L24 BM4 fasthard (X) vs Adam514 (L+22)

  • 2025 2024

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Egypt to Bulgaria
            1 fighter moved from Southern Italy to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            3 infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Bulgaria
                Italians attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bulgaria
                    1 infantry owned by the Americans lost in Bulgaria
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Bulgaria to Southern Italy
            7 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Northern Italy to Germany
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,1,4,2,5,4,6,4,3,6,6,6,2,2,4,3,4,3,6,2,5,1,1,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            Italians collect 11 PUs (9 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,67
    Russians regular : 0,33
    British regular : 1,00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            ANZAC undo move 2.
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -2.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            6 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    @Adam514 which ftr would you like to scramble to 97?

  • '19 '17

    1 French and 2 UK fighters.

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            6 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 12 fighters and 8 tactical_bombers
                British defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 3 transports
                3 submarines owned by the Americans and 1 submarine owned by the British submerged
                    Germans roll dice for 2 bombers, 12 fighters and 8 tactical_bombers in 97 Sea Zone, round 2 : 17/22 hits, 12,67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 4,33
    

    Savegame

  • 2025 2024

    @Adam514 oor please?

  • '19 '17

    Max defense, with UK units of the same value dying later.

  • 2025 2024

    @Adam514 BS > Fighter

  • '19 '17

    UK BB > fighter yes.

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            6 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 12 fighters and 8 tactical_bombers
                British defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 3 transports
                3 submarines owned by the Americans and 1 submarine owned by the British submerged
                    Germans roll dice for 2 bombers, 12 fighters and 8 tactical_bombers in 97 Sea Zone, round 2 : 17/22 hits, 12,67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 9 fighters and 5 transports in 97 Sea Zone, round 2 : 16/20 hits, 10,33 expected hits
                    10 fighters owned by the Germans and 6 tactical_bombers owned by the Germans lost in 97 Sea Zone
                    1 marine owned by the British, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 2 cruisers owned by the British, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 carriers owned by the British lost in 97 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 4/6 hits, 3,67 expected hits
                    British roll dice for 1 battleship, 6 fighters and 5 transports in 97 Sea Zone, round 3 : 4/7 hits, 4,67 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
                    4 fighters owned by the British lost in 97 Sea Zone
                    Germans roll dice for 2 bombers in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 battleship, 2 fighters and 5 transports in 97 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 bombers owned by the Germans lost in 97 Sea Zone
                    2 fighters owned by the British lost in 97 Sea Zone
                British win with 1 battleship and 5 transports remaining. Battle score for attacker is -29
                Casualties for Germans: 2 bombers, 12 fighters and 8 tactical_bombers
                Casualties for British: 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 marine
                Casualties for French: 1 fighter
                Casualties for Americans: 1 carrier, 3 destroyers and 2 fighters
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Germans regular : 5,33
    British regular : 6,00
    

    Savegame

  • 2025 2024

    @Adam514
    Germany fought one last desperate battle, without succees.
    Axis resign - congrats and thanks for the game!
    (I should have asked for a draw after G1 ;-))
    I’m very impressed and learned a lot. I hope I can apply what I learned.

    I’d appreciate if you can give me a short feedback (Well Italy taking Ukraine was the worst thing imo…) but I feel my game has more potential to improve.

    Thanks, looking forward for a rematch!

  • fasthardF fasthard referenced this topic on
  • '19 '17

    Thanks for the game!

    Went through the history quickly. A couple of points:

    1. Solid early game which is the most important part of the game. Mid game, I much prefer taking the German fast units and taking over the Middle-East and potentially Egypt/India instead of staying in front of Moscow. You do give Russia some breathing room and income, but it’s strictly defensive and can’t be used anywhere other than in the defense of Russia, while German increased income and reduced UK income has impacts everywhere.

    2. If Japan doesn’t fight Russia, doesn’t take India and doesn’t kill China, then the minimum it should be doing is keeping the DEI. You had to focus enough on naval power to have the DEI at the end of the Japan turn nearly every time, or else that’s a lot of missing income and it’ll get harder to contest naval.

  • 2025 2024

    @Adam514 Thanks for the game and thanks a lot for your feedback. I’ll try to apply it. Cya soon ;-)!

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