@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis -VS- entek Allies TRS
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thanks as always for the game.
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Dutch 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 1 T.Boat moved from sz57 to sz59 1 Destroyer moved from sz81 to sz70 1 Transport moved from sz81 to sz70 1 EarlyFighter moved from Sarong to sz70 1 EarlyFighter moved from S.Borneo to Malaya 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Transport moved from sz57 to sz49 Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 Transport in sz70, round 4 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Dutch win with 1 Destroyer, 1 EarlyFighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Davao Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Dutch regular : -1.00 -
@Entek 8e725a47-b336-4b31-b988-5f25d80d3293-Thai 1.tsvg
Game History
Round: 1 Combat Move - Thai 1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank moved from Phuket to Malaya 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to E.Borneo Thai take E.Borneo from Dutch 1 Destroyer moved from sz73 to sz59 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/9 hits, 3.83 expected hits 5 Infantrys owned by the Thai lost in Malaya 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.33 expected hits British roll dice for 1 Bunker, 2 EarlyFighters, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/6 hits, 2.83 expected hits 3 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Malaya 2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 1 Bunker and 2 EarlyFighters in Malaya, round 4 : 1/3 hits, 1.50 expected hits 1 Artillery owned by the Thai lost in Malaya 1 Bunker owned by the British and 1 EarlyFighter owned by the British lost in Malaya Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Malaya, round 5 : 3/4 hits, 1.67 expected hits British roll dice for 1 EarlyFighter in Malaya, round 5 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Dutch lost in Malaya Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Thai: 2 Artillerys and 8 Infantrys Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in sz59 Thai attack with 1 Destroyer Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Thai lost in sz59 Dutch win with 1 T.Boat remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket 2 Transports moved from sz73 to sz60 Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 0.17 Dutch regular : 0.67 British regular : 1.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Infantry moved from Calcutta to sz63 1 Artillery, 2 Infantrys and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Tank moved from Burma to Malaya British take Thailand from Thai 1 Infantry moved from Amdanam to sz64 1 Infantry moved from E.India to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery moved from Bhopal to Bikaner 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet 1 Submarine moved from sz47 to sz72 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Canada to N.Canada Purchase Units - British British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in W.Tibet British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Malaya British attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank Thai defend with 1 Artillery and 2 Tanks British roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 2/8 hits, 2.50 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Malaya, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the British lost in Malaya 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya British roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.33 expected hits Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Malaya 1 Tank owned by the Thai lost in Malaya British win, taking Malaya from Thai with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 2 Tanks Non Combat Move - British 1 EarlyFighter moved from Malaya to Burma 1 Artillery and 1 Infantry moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Calcutta to sz63 2 Destroyers moved from sz63 to sz66 1 Submarine moved from sz63 to sz66 1 Submarine moved from sz64 to sz66 1 Artillery, 3 Infantrys and 1 Tank moved from Calcutta to C.India 1 Tank moved from S.India to C.India 1 Tank moved from C.India to E.India 1 Infantry moved from M.India to C.India 2 Infantrys moved from India to Nagpur 1 EarlyFighter moved from W.Tibet to sz63 1 EarlyFighter moved from Bikaner to Bhopa 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 Infantry moved from N.G to New Guinea 1 Infantry moved from New Guinea to Moresby 1 Artillery moved from E.G to Moresby Place Units - British 1 Carrier placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta Turn Complete - British British collect 64 PUs; end with 65 PUsCombat Hit Differential Summary :
Thai regular : 0.17 Neutral regular : -0.83 British regular : 1.00 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Anzac 1 Artillery moved from Wellington to sz35 1 Infantry moved from Wellington to sz35 1 Infantry moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery moved from Darwin to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Derby 3 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 1 Artillery and 3 Infantrys moved from sz37 to W.Australia 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Americans 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Infantry moved from Pula to Lasap 1 Artillery moved from Pikelot to Pula 1 Artillery moved from Fais to Ifalk 2 Submarines moved from sz40 to sz11 1 EarlyFighter moved from Midway to sz11 1 Submarine moved from sz13 to sz11 1 EarlyFighter moved from Alaska to sz11 1 Destroyer moved from sz5 to sz11 1 EarlyFighter moved from Kauai to sz11 1 EarlyFighter moved from Johnston to sz11 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 Purchase Units - Americans Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz11 Americans attack with 1 Destroyer, 4 EarlyFighters and 3 Submarines Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 4/5 hits, 2.50 expected hits 3 Submarines owned by the Americans and 1 EarlyFighter owned by the Americans lost in sz11 3 EarlyFighters owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Americans lost in sz11 Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 4 : 0/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz11 Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz11, round 5 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier in sz11, round 5 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 26 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Casualties for Americans: 2 EarlyFighters and 3 Submarines Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 2/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 1 Carrier moved from sz23 to sz25 1 EarlyFighter moved from sz11 to sz25 1 EarlyFighter moved from sz11 to Midway 1 Bomber moved from sz25 to Midway 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz25 1 Infantry moved from sz25 to Kauai 1 Infantry moved from sz25 to Kauai 1 Tank moved from San Francisco to sz23 1 Infantry moved from San Francisco to sz23 1 Infantry, 1 Tank and 1 Transport moved from sz23 to sz6 1 Infantry and 1 Tank moved from sz6 to N.Canada 1 Infantry and 1 Tank moved from Alaska to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Seattle 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 1 Tank moved from San Francisco to Portland 2 Infantrys moved from San Francisco to Nor Cal 2 Artillerys moved from San Francisco to Nor Cal Place Units - Americans 1 Carrier placed in sz25 2 Infantrys placed in San Francisco Americans undo move 2. 2 Infantrys placed in Davao Turn Complete - Americans Americans collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 0.33 -
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 EarlyFighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 4 Infantrys Masaharu defend with 1 Artillery and 1 Tank Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 0/5 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 Artillery owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Russians: 4 Infantrys Casualties for Masaharu: 1 Artillery Non Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk 1 Artillery moved from Ustkut to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Ustkut 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Kaask 1 Tank moved from Achinsk to Kaask 1 Artillery moved from Achinsk to Kyzyl 1 Infantry moved from Achinsk to Kyzyl 1 Infantry moved from Maltan to Haixi 1 AAGun moved from Kaask to Tulun 1 AAGun moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : 2.33 Russians regular : -0.67 -
@dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
Have fun on your trip!
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 2 Infantrys moved from Szechwan to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Szechwan to Shangsi 1 EarlyFighter moved from Tsingnan to N.Shangsi 1 Artillery moved from Szechwan to Sian 2 Infantrys moved from Hanan to Sian 1 EarlyFighter moved from Tsingnan to Shangsi 1 Infantry and 1 Tank moved from W.Mongolia to Gobi 1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi 1 Infantry moved from Chunking to N.French I. 1 Tank moved from Hanan to N.French I. Purchase Units - Chinese Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in N.French I. Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 EarlyFighter Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.French I. 1 EarlyFighter owned by the Hisaichi lost in N.French I. Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 EarlyFighter Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Gobi Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 7 Infantrys and 2 Tanks moved from Szechwan to Shangsi 2 Tanks moved from Gansu to Shangsi 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Hanan to Shangsi 1 Infantry moved from Hanan to Chunking 2 Infantrys moved from Hanan to Sian 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan Place Units - Chinese 1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining 3 Mech.Infs and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 0.50 Neutral regular : 0.50 Hisaichi regular : -1.67 -
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Transport moved from sz49 to sz57 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Moresby to sz49 2 Infantrys moved from Moresby to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Infantry moved from Bengal to Burma 1 Tank moved from E.India to Burma 1 Artillery and 2 Infantrys moved from E.India to Bengal 1 Tank moved from Nepal to Burma 2 Infantrys moved from Nagpur to E.India 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 1 Artillery and 1 Infantry moved from W.Tibet to Agra 2 Infantrys moved from Bhopa to Nepal 1 Tank moved from C.India to Bengal 1 Artillery moved from C.India to E.India 4 Infantrys moved from C.India to E.India 2 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India 1 EarlyFighter moved from Bhopa to Burma 1 Infantry moved from Palana to Magadan 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery and 1 Infantry in Punjab, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Punjab, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Agra Neutral win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - British 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz49 1 Artillery and 1 Marine placed in Moresby 1 Artillery placed in Vancouver Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Neutral regular : 1.00 British regular : -2.50 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery moved from sz57 to Java 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Submarine moved from sz49 to sz59 2 EarlyFighters moved from sz50 to sz59 1 Infantry moved from sz57 to Java 1 EarlyFighter moved from Derby to sz59 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz42 2 Infantrys moved from sz42 to Choiseoul 1 Artillery moved from S.W.Australia to sz37 1 Tank moved from W.Australia to sz37 2 Infantrys moved from S.W.Australia to sz37 1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz37 to sz50 1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz59 Anzac attack with 3 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz59 Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 1 Battleship and 1 Carrier moved from sz50 to sz57 2 EarlyFighters moved from sz59 to sz57 1 EarlyFighter moved from sz59 to N.S 1 Artillery and 1 Infantry moved from Soem to Lambok Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz37 2 Infantrys placed in Darwin Anzac undo move 2. 1 Transport placed in sz35 Anzac undo move 3. 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 0.00 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 2 Infantrys moved from Samar to S 1 Artillery moved from Ifalk to Fais 1 Artillery moved from Pula to Pikelot 3 Infantrys moved from Lasap to Pikelot 1 Tank moved from Lasap to Pikelot 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry moved from sz4 to Palana 1 Tank moved from sz4 to Palana 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from N.Canada to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Seattle to N.Canada 1 Tank moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 2 Artillerys and 2 Infantrys moved from Nor Cal to Portland 1 Destroyer moved from sz11 to sz4 1 Bomber moved from Midway to Wake 1 EarlyFighter moved from Midway to Wake Purchase Units - Americans Americans buy 4 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Americans Battle in Fais Americans attack with 1 Artillery Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Fais Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery Battle in Davao Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 AAGun, 1 Factory and 2 Tanks Americans roll dice for 1 Artillery and 1 Infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Tanks in Davao, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Tanks Non Combat Move - Americans 1 Infantry and 1 Tank moved from Palana to Magadan Place Units - Americans 2 Cruisers placed in sz25 2 B.Transports placed in sz25 2 B.Transports, 1 Destroyer and 1 T.Boat placed in sz23 8 Infantrys placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.67





