TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Shantung to Anhwei
Hisaichi take Anhwei from Chinese
1 Infantry moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
3 Artillerys and 3 Infantrys moved from Hong Kong to Kwangtung
1 Mech.Inf moved from Changchun to Ayan
1 Artillery and 1 Elite moved from Chita to N.Buryat Mongolia
1 Fighter moved from Hulunbuir to N.Buryat Mongolia
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 95 Sea Zone
1 Infantry moved from 95 Sea Zone to Rongelap
1 Artillery and 1 Elite moved from Shantung to Peking
1 Artillery moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Bomber moved from Soembawa to N.French Indochina
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Fighter moved from Changchun to Ayan
2 Mech.Infs and 2 Tanks moved from Yakutsk to N.Buryat Mongolia
2 Infantrys moved from Liaoning to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to Kiangsi
1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 S.Submarine moved from 67 Sea Zone to 111 Sea Zone
1 S.Submarine moved from 111 Sea Zone to 84 Sea Zone
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
2 Infantrys moved from Liaoning to Heilungchiang
1 Artillery and 1 Infantry moved from Hulunbuir to Chita
1 Infantry moved from Hulunbuir to Chita
1 Infantry moved from Hulunbuir to Chita
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Buryat Mongolia
Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Rongelap
Hisaichi attack with 1 Infantry
Americans defend with 1 Bomber
Hisaichi roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 Bomber in Rongelap, round 2 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Americans lost in Rongelap
Hisaichi win, taking Rongelap from Americans with 1 Infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 Bomber
Battle in N.French Indochina
Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys
Russians defend with 2 Mech.Infs
Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits
French roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
2 Mech.Infs owned by the Russians lost in N.French Indochina
Hisaichi win, taking N.French Indochina from French with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 Mech.Infs
Battle in Ayan
Hisaichi attack with 1 Fighter and 1 Mech.Inf
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 1 Mech.Inf in Ayan, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Ayan to Heilungchiang
1 Fighter moved from N.Buryat Mongolia to Heilungchiang
1 Bomber moved from N.French Indochina to S.Thailand
Place Units - Hisaichi
3 Artillerys and 3 Infantrys placed in Hong Kong
1 Artillery and 3 Infantrys placed in Liaoning
2 ArmoredCars, 3 Infantrys, 1 Marine and 1 Mech.Inf placed in Changchun
1 Destroyer placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
French regular : 0.33
Russians regular : -0.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Finns
3 Infantrys moved from S.Karelia to Arkhangelsk
1 Mech.Inf moved from N.Karelia to Arkhangelsk
2 Mech.Infs moved from Yaroslavl to Gorky
1 Mech.Inf moved from Yaroslavl to Vologda
Purchase Units - Finns
Finns buy 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Gorky
Finns attack with 2 Mech.Infs
Russians defend with 1 Infantry
Finns roll dice for 2 Mech.Infs in Gorky, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Mech.Infs in Gorky, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Gorky
Finns win, taking Gorky from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Arkhangelsk
Finns attack with 3 Infantrys and 1 Mech.Inf
Russians defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Finns roll dice for 3 Infantrys and 1 Mech.Inf in Arkhangelsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Arkhangelsk, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns lost in Arkhangelsk
1 Mech.Inf owned by the Finns and 1 Infantry owned by the Finns retreated to S.Karelia
Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Finns: 2 Infantrys
Battle in Vologda
Finns attack with 1 Mech.Inf
Russians defend with 1 Infantry
Finns roll dice for 1 Mech.Inf in Vologda, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Vologda
1 Infantry owned by the Russians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Finns: 1 Mech.Inf
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
3 Infantrys moved from N.Karelia to S.Karelia
2 Infantrys moved from Oulu to N.Karelia
2 Elites moved from Tampere to Oulu
3 Infantrys moved from Tampere to Oulu
1 Tank moved from Helsinki to Kotka
2 ArmoredCars moved from Helsinki to Kotka
3 Infantrys moved from Helsinki to Tampere
Place Units - Finns
4 Infantrys and 1 Tank placed in Helsinki
1 Transport placed in 24 Sea Zone
Turn Complete - Finns
Finns collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Romanians
4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank moved from Donetsk to Kursk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kursk
Romanians attack with 4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank
Russians defend with 13 Infantrys
Romanians roll dice for 4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank in Kursk, round 2 : 4/17 hits, 5.33 expected hits
Russians roll dice for 13 Infantrys in Kursk, round 2 : 7/13 hits, 4.33 expected hits
7 Infantrys owned by the Romanians lost in Kursk
4 Infantrys owned by the Russians lost in Kursk
Romanians roll dice for 4 Artillerys, 3 Elites, 1 Infantry, 1 Mech.Inf and 1 Tank in Kursk, round 3 : 3/10 hits, 4.00 expected hits
Russians roll dice for 9 Infantrys in Kursk, round 3 : 2/9 hits, 3.00 expected hits
1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Kursk
3 Infantrys owned by the Russians lost in Kursk
Romanians roll dice for 3 Artillerys, 3 Elites, 1 Mech.Inf and 1 Tank in Kursk, round 4 : 7/8 hits, 3.33 expected hits
Russians roll dice for 6 Infantrys in Kursk, round 4 : 1/6 hits, 2.00 expected hits
1 Elite owned by the Romanians lost in Kursk
6 Infantrys owned by the Russians lost in Kursk
Romanians win, taking Kursk from Russians with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Artillery, 1 Elite and 8 Infantrys
Casualties for Russians: 13 Infantrys
Non Combat Move - Romanians
2 Elites and 4 Infantrys moved from Odessa to Donetsk
1 Elite and 2 Infantrys moved from E.Romania to Odessa
4 Infantrys moved from Bucharest to E.Romania
2 Artillerys and 1 Elite moved from W.Romania to E.Romania
Place Units - Romanians
4 Infantrys placed in Bucharest
2 ArmoredCars and 1 Elite placed in W.Romania
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians regular : 1.33
Russians regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Thai
1 Fighter moved from Bangkok to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from S.French Indochina to S.Thailand
1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in 65 Sea Zone
Thai attack with 1 Fighter
Americans defend with 1 S.Submarine
Thai roll dice for 1 Fighter in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 S.Submarine owned by the Americans submerged
Non Combat Move - Thai
1 Fighter moved from 65 Sea Zone to Bangkok
Place Units - Thai
1 Bunker placed in S.Thailand
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Germans
4 Transports moved from 21 Sea Zone to 22 Sea Zone
3 Artillerys moved from Hamburg to 22 Sea Zone
3 Infantrys moved from Hamburg to 22 Sea Zone
1 Artillery and 1 Infantry moved from Netherlands to 22 Sea Zone
1 Artillery and 1 Infantry moved from Netherlands to 21 Sea Zone
1 Cruiser and 1 Infantry moved from 21 Sea Zone to 22 Sea Zone
1 Artillery and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from Hamburg to 22 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester
1 Cruiser and 1 Infantry moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Dover
Germans take Dover from British
2 JetFighters moved from 21 Sea Zone to 20 Sea Zone
2 Adv.Fighters moved from Rhine to 20 Sea Zone
5 Adv.Fighters and 1 Bomber moved from Netherlands to 20 Sea Zone
2 ArmoredCars and 2 Tanks moved from Kiev to Tula
2 Mech.Infs moved from Brest to Tula
2 Artillerys, 1 Elite and 1 Infantry moved from Finnmark to Nordland
1 Elite moved from Yaroslavl to Vologda
Germans take Vologda from Russians
2 Artillerys, 1 Elite and 2 Tanks moved from Yaroslavl to Tula
Purchase Units - Germans
Germans buy 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Carrier, 1 Factory, 2 HeavyTanks, 14 Infantrys, 2 JetFighters, 2 Mech.Infs and 2 Tanks; Remaining resources: 70 PUs;
Combat - Germans
Battle in Tula
Germans attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks
Russians defend with 1 Bunker and 1 Infantry
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks in Tula, round 2 : 3/11 hits, 4.50 expected hits
Russians roll dice for 1 Bunker and 1 Infantry in Tula, round 2 : 1/2 hits, 0.83 expected hits
1 ArmoredCar owned by the Germans lost in Tula
1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 ArmoredCar, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Bunker and 1 Infantry
Battle in 20 Sea Zone
Germans attack with 7 Adv.Fighters, 1 Bomber and 2 JetFighters
British defend with 1 Destroyer
Germans roll dice for 7 Adv.Fighters, 1 Bomber and 2 JetFighters in 20 Sea Zone, round 2 : 3/10 hits, 5.50 expected hits
British roll dice for 1 Destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 20 Sea Zone
Germans win with 7 Adv.Fighters, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Manchester
Germans attack with 5 Artillerys and 5 Infantrys
British defend with 1 AAGun, 1 Factory and 2 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 5 Artillerys and 5 Infantrys in Manchester, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 2 Infantrys in Manchester, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Manchester
Germans win, taking Manchester from British with 5 Artillerys and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Non Combat Move - Germans
2 JetFighters moved from 20 Sea Zone to 21 Sea Zone
1 Bomber moved from 20 Sea Zone to Hamburg
5 Adv.Fighters moved from 20 Sea Zone to Netherlands
2 Adv.Fighters moved from 20 Sea Zone to Netherlands
3 ArmoredCars moved from Bavaria to Krakow
2 HeavyTanks and 2 Tanks moved from Bohemia to Vinnytsia
2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
2 Artillerys, 2 Elites and 17 Infantrys moved from Kiev to Kursk
1 Artillery, 2 Elites and 1 Infantry moved from Brest to Kiev
1 Artillery moved from Warsaw to Brest
1 Elite moved from Warsaw to Brest
2 Infantrys moved from Warsaw to Brest
1 AAGun moved from Yaroslavl to Tula
2 Mech.Infs moved from Berlin to Krakow
1 Infantry moved from Bohemia to Krakow
1 ArmoredCar moved from Berlin to Silesia
1 Infantry moved from Rhine to Netherlands
8 Infantrys moved from Aquitaine to Languedoc
16 Infantrys moved from Brittany to Aquitaine
14 Infantrys moved from Normandy to Brittany
8 Infantrys moved from Paris to Normandy
4 Infantrys moved from Burgundy to Languedoc
4 Infantrys moved from Languedoc to Provence
4 Infantrys moved from Languedoc to Provence
Place Units - Germans
1 Factory placed in Languedoc
1 Carrier placed in 22 Sea Zone
2 JetFighters placed in 22 Sea Zone
2 Artillerys and 1 Infantry placed in Hamburg
3 Artillerys placed in Normandy
8 Infantrys placed in Paris
1 Artillery and 3 Infantrys placed in Rhine
2 HeavyTanks and 2 Tanks placed in Warsaw
2 ArmoredCars and 2 Infantrys placed in Leningrad
1 Bomber and 2 Mech.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 134 PUs; end with 204 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -5.50
British regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Italians
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
4 Infantrys moved from 47 Sea Zone to Tunis
1 Destroyer moved from 48 Sea Zone to 45 Sea Zone
1 Destroyer moved from 46 Sea Zone to 43 Sea Zone
Purchase Units - Italians
Italians buy 3 Bunkers, 1 Elite and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 Bunker and 4 Infantrys placed in Tunis
1 Bunker and 10 Infantrys placed in Rome
1 Bunker, 1 Elite and 1 Infantry placed in Lombardy
Turn Complete - Italians
Italians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
1 Infantry moved from Eniwetok to 95 Sea Zone
1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Kusaie
Yamamoto take Kusaie from Americans
1 S.Submarine moved from 101 Sea Zone to 94 Sea Zone
1 Infantry moved from Saipan to 94 Sea Zone
1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to Woleai
2 Artillerys and 1 Elite moved from Ulithi to Woleai
2 Fighters moved from 85 Sea Zone to 86 Sea Zone
7 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
1 S.Bomber moved from Davao to 111 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Battleship, 2 Bunkers, 3 Destroyers and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 111 Sea Zone
Yamamoto attack with 1 S.Bomber
Americans defend with 1 S.Submarine
Yamamoto roll dice for 1 S.Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 S.Submarine owned by the Americans lost in 111 Sea Zone
Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 S.Submarine
Battle in 86 Sea Zone
Yamamoto attack with 7 Adv.Fighters, 1 Destroyer and 2 Fighters
Americans defend with 1 Cruiser
Yamamoto roll dice for 7 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
Americans roll dice for 1 Cruiser in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 Cruiser owned by the Americans lost in 86 Sea Zone
Yamamoto win with 7 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 Cruiser
Battle in Woleai
Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry
Americans defend with 3 Infantrys and 1 Tank
Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Woleai, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Yamamoto lost in Woleai
Yamamoto roll dice for 2 Artillerys and 1 Elite in Woleai, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 3 : 2/4 hits, 1.50 expected hits
2 Artillerys owned by the Yamamoto lost in Woleai
1 Infantry owned by the Americans lost in Woleai
Yamamoto roll dice for 1 Elite in Woleai, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 4 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Elite in Woleai, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 5 : 1/3 hits, 1.17 expected hits
1 Elite owned by the Yamamoto lost in Woleai
1 Infantry owned by the Americans lost in Woleai
Americans win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -9
Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry
Casualties for Americans: 2 Infantrys
Non Combat Move - Yamamoto
7 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
1 Destroyer moved from 76 Sea Zone to 93 Sea Zone
1 S.Bomber moved from 111 Sea Zone to Tokyo
Place Units - Yamamoto
1 B.Transport, 1 Battleship and 3 Destroyers placed in 85 Sea Zone
4 Infantrys placed in Davao
4 Infantrys placed in Banjarmasin
1 Bunker placed in Java
1 Bunker and 4 Infantrys placed in Chubu
1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Americans regular : -1.83
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Hisaichi
1 Marine moved from Changchun to 84 Sea Zone
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
1 Marine moved from 84 Sea Zone to Shanghai
1 Fighter moved from Heilungchiang to Shantung
1 Fighter moved from Heilungchiang to Shanghai
1 Infantry moved from Kiangsi to Shanghai
1 Artillery moved from Peking to Shantung
2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi
1 Artillery and 1 Infantry moved from Kwangtung to Hunan
1 Infantry moved from Kiangsi to Shanghai
1 Bomber moved from S.Thailand to Shanghai
1 Mech.Inf moved from Ayan to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Mech.Inf moved from S.Buryat Mongolia to Irkutsk
Hisaichi take Irkutsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 9 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shanghai
Hisaichi attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine
Chinese defend with 1 Mech.Inf and 1 Tank
Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine in Shanghai, round 2 : 0/5 hits, 1.83 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Marine in Shanghai, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
1 Mech.Inf owned by the Chinese lost in Shanghai
Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Marine in Shanghai, round 4 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 4 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi lost in Shanghai
1 Tank owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Fighter and 2 Infantrys
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Battle in Shantung
Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
1 Infantry owned by the Chinese lost in Shantung
Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Kwangsi
Hisaichi attack with 2 Artillerys and 2 Infantrys
Chinese defend with 1 ArmoredCar and 1 Artillery
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Artillery in Kwangsi, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kwangsi
1 ArmoredCar owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Artillery
Non Combat Move - Hisaichi
3 Artillerys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kwangtung
1 Bomber moved from Shanghai to Hong Kong
1 Fighter moved from Shantung to Peking
3 Infantrys moved from Liaoning to Peking
1 Artillery moved from Liaoning to Peking
1 Mech.Inf moved from Changchun to Peking
2 ArmoredCars moved from Changchun to Heilungchiang
2 Infantrys moved from Heilungchiang to Ayan
1 B.Transport and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
3 Artillerys and 3 Infantrys placed in Hong Kong
1 Artillery and 3 Infantrys placed in Liaoning
3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Finns
2 Infantrys moved from N.Karelia to S.Karelia
2 ArmoredCars and 1 Tank moved from Kotka to S.Karelia
2 Elites and 3 Infantrys moved from Oulu to N.Karelia
3 Infantrys moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
2 Infantrys moved from Helsinki to Tampere
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
1 Mech.Inf moved from S.Karelia to Yaroslavl
Finns take Yaroslavl from Russians
1 Mech.Inf moved from Yaroslavl to Kursk
1 Mech.Inf moved from Kursk to Rostov
Purchase Units - Finns
Finns buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Rostov
Finns attack with 1 Mech.Inf
Russians defend with 1 Infantry
Finns roll dice for 1 Mech.Inf in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Mech.Inf in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns lost in Rostov
Russians win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Finns: 1 Mech.Inf
Non Combat Move - Finns
Place Units - Finns
1 Adv.Fighter and 5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Finns regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Romanians
2 Elites and 4 Infantrys moved from Donetsk to Rostov
3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank moved from Kursk to Tula
1 Elite and 2 Infantrys moved from Odessa to Donetsk
2 Artillerys moved from E.Romania to Odessa
4 Infantrys moved from E.Romania to Odessa
1 Elite moved from E.Romania to Odessa
2 ArmoredCars moved from W.Romania to Odessa
1 Elite moved from W.Romania to E.Romania
2 Infantrys moved from Bulgaria to E.Romania
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Tula
Romanians attack with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank
Russians defend with 1 AAGun, 2 HeavyTanks and 2 Tanks
Romanians roll dice for 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 HeavyTanks and 2 Tanks in Tula, round 2 : 2/4 hits, 2.33 expected hits
2 Artillerys owned by the Romanians lost in Tula
1 HeavyTank owned by the Russians and 2 Tanks owned by the Russians lost in Tula
Romanians roll dice for 1 Artillery, 2 Elites, 1 Mech.Inf and 1 Tank in Tula, round 3 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 HeavyTank in Tula, round 3 : 1/1 hits, 0.67 expected hits
1 Elite owned by the Romanians lost in Tula
1 HeavyTank owned by the Russians lost in Tula
Romanians win, taking Tula from Russians with 1 Artillery, 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13
Casualties for Romanians: 2 Artillerys and 1 Elite
Casualties for Russians: 2 HeavyTanks and 2 Tanks
Battle in Rostov
Romanians attack with 2 Elites and 4 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 2 Elites and 4 Infantrys in Rostov, round 3 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Rostov
Romanians win, taking Rostov from Russians with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 ArmoredCar moved from Smolensk to Yaroslavl
Place Units - Romanians
2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
1 Mech.Inf placed in W.Romania
Turn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians regular : -0.67
Russians regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Thai
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.French Indochina
1 Fighter moved from Bangkok to S.French Indochina
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Lombok
Purchase Units - Thai
Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.French Indochina
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 3 : 0/3 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 4 : 1/3 hits, 0.67 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.French Indochina
1 Infantry owned by the British lost in S.French Indochina
Thai win, taking S.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Battle in Lombok
Thai attack with 2 Infantrys
Anzac defend with 1 Infantry
Thai roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Lombok
Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.17 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Lombok
Thai win, taking Lombok from Dutch with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
1 Fighter moved from S.French Indochina to Bangkok
Place Units - Thai
1 Bunker placed in S.Thailand
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.00
Thai regular : -0.50
Dutch regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Germans
2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
2 ArmoredCars moved from Leningrad to S.Karelia
2 Infantrys moved from Leningrad to S.Karelia
3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
2 HeavyTanks moved from Warsaw to Minsk
1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
2 Tanks moved from Warsaw to Minsk
2 Mech.Infs moved from Krakow to Smolensk
3 ArmoredCars moved from Krakow to Minsk
1 Infantry moved from Krakow to Brest
2 JetFighters moved from 22 Sea Zone to London
1 Adv.Fighter moved from Netherlands to London
6 Adv.Fighters moved from Netherlands to London
1 Bomber moved from Hamburg to London
1 Infantry moved from Dover to London
5 Artillerys and 5 Infantrys moved from Manchester to London
11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
8 Infantrys moved from Provence to Lombardy
8 Infantrys moved from Languedoc to Provence
8 Infantrys moved from Aquitaine to Languedoc
8 Infantrys moved from Brittany to Aquitaine
8 Infantrys moved from Aquitaine to Navarre
3 Artillerys and 8 Infantrys moved from Normandy to Brittany
8 Infantrys moved from Paris to Normandy
3 Infantrys moved from Rhine to Netherlands
1 Artillery moved from Rhine to Netherlands
2 Mech.Infs moved from Bohemia to Tuscany
1 ArmoredCar moved from Silesia to Brest
1 Bomber moved from Bohemia to Languedoc
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in London
Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
British roll AA dice in London : 1/10 hits, 1.67 expected hits
1 Adv.Fighter owned by the Germans lost in London
Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
3 Adv.Fighters owned by the Germans lost in London
7 Fighters owned by the British lost in London
Germans captures 99PUs while taking British capital
Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
Casualties for British: 8 Fighters and 8 Infantrys
Battle in Aragon
Germans attack with 11 Infantrys and 2 Mech.Infs
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Germans lost in Aragon
2 Infantrys owned by the Neutral lost in Aragon
Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
3 Infantrys owned by the Germans lost in Aragon
Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Aragon
1 Infantry owned by the Neutral lost in Aragon
Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Aragon
1 Bunker owned by the Neutral lost in Aragon
Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
Casualties for Germans: 10 Infantrys
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Navarre
Germans attack with 8 Infantrys
Neutral defend with 2 Bunkers
Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Navarre
Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Navarre
Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Navarre
Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 4 Infantrys
Casualties for Neutral: 2 Bunkers
Non Combat Move - Germans
1 Bomber moved from London to Manchester
3 Adv.Fighters moved from London to Manchester
2 JetFighters moved from London to Manchester
Place Units - Germans
3 Destroyers and 3 Transports placed in 22 Sea Zone
2 S.Submarines placed in 43 Sea Zone
1 S.Submarine placed in 20 Sea Zone
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
8 Infantrys placed in Paris
2 Infantrys placed in Normandy
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
Turn Complete - Germans
Germans collect 142 PUs; end with 241 PUs
Combat Hit Differential Summary :
British AA : -0.67
Germans regular : 0.50
Neutral regular : 3.83
British regular : 1.83
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Germans
2 Artillerys, 2 Elites and 17 Infantrys moved from Kursk to Tula
2 ArmoredCars moved from Leningrad to S.Karelia
2 Infantrys moved from Leningrad to S.Karelia
3 Artillerys, 2 Elites and 4 Infantrys moved from Kiev to Kursk
2 HeavyTanks moved from Warsaw to Minsk
1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
2 Tanks moved from Warsaw to Minsk
2 Mech.Infs moved from Krakow to Smolensk
3 ArmoredCars moved from Krakow to Minsk
1 Infantry moved from Krakow to Brest
2 JetFighters moved from 22 Sea Zone to London
1 Adv.Fighter moved from Netherlands to London
6 Adv.Fighters moved from Netherlands to London
1 Bomber moved from Hamburg to London
1 Infantry moved from Dover to London
5 Artillerys and 5 Infantrys moved from Manchester to London
11 Infantrys and 2 Mech.Infs moved from Languedoc to Aragon
8 Infantrys moved from Provence to Lombardy
8 Infantrys moved from Languedoc to Provence
8 Infantrys moved from Aquitaine to Languedoc
8 Infantrys moved from Brittany to Aquitaine
8 Infantrys moved from Aquitaine to Navarre
3 Artillerys and 8 Infantrys moved from Normandy to Brittany
8 Infantrys moved from Paris to Normandy
3 Infantrys moved from Rhine to Netherlands
1 Artillery moved from Rhine to Netherlands
2 Mech.Infs moved from Bohemia to Tuscany
1 ArmoredCar moved from Silesia to Brest
1 Bomber moved from Bohemia to Languedoc
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 Bombers, 3 Destroyers, 30 Infantrys, 2 JetFighters, 3 S.Submarines and 3 Transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in London
Germans attack with 7 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters
British defend with 1 AAGun, 1 Factory, 8 Fighters and 8 Infantrys
British roll AA dice in London : 1/10 hits, 1.67 expected hits
1 Adv.Fighter owned by the Germans lost in London
Germans roll dice for 6 Adv.Fighters, 5 Artillerys, 1 Bomber, 6 Infantrys and 2 JetFighters in London, round 2 : 9/20 hits, 8.50 expected hits
British roll dice for 8 Fighters and 8 Infantrys in London, round 2 : 9/16 hits, 6.67 expected hits
3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in London
1 Fighter owned by the British and 8 Infantrys owned by the British lost in London
Germans roll dice for 6 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters in London, round 3 : 7/11 hits, 5.67 expected hits
British roll dice for 7 Fighters in London, round 3 : 3/7 hits, 3.50 expected hits
3 Adv.Fighters owned by the Germans lost in London
7 Fighters owned by the British lost in London
Germans captures 99PUs while taking British capital
Germans win, taking London from British with 3 Adv.Fighters, 2 Artillerys, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 Adv.Fighters, 3 Artillerys and 6 Infantrys
Casualties for British: 8 Fighters and 8 Infantrys
Battle in Aragon
Germans attack with 11 Infantrys and 2 Mech.Infs
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 11 Infantrys and 2 Mech.Infs in Aragon, round 2 : 4/13 hits, 2.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Germans lost in Aragon
2 Infantrys owned by the Neutral lost in Aragon
Germans roll dice for 8 Infantrys and 2 Mech.Infs in Aragon, round 3 : 0/10 hits, 2.33 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 3/3 hits, 1.33 expected hits
3 Infantrys owned by the Germans lost in Aragon
Germans roll dice for 5 Infantrys and 2 Mech.Infs in Aragon, round 4 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 4 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Aragon
1 Infantry owned by the Neutral lost in Aragon
Germans roll dice for 3 Infantrys and 2 Mech.Infs in Aragon, round 5 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 2 Bunkers in Aragon, round 5 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Aragon
1 Bunker owned by the Neutral lost in Aragon
Germans roll dice for 1 Infantry and 2 Mech.Infs in Aragon, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in Aragon, round 6 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -2
Casualties for Germans: 10 Infantrys
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Navarre
Germans attack with 8 Infantrys
Neutral defend with 2 Bunkers
Germans roll dice for 8 Infantrys in Navarre, round 2 : 1/8 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Navarre
Germans roll dice for 6 Infantrys in Navarre, round 3 : 1/6 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Navarre
Germans roll dice for 5 Infantrys in Navarre, round 4 : 0/5 hits, 0.83 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Navarre
Germans roll dice for 4 Infantrys in Navarre, round 5 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 5 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 4 Infantrys
Casualties for Neutral: 2 Bunkers
Non Combat Move - Germans
1 Bomber moved from London to Manchester
3 Adv.Fighters moved from London to Manchester
2 JetFighters moved from London to Manchester
Place Units - Germans
3 Destroyers and 3 Transports placed in 22 Sea Zone
2 S.Submarines placed in 43 Sea Zone
1 S.Submarine placed in 20 Sea Zone
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
8 Infantrys placed in Paris
2 Infantrys placed in Normandy
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
2 Adv.Fighters, 2 Bombers and 2 JetFighters placed in Berlin
Turn Complete - Germans
Germans collect 142 PUs; end with 241 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Paris: 4 Infantrys
EDIT: Adding units owned by Germans to Manchester: 4 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.67
Germans regular : 0.50
Neutral regular : 3.83
British regular : 1.83