@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis -VS- entek Allies TRS
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@dawgoneit said in dawgoneit Axis -VS- entek Allies TRS:
@Entek 5598062c-5d9d-4f93-ab6a-eb6236bc692b-Mas 1.tsvg
On my way out of town until Tuesday.
Have fun on your trip!
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 2 Infantrys moved from Szechwan to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Szechwan to Shangsi 1 EarlyFighter moved from Tsingnan to N.Shangsi 1 Artillery moved from Szechwan to Sian 2 Infantrys moved from Hanan to Sian 1 EarlyFighter moved from Tsingnan to Shangsi 1 Infantry and 1 Tank moved from W.Mongolia to Gobi 1 Artillery, 2 Infantrys and 1 Tank moved from Quyan to Gobi 1 Infantry moved from Chunking to N.French I. 1 Tank moved from Hanan to N.French I. Purchase Units - Chinese Chinese buy 1 Infantry, 1 Marine, 3 Mech.Infs, 3 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Sian, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in N.French I. Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 EarlyFighter Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 1 Tank in N.French I., round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in N.French I., round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.French I. 1 EarlyFighter owned by the Hisaichi lost in N.French I. Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 EarlyFighter Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Gobi Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Gansu 1 EarlyFighter moved from N.Shangsi to Gansu 7 Infantrys and 2 Tanks moved from Szechwan to Shangsi 2 Tanks moved from Gansu to Shangsi 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Hanan to Shangsi 1 Infantry moved from Hanan to Chunking 2 Infantrys moved from Hanan to Sian 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan Place Units - Chinese 1 Infantry, 1 Marine, 2 Tanks and 2 Tankettes placed in Xining 3 Mech.Infs and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 0.50 Neutral regular : 0.50 Hisaichi regular : -1.67 -
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Transport moved from sz49 to sz57 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Moresby to sz49 2 Infantrys moved from Moresby to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Infantry moved from Bengal to Burma 1 Tank moved from E.India to Burma 1 Artillery and 2 Infantrys moved from E.India to Bengal 1 Tank moved from Nepal to Burma 2 Infantrys moved from Nagpur to E.India 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 1 Artillery and 1 Infantry moved from W.Tibet to Agra 2 Infantrys moved from Bhopa to Nepal 1 Tank moved from C.India to Bengal 1 Artillery moved from C.India to E.India 4 Infantrys moved from C.India to E.India 2 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India 1 EarlyFighter moved from Bhopa to Burma 1 Infantry moved from Palana to Magadan 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 2 B.Transports, 2 Infantrys, 1 Marine, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery and 1 Infantry in Punjab, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Punjab, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery in Agra, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Agra, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Agra, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Agra Neutral win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - British 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz49 1 Artillery and 1 Marine placed in Moresby 1 Artillery placed in Vancouver Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Neutral regular : 1.00 British regular : -2.50 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery moved from sz57 to Java 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Submarine moved from sz49 to sz59 2 EarlyFighters moved from sz50 to sz59 1 Infantry moved from sz57 to Java 1 EarlyFighter moved from Derby to sz59 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz42 2 Infantrys moved from sz42 to Choiseoul 1 Artillery moved from S.W.Australia to sz37 1 Tank moved from W.Australia to sz37 2 Infantrys moved from S.W.Australia to sz37 1 Artillery, 1 Destroyer, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz37 to sz50 1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz59 Anzac attack with 3 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz59 Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 1 Battleship and 1 Carrier moved from sz50 to sz57 2 EarlyFighters moved from sz59 to sz57 1 EarlyFighter moved from sz59 to N.S 1 Artillery and 1 Infantry moved from Soem to Lambok Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz37 2 Infantrys placed in Darwin Anzac undo move 2. 1 Transport placed in sz35 Anzac undo move 3. 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 0.00 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 2 Infantrys moved from Samar to S 1 Artillery moved from Ifalk to Fais 1 Artillery moved from Pula to Pikelot 3 Infantrys moved from Lasap to Pikelot 1 Tank moved from Lasap to Pikelot 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry moved from sz4 to Palana 1 Tank moved from sz4 to Palana 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from N.Canada to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Seattle to N.Canada 1 Tank moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 2 Artillerys and 2 Infantrys moved from Nor Cal to Portland 1 Destroyer moved from sz11 to sz4 1 Bomber moved from Midway to Wake 1 EarlyFighter moved from Midway to Wake Purchase Units - Americans Americans buy 4 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Americans Battle in Fais Americans attack with 1 Artillery Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Fais, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Fais Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery Battle in Davao Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 AAGun, 1 Factory and 2 Tanks Americans roll dice for 1 Artillery and 1 Infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Tanks in Davao, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Tanks Non Combat Move - Americans 1 Infantry and 1 Tank moved from Palana to Magadan Place Units - Americans 2 Cruisers placed in sz25 2 B.Transports placed in sz25 2 B.Transports, 1 Destroyer and 1 T.Boat placed in sz23 8 Infantrys placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : 0.67 -
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Jinan Russians take Jinan from Masaharu 1 Infantry moved from Kyzal to Ulaan Ude 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Yakutsk to Angarsk Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 AAGun moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan 1 Infantry moved from Palana to Magadan Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 2 Tankettes moved from Xining to Gansu 2 Tanks moved from Xining to Gansu 1 Marine moved from Xining to Tsingnan 1 Infantry moved from Xining to Tsingnan 2 Tanks moved from Gobi to Gansu 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Tank moved from Urumal to Gobi Purchase Units - Chinese Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 AAGun moved from Tsingnan to Gansu Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lambok to sz57 1 Infantry moved from Java to sz57 2 Infantrys and 1 Transport moved from sz57 to sz56 2 Infantrys moved from sz56 to Sumatra Combat - Dutch Battle in Sumatra Dutch attack with 2 Infantrys Hisaichi defend with 1 Artillery Dutch roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra Dutch win, taking Sumatra from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : -0.33 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Burma 1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to Burma 2 EarlyFighters moved from sz63 to Burma 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 1 Infantry moved from sz64 to Thailand 2 Artillerys moved from sz64 to Thailand 1 Artillery and 6 Infantrys moved from E.India to Bengal 2 Infantrys moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Nepal 3 Mech.Infs moved from Nepal to Bengal 2 Artillerys and 2 Infantrys moved from C.India to E.India 1 Artillery and 1 Infantry moved from Punjab to Agra 1 Artillery and 3 Infantrys moved from Java to Sumatra 1 Marine moved from Moresby to sz49 1 Artillery moved from Moresby to sz49 1 Artillery, 1 Marine and 1 Transport moved from sz49 to sz50 2 Transports moved from sz57 to sz49 1 Artillery and 1 Marine moved from sz50 to Flores 1 Artillery moved from Vancouver to sz6 1 Artillery and 1 Transport moved from sz6 to sz5 1 Artillery moved from sz5 to Alaska 1 Infantry moved from Anchorage to Alaska 2 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 2 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 1 Artillery and 3 Infantrys Thai defend with 2 Artillerys and 1 Marine British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.00 expected hits Thai roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Sumatra 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Sumatra British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Thai: 2 Artillerys and 1 Marine Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Tanks; Thai defend with 2 Infantrys British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in Burma, round 2 : 4/9 hits, 3.17 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Burma, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the British lost in Burma 2 Infantrys owned by the Thai, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Tank in Burma, round 3 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Burma 1 Tank owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 12 Casualties for British: 3 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Tanks Casualties for Thai: 2 Infantrys Battle in Thailand British attack with 2 Artillerys and 1 Infantry Hisaichi defend with 4 Infantrys; Thai defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Thailand, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand 1 Infantry owned by the Thai and 1 Infantry owned by the Hisaichi lost in Thailand British roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 3 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Hisaichi lost in Thailand Thai win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Hisaichi: 2 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - British 1 Carrier moved from sz63 to sz64 2 EarlyFighters moved from Burma to sz64 1 Destroyer moved from sz57 to sz56 Place Units - British 1 Factory placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 2 Destroyers placed in sz63 3 Infantrys placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Thai regular : 1.00 Neutral regular : -0.67 British regular : 3.83 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 1 Submarine moved from sz50 to sz59 2 EarlyFighters moved from sz57 to sz59 1 Tank moved from W.Australia to sz50 1 Tank moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56 2 Infantrys and 2 Tanks moved from sz56 to Sumatra 1 Transport moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Bali 2 Infantrys moved from Darwin to Derby 1 Transport moved from sz37 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 2 EarlyFighters and 1 Submarine Hisaichi defend with 1 Destroyer; Thai defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz59, round 2 : 2/2 hits, 0.67 expected hits 1 EarlyFighter owned by the Anzac and 1 Submarine owned by the Anzac lost in sz59 1 T.Boat owned by the Thai lost in sz59 1 EarlyFighter owned by the Anzac retreated Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -9 Casualties for Anzac: 1 EarlyFighter and 1 Submarine Casualties for Thai: 1 T.Boat Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz57 1 Tank moved from Soem to Bali Place Units - Anzac 1 Destroyer placed in sz37 3 Artillerys placed in W.Australia 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 Hisaichi regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 1 Bomber moved from Wake to sz42 1 EarlyFighter moved from Wake to sz42 2 EarlyFighters and 1 Submarine moved from sz20 to sz42 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 2 Infantrys moved from Pearl Harbor to sz25 1 Artillery moved from Kauai to sz25 2 Infantrys moved from Kauai to sz25 2 Artillerys, 2 B.Transports, 2 Cruisers and 5 Infantrys moved from sz25 to sz20 2 Artillerys and 5 Infantrys moved from sz20 to Wake 1 Artillery moved from Pikelot to Gaferut 3 Infantrys moved from Pikelot to Gaferut 1 Tank moved from Pikelot to Ifalk 1 Infantry moved from S to Samar Purchase Units - Americans Americans buy 2 B.Transports, 1 Bomber, 2 Destroyers, 1 Factory, 2 Fighters, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz42 Americans attack with 1 Bomber, 3 EarlyFighters and 1 Submarine Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz42, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 2 Destroyers in sz42, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in sz42 1 Destroyer owned by the Yamamoto lost in sz42 Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Destroyer in sz42, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz42 Americans win with 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz42 to Wake 3 EarlyFighters moved from sz42 to sz20 1 Tank moved from N.Canada to Alaska 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 1 Tank moved from British Columbia to Anchorage 4 Infantrys moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Portland to Seattle 1 T.Boat moved from sz23 to sz26 8 Infantrys moved from San Francisco to sz23 1 Destroyer moved from sz23 to sz22 2 B.Transports and 8 Infantrys moved from sz23 to sz6 8 Infantrys moved from sz6 to N.Canada 1 Infantry and 1 Tank moved from Magadan to Yakutsk 2 Tanks moved from Palana to Yakutsk 2 Infantrys moved from Palana to Magadan Place Units - Americans 2 Destroyers placed in sz4 2 B.Transports placed in sz23 7 Infantrys and 1 Marine placed in San Francisco 2 Fighters placed in Pearl Harbor 1 Factory placed in Wake 1 Bomber placed in Hilo Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : -0.67 -





