#2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain
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@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
There will surely will be some battles where you roll exceptionally well 😀
Your word in god’s ear! I hope this will change soon… the Italians don´t aim very well neither…but they win at least.
Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Hawaiian Islands Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to France 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Greece Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 cruisers in Greece, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece 1 armour owned by the Italians retreated to Albania Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Greece Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 93 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 destroyer Battle in France Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/6 hits, 2,33 expected hits French roll dice for 1 armour, 1 artillery and 1 fighter in France, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Italians lost in France 1 armour owned by the French and 1 artillery owned by the French lost in France Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/5 hits, 2,00 expected hits French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in France Italians captures 19PUs while taking French capital Italians converts factory_major into different units Italians win, taking France from French with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 infantry Casualties for French: 1 armour, 1 artillery and 1 fighter Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from France to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 Rail and 1 infantry moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to France Place Units - Italians 1 transport placed in 97 Sea Zone 1 Italian_LCV placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 34 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : -1,83 Neutral_Allies regular : -0,67 British regular : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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Hello,
I assume no scramble in SZ110. otherwise we can re-roll this battle any time.
The AAA gun moved in edit was transported from Western Germany to Normandy via rail.Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 4 GermanUBoats, 6 German_LCVs, 1 Repair_BB, 1 carrier and 10 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 118 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 cruiser, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 3 infantry moved from Bulgaria to Greece 2 bombers moved from Western Germany to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 infantry moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 armour moved from Southern France to Holland Belgium Combat - Germans Battle in Greece Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/6 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 uk_armour Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 4/4 hits, 1,33 expected hits British roll dice for 1 uk_armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in 118 Sea Zone Germans attack with 2 GermanUBoats and 2 bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 2 GermanUBoats in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers in 118 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 GermanUBoat owned by the Germans lost in 118 Sea Zone 1 cruiser owned by the British lost in 118 Sea Zone Germans roll dice for 1 GermanUBoat in 118 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 118 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 GermanUBoat owned by the Germans lost in 118 Sea Zone 1 battleship owned by the British lost in 118 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in United Kingdom Germans attack with 1 infantry British defend with 1 UndrgroundFctry, 5 aaGuns, 1 airfield, 1 bomber, 1 elite, 1 harbour, 3 infantry, 1 mech_infantry and 4 uk_fighters; French defend with 1 fighter and 2 infantry Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters in United Kingdom, round 2 : 9/14 hits, 6,17 expected hits 1 infantry owned by the Germans lost in United Kingdom British win with 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 119 Sea Zone 2 bombers moved from 118 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Southern France to Yugoslavia 1 armour moved from Poland to Slovakia Hungary 2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Northern Italy to 93 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy Place Units - Germans 1 carrier placed in 93 Sea Zone 4 GermanUBoats placed in 112 Sea Zone 6 German_LCVs and 10 mine_unarmeds placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,67 Germans regular : 4,67 British regular : 2,17
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V VictoryFirst referenced this topic on
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 3 armour, 1 elite, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk 2 fighters and 1 tactical_bomber moved from Caucasus to Yunnan 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Buryatia 1 Russian_Rail moved from Russia to Kazakhstan 1 Russian_Rail and 1 artillery moved from Kazakhstan to Buryatia 2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi 2 infantry moved from Kazakhstan to Tsinghai 2 aaGuns moved from Bryansk to Western Ukraine 1 Soviet_Commisar moved from Russia to Kazakhstan 1 Soviet_Commisar moved from Russia to Belarus 2 russian_paras moved from Russia to Kansu 2 russian_paras moved from Russia to Novgorod 1 Russian_Rail and 1 elite moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 1 elite, 1 fighter and 1 tactical_bomber placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Buryatia: 1 1stCorps EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
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Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀
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@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀
Hehe. I was about to send you a reminder. :-)
I will write a game report and you can add your comments etc.
I may use AI since to see how that will turn out. -
I am curious to see what AI has to say about our game 😁
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@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
I am curious to see what AI has to say about our game 😁
hmm …
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