2/5 hits, 2.00 expected hits
British roll dice for 1 Bunker and 2 EarlyFighters in Malaya, round 4 : 1/3 hits, 1.50 expected hits
1 Artillery owned by the Thai lost in Malaya
1 Bunker owned by the British and 1 EarlyFighter owned by the British lost in Malaya
Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Malaya, round 5 : 3/4 hits, 1.67 expected hits
British roll dice for 1 EarlyFighter in Malaya, round 5 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Thai: 2 Artillerys and 8 Infantrys
Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
Casualties for Dutch: 1 EarlyFighter
Battle in sz59
Thai attack with 1 Destroyer
Dutch defend with 1 T.Boat
Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 T.Boat in sz59, round 3 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Thai lost in sz59
Dutch win with 1 T.Boat remaining. Battle score for attacker is -8
Casualties for Thai: 1 Destroyer
Non Combat Move - Thai
1 EarlyFighter moved from Malaya to Phuket
2 Transports moved from sz73 to sz60
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : 0.17
Dutch regular : 0.67
British regular : 1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - British
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Infantry moved from Calcutta to sz63
1 Artillery, 2 Infantrys and 2 Transports moved from sz63 to sz66
1 Artillery moved from S.A to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 EarlyFighter moved from Burma to Malaya
1 Tank moved from Burma to Malaya
British take Thailand from Thai
1 Infantry moved from Amdanam to sz64
1 Infantry moved from E.India to sz64
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to Malaya
1 Infantry moved from W.India to Bikaner
1 Artillery moved from Bhopal to Bikaner
1 Infantry moved from Bhopal to Bikaner
1 EarlyFighter moved from Dheli to Bikaner
1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet
1 Submarine moved from sz47 to sz72
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from Canada to N.Canada
Purchase Units - British
British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in W.Tibet
British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Malaya
British attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
Thai defend with 1 Artillery and 2 Tanks
British roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 2/8 hits, 2.50 expected hits
Thai roll dice for 1 Artillery and 2 Tanks in Malaya, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the British lost in Malaya
1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.33 expected hits
Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Malaya
1 Tank owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for British: 2 Infantrys
Casualties for Thai: 1 Artillery and 2 Tanks
Non Combat Move - British
1 EarlyFighter moved from Malaya to Burma
1 Artillery and 1 Infantry moved from Bengal to Burma
1 Infantry moved from Nepal to Bengal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 EarlyFighter moved from Calcutta to sz63
2 Destroyers moved from sz63 to sz66
1 Submarine moved from sz63 to sz66
1 Submarine moved from sz64 to sz66
1 Artillery, 3 Infantrys and 1 Tank moved from Calcutta to C.India
1 Tank moved from S.India to C.India
1 Tank moved from C.India to E.India
1 Infantry moved from M.India to C.India
2 Infantrys moved from India to Nagpur
1 EarlyFighter moved from W.Tibet to sz63
1 EarlyFighter moved from Bikaner to Bhopa
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 Infantry moved from N.G to New Guinea
1 Infantry moved from New Guinea to Moresby
1 Artillery moved from E.G to Moresby
Place Units - British
1 Carrier placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
Turn Complete - British
British collect 64 PUs; end with 65 PUs
Combat Hit Differential Summary :
Thai regular : 0.17
Neutral regular : -0.83
British regular : 1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Anzac
1 Artillery moved from Wellington to sz35
1 Infantry moved from Wellington to sz35
1 Infantry moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 1 Infantry moved from E.Australia to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Artillery moved from Darwin to Derby
3 Infantrys moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Derby
3 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to S.W.Australia
2 Tanks moved from Melbourne to W.Australia
1 Artillery moved from Melbourne to S.W.Australia
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to Derby
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz41
2 Infantrys moved from sz41 to Townsville
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Americans
2 Infantrys moved from Weno to Lasap
1 Tank moved from Phonpei to Lasap
1 Infantry moved from Pula to Lasap
1 Artillery moved from Pikelot to Pula
1 Artillery moved from Fais to Ifalk
2 Submarines moved from sz40 to sz11
1 EarlyFighter moved from Midway to sz11
1 Submarine moved from sz13 to sz11
1 EarlyFighter moved from Alaska to sz11
1 Destroyer moved from sz5 to sz11
1 EarlyFighter moved from Kauai to sz11
1 EarlyFighter moved from Johnston to sz11
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
Purchase Units - Americans
Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz11
Americans attack with 1 Destroyer, 4 EarlyFighters and 3 Submarines
Yamamoto defend with 2 Carriers and 4 EarlyFighters
Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits
1 Carrier owned by the Yamamoto lost in sz11
Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 4/5 hits, 2.50 expected hits
3 Submarines owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11
3 EarlyFighters owned by the Yamamoto lost in sz11
Americans roll dice for 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Americans lost in sz11
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 4 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 4 : 0/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Yamamoto lost in sz11
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 5 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Carrier in sz11, round 5 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the Yamamoto lost in sz11
Americans win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26
Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
Casualties for Americans: 2 EarlyFighters and 3 Submarines
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine
Yamamoto defend with 1 Cruiser
Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 2/5 hits, 2.33 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 0/1 hits, 0.50 expected hits
1 Cruiser owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Cruiser
Non Combat Move - Americans
1 Carrier moved from sz23 to sz25
1 EarlyFighter moved from sz11 to sz25
1 EarlyFighter moved from sz11 to Midway
1 Bomber moved from sz25 to Midway
2 Infantrys moved from Los Angeles to sz27
2 Infantrys and 1 Transport moved from sz27 to sz25
1 Infantry moved from sz25 to Kauai
1 Infantry moved from sz25 to Kauai
1 Tank moved from San Francisco to sz23
1 Infantry moved from San Francisco to sz23
1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz6
1 Infantry and 1 Tank moved from sz6 to N.Canada
1 Infantry and 1 Tank moved from Alaska to sz5
1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from Central Valley to Seattle
2 Infantrys moved from Central Valley to Portland
1 Tank moved from San Francisco to Portland
2 Infantrys moved from San Francisco to Nor Cal
2 Artillerys moved from San Francisco to Nor Cal
Place Units - Americans
1 Carrier placed in sz25
2 Infantrys placed in San Francisco
Americans undo move 2.
2 Infantrys placed in Davao
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Americans regular : 0.33
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Quingdao
2 Infantrys moved from Irkutsk to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 4 Infantrys
Masaharu defend with 1 Artillery and 1 Tank
Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 0/5 hits, 1.00 expected hits
Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Russians lost in Quingdao
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Russians lost in Quingdao
1 Artillery owned by the Masaharu lost in Quingdao
1 EarlyFighter owned by the Russians retreated
Masaharu win with 1 Tank remaining. Battle score for attacker is -4
Casualties for Russians: 4 Infantrys
Casualties for Masaharu: 1 Artillery
Non Combat Move - Russians
1 Infantry moved from Ustkut to Irkutsk
1 Artillery moved from Ustkut to Ulaan Ude
1 EarlyFighter moved from Quingdao to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
2 Artillerys moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Bratsk to Ustkut
1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Abakan to Kaask
1 Tank moved from Achinsk to Kaask
1 Artillery moved from Achinsk to Kyzyl
1 Infantry moved from Achinsk to Kyzyl
1 Infantry moved from Maltan to Haixi
1 AAGun moved from Kaask to Tulun
1 AAGun moved from Achinsk to Kyzyl
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.33
Russians regular : -0.67
@dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
Have fun on your trip!
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Chinese
2 Infantrys moved from Szechwan to Shangsi
2 Infantrys moved from Gansu to N.Shangsi
1 Artillery moved from Szechwan to Shangsi
1 EarlyFighter moved from Tsingnan to N.Shangsi
1 Artillery moved from Szechwan to Sian
2 Infantrys moved from Hanan to Sian
1 EarlyFighter moved from Tsingnan to Shangsi
1 Infantry and 1 Tank moved from W.Mongolia to Gobi
1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi
1 Infantry moved from Chunking to N.French I.
1 Tank moved from Hanan to N.French I.
Purchase Units - Chinese
Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Sian
1 Infantry owned by the Hisaichi lost in Sian
Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in N.French I.
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 EarlyFighter
Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in N.French I.
1 EarlyFighter owned by the Hisaichi lost in N.French I.
Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 EarlyFighter
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Gobi
Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 EarlyFighter moved from N.Shangsi to Gansu
7 Infantrys and 2 Tanks moved from Szechwan to Shangsi
2 Tanks moved from Gansu to Shangsi
2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
1 Infantry moved from Sikang to Szechwan
1 Tank moved from Hanan to Shangsi
1 Infantry moved from Hanan to Chunking
2 Infantrys moved from Hanan to Sian
3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Xining to Tsingnan
1 Artillery moved from Ming Jong to Tsingnan
Place Units - Chinese
1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining
3 Mech.Infs and 1 Tank placed in Urumal
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Chinese regular : 0.50
Neutral regular : 0.50
Hisaichi regular : -1.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Dutch
1 Transport moved from sz49 to sz57
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - British
1 Artillery and 1 Infantry moved from Moresby to sz49
2 Infantrys moved from Moresby to sz49
1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from Bengal to Burma
1 Tank moved from E.India to Burma
1 Artillery and 2 Infantrys moved from E.India to Bengal
1 Tank moved from Nepal to Burma
2 Infantrys moved from Nagpur to E.India
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
1 Artillery and 1 Infantry moved from W.Tibet to Agra
2 Infantrys moved from Bhopa to Nepal
1 Tank moved from C.India to Bengal
1 Artillery moved from C.India to E.India
4 Infantrys moved from C.India to E.India
2 Artillerys moved from Calcutta to C.India
2 Infantrys moved from Calcutta to C.India
1 EarlyFighter moved from Bhopa to Burma
1 Infantry moved from Palana to Magadan
1 Infantry moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 6 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Punjab
British roll dice for 1 Artillery and 1 Infantry in Punjab, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Punjab, round 4 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Agra
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Agra
British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Agra
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - British
1 Infantry moved from New Guinea to Moresby
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
Place Units - British
2 B.Transports placed in sz63
4 Artillerys and 2 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Transport placed in sz49
1 Artillery and 1 Marine placed in Moresby
1 Artillery placed in Vancouver
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral regular : 1.00
British regular : -2.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Derby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery moved from sz57 to Java
1 Artillery and 1 Infantry moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
1 Artillery and 1 Infantry moved from sz56 to Sumatra
1 Submarine moved from sz49 to sz59
2 EarlyFighters moved from sz50 to sz59
1 Infantry moved from sz57 to Java
1 EarlyFighter moved from Derby to sz59
2 Infantrys moved from Townsville to sz41
2 Infantrys and 2 T.Boats moved from sz41 to sz42
2 Infantrys moved from sz42 to Choiseoul
1 Artillery moved from S.W.Australia to sz37
1 Tank moved from W.Australia to sz37
2 Infantrys moved from S.W.Australia to sz37
1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz37 to sz50
1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem
2 Infantrys moved from N.Australia to Derby
2 Infantrys moved from S.W.Australia to W.Australia
Purchase Units - Anzac
Anzac buy 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Sumatra
Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in sz59
Anzac attack with 3 EarlyFighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz59
Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
1 Battleship and 1 Carrier moved from sz50 to sz57
2 EarlyFighters moved from sz59 to sz57
1 EarlyFighter moved from sz59 to N.S
1 Artillery and 1 Infantry moved from Soem to Lambok
Place Units - Anzac
1 Factory placed in W.Australia
1 Transport placed in sz37
2 Infantrys placed in Darwin
Anzac undo move 2.
1 Transport placed in sz35
Anzac undo move 3.
1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Anzac regular : 0.00
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Americans
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Mindor to Manila
Americans take Manila from Yamamoto
2 Infantrys moved from Samar to S
1 Artillery moved from Ifalk to Fais
1 Artillery moved from Pula to Pikelot
3 Infantrys moved from Lasap to Pikelot
1 Tank moved from Lasap to Pikelot
1 Artillery moved from Hilo to sz25
1 Infantry moved from Hilo to sz25
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Infantry and 1 Tank moved from Seattle to sz6
1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
1 Infantry moved from sz4 to Palana
1 Tank moved from sz4 to Palana
1 Transport moved from sz4 to sz5
1 Infantry and 1 Tank moved from N.Canada to sz5
1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
2 Artillerys and 2 Infantrys moved from Canada to N.Canada
3 Infantrys moved from British Columbia to N.Canada
1 Tank moved from Seattle to N.Canada
1 Tank moved from Portland to British Columbia
4 Infantrys moved from Portland to Seattle
2 Artillerys and 2 Infantrys moved from Nor Cal to Portland
1 Destroyer moved from sz11 to sz4
1 Bomber moved from Midway to Wake
1 EarlyFighter moved from Midway to Wake
Purchase Units - Americans
Americans buy 4 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Americans
Battle in Fais
Americans attack with 1 Artillery
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Fais, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Fais
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 Artillery
Battle in Davao
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 AAGun, 1 Factory and 2 Tanks
Americans roll dice for 1 Artillery and 1 Infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Tanks in Davao, round 2 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Yamamoto lost in Davao
Americans win, taking Davao from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Tanks
Non Combat Move - Americans
1 Infantry and 1 Tank moved from Palana to Magadan
Place Units - Americans
2 Cruisers placed in sz25
2 B.Transports placed in sz25
2 B.Transports, 1 Destroyer and 1 T.Boat placed in sz23
8 Infantrys placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Americans regular : 0.67