@Elrood I’ve been playing this game for over ten years and I’ve never seen one go this many rounds. It’s getting close to ending now that all allied powers are in position against Germany.
NML 1914 team game 15
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@Private-Panic the American eagle will strike hard and fast… in due time ofc 🤓
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@dawgoneit Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,1 and gets 0 hits Combat Move - Russia 1 heavy_gun moved from Odessa to Belarus 2 heavy_guns moved from Belarus to Lithuania 1 conscript, 1 field_gun and 1 heavy_gun moved from Minsk to Belarus 1 conscript and 1 field_gun moved from Kiev to Odessa 1 heavy_gun moved from Don to Belarus 1 heavy_gun moved from Belarus to Odessa 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 3 tanks moved from Moscow to Volgograd 2 cavalrys moved from Belarus to Volgograd 1 late_fighter moved from Kiev to Volgograd 1 conscript moved from Latvia to Lithuania 3 cavalrys, 2 field_guns and 1 infantry moved from Sweden to Stockholm 3 conscripts and 1 field_gun moved from Khabarovsk to Amur 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk 1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky 1 conscript moved from Irkutsk to Buryatia Russia take Buryatia from Communists 1 conscript moved from Novosibirsk to Omsk 1 conscript moved from Krasnoyarsk to Novosibirsk 1 conscript moved from Norilsk to Krasnoyarsk 1 field_gun moved from Perm to Kazan 1 field_gun moved from Magadan to Khabarovsk 1 conscript moved from Chukotka to Magadan 1 conscript moved from Magadan to Khabarovsk Purchase Units - Russia Russia buy 9 conscripts, 2 field_guns, 3 heavy_guns, 5 infantry, 2 tanks and 7 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Stockholm Russia attack with 3 cavalrys, 2 field_guns and 1 infantry Neutral defend with 3 infantry Russia roll dice for 3 cavalrys, 2 field_guns and 1 infantry in Stockholm, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Russia lost in Stockholm 1 infantry owned by the Neutral lost in Stockholm Russia roll dice for 2 cavalrys, 2 field_guns and 1 infantry in Stockholm, round 3 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Stockholm, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russia lost in Stockholm Russia roll dice for 2 cavalrys and 2 field_guns in Stockholm, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Stockholm, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Stockholm Russia loses 0 PUs for violating Stockholms neutrality. Russia win, taking Stockholm from Neutral with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 cavalry and 1 infantry Casualties for Neutral: 3 infantry Battle in Amur Russia attack with 3 conscripts and 1 field_gun Communists defend with 1 conscript Russia roll dice for 3 conscripts and 1 field_gun in Amur, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 3 conscripts and 1 field_gun in Amur, round 3 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Amur, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Amur Russia win, taking Amur from Communists with 3 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - Russia Place Units - Russia 1 trench placed in Lithuania 1 trench placed in Belarus 1 trench placed in Odessa 3 heavy_guns and 3 trenchs placed in Irkutsk 2 conscripts placed in Omsk 1 trench placed in Caucasus 1 conscript, 1 field_gun and 1 infantry placed in Minsk 1 conscript, 1 field_gun and 1 infantry placed in Kiev 2 conscripts and 1 infantry placed in Vladivostok 2 tanks placed in St. Petersburg 2 conscripts and 1 infantry placed in Moscow 1 conscript and 1 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Communists regular : -0.33 Russia regular : -1.50 Neutral regular : -0.33 -
@Entek is up as Commies
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,4 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 field_gun moved from Bratsk to Krasnoyarsk 1 infantry moved from Bratsk to Krasnoyarsk 1 conscript moved from Bratsk to Krasnoyarsk 5 cavalrys moved from Bratsk to Novosibirsk 1 conscript moved from Bratsk to Novosibirsk Purchase Units - Communists Communists buy 5 cavalrys and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 1 conscript, 1 field_gun and 1 infantry Russia defend with 1 conscript Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Krasnoyarsk, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 5 cavalrys and 1 conscript Russia defend with 1 conscript Communists roll dice for 5 cavalrys and 1 conscript in Novosibirsk, round 2 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 5 cavalrys and 1 conscript in Novosibirsk, round 3 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 3 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Novosibirsk Communists roll dice for 5 cavalrys in Novosibirsk, round 4 : 0/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 5 cavalrys in Novosibirsk, round 5 : 1/5 hits, 0.83 expected hits Russia roll dice for 1 conscript in Novosibirsk, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk Communists win, taking Novosibirsk from Russia with 5 cavalrys remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Non Combat Move - Communists 1 conscript moved from Yakutsk to Tiksi 2 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan 3 conscripts and 2 field_guns moved from Aldan to Bratsk Place Units - Communists 1 trench placed in Aldan 5 cavalrys placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Turn Complete - Communists Communists collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Communists regular : -2.00 Russia regular : 0.17 -
@Elrood Time for the USA to step up and save the world from the Hun. Or, finish the job and conquer the rest of Mexico. Or both.
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@FMErwinRommel traveling. Probably can move Saturday again
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@FMErwinRommel Game History
Round: 4 Research Technology - USA USA spend 10 on tech rolls USA roll 5,2,2 and gets 0 hits Combat Move - USA 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 34 Mid Atlantic 1 battlecruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 battlecruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic Purchase Units - USA USA buy 2 battlecruisers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 3 PUs; 3 techTokens; Combat - USA Battle in Sea Zone 25 Mid Atlantic USA attack with 2 battlecruisers and 1 destroyer; Britain loiter and taunt Germany defend with 1 submarine USA roll dice for 2 battlecruisers and 1 destroyer in Sea Zone 25 Mid Atlantic, round 2 : 1/3 hits, 1,67 expected hits Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic USA win with 2 battlecruisers and 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Sea Zone 34 Mid Atlantic USA attack with 1 destroyer Germany defend with 2 submarines USA roll dice for 1 destroyer in Sea Zone 34 Mid Atlantic, round 2 : 1/1 hits, 0,33 expected hits Germany roll dice for 2 submarines in Sea Zone 34 Mid Atlantic, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the USA lost in Sea Zone 34 Mid Atlantic 1 submarine owned by the Germany lost in Sea Zone 34 Mid Atlantic Germany win with 1 submarine remaining. Battle score for attacker is -1 Casualties for USA: 1 destroyer Casualties for Germany: 1 submarine Non Combat Move - USA Turning on Edit Mode EDIT: Removing units owned by USA from Chihuahua: 1 cavalry EDIT: Adding units owned by USA to Mexico City: 1 cavalry EDIT: Changing ownership of Mexico City from Neutral to USA EDIT: Turning off Edit Mode 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 30 Mid Atlantic to Carolinas 2 infantry moved from Hudson-Delaware to Washington D.C. 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 2 infantry moved from Chihuahua to Mexico City 1 field_gun and 1 infantry moved from San Francisco to California 1 infantry moved from California to New Mexico 2 infantry moved from San Francisco to California Place Units - USA 2 battlecruisers, 1 destroyer and 2 transports placed in Sea Zone 30 Mid Atlantic 2 infantry placed in Washington D.C. Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - USA USA collect 71 PUs; end with 74 PUsCombat Hit Differential Summary :
Germany regular : 0,50 USA regular : 0,00 -
@Elrood You’re getting ahead of yourself, it was only round 4.
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@Witt You lucky dog you. 95% wasn’t good enough.
triplea_41183_5_Germ failed.tsvg
Ger combat dice -4.83
Fra +12.5
every round Ger rolled at or below average and F rolled at or above average. I would have been in better shape rolling one less round. Luckily, I was able to rearrange my builds. But my western army is gone and Fr can outbuild me.Round: 5
Research Technology - Germany Germany spend 0 on tech rolls Germany roll 3,4,4 and gets 0 hits Combat Move - Germany 21 field_guns, 4 fighters, 1 gas, 3 heavy_guns and 46 infantry moved from Champagne to Paris 17 cavalrys and 2 fighters moved from Belgium to Paris 8 cavalrys moved from Alsace to Paris 6 gass moved from Wurttemburg to Paris 14 cavalrys and 8 gass moved from Rhine to Paris Purchase Units - Germany Germany buy 2 cruisers, 4 field_guns, 8 heavy_guns, 3 infantry, 4 stormtruppens, 1 submarine, 2 transports and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in Paris Germany attack with 39 cavalrys, 21 field_guns, 6 fighters, 15 gass, 3 heavy_guns and 46 infantry Italy defend with 1 cavalry; Britain defend with 7 fighters and 8 infantry; France defend with 1 Factory, 5 cavalrys, 5 field_guns, 1 fighter, 14 heavy_guns, 37 infantry and 9 trenchs Germany roll dice for 15 gass in Paris, round 2 : 8/15 hits, 10.00 expected hits 2 infantry owned by the Britain, 1 cavalry owned by the Italy and 5 cavalrys owned by the France lost in Paris 15 gass owned by the Germany lost in Paris Germany roll dice for 39 cavalrys, 21 field_guns, 6 fighters, 3 heavy_guns and 46 infantry in Paris, round 2 : 28/115 hits, 29.17 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns, 43 infantry and 9 trenchs in Paris, round 2 : 37/70 hits, 29.33 expected hits 37 infantry owned by the Germany lost in Paris 9 trenchs owned by the France, 3 infantry owned by the Britain and 7 infantry owned by the France lost in Paris Germany roll dice for 39 cavalrys, 21 field_guns, 6 fighters, 3 heavy_guns and 9 infantry in Paris, round 3 : 21/78 hits, 23.00 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns and 33 infantry in Paris, round 3 : 26/60 hits, 26.00 expected hits 9 infantry owned by the Germany and 17 cavalrys owned by the Germany lost in Paris 3 infantry owned by the Britain and 18 infantry owned by the France lost in Paris Germany roll dice for 22 cavalrys, 21 field_guns, 6 fighters and 3 heavy_guns in Paris, round 4 : 18/52 hits, 17.33 expected hits France roll dice for 5 field_guns, 8 fighters, 14 heavy_guns and 12 infantry in Paris, round 4 : 23/39 hits, 19.00 expected hits 1 field_gun owned by the Germany and 22 cavalrys owned by the Germany lost in Paris 5 field_guns owned by the France, 1 fighter owned by the Britain and 12 infantry owned by the France lost in Paris Germany roll dice for 20 field_guns, 6 fighters and 3 heavy_guns in Paris, round 5 : 10/29 hits, 9.67 expected hits France roll dice for 7 fighters and 14 heavy_guns in Paris, round 5 : 12/21 hits, 12.83 expected hits 12 field_guns owned by the Germany lost in Paris 3 heavy_guns owned by the France, 6 fighters owned by the Britain and 1 fighter owned by the France lost in Paris Germany roll dice for 8 field_guns, 6 fighters and 3 heavy_guns in Paris, round 6 : 5/17 hits, 5.67 expected hits France roll dice for 11 heavy_guns in Paris, round 6 : 8/11 hits, 7.33 expected hits 8 field_guns owned by the Germany lost in Paris 5 heavy_guns owned by the France lost in Paris Germany roll dice for 6 fighters and 3 heavy_guns in Paris, round 7 : 3/9 hits, 3.00 expected hits France roll dice for 6 heavy_guns in Paris, round 7 : 5/6 hits, 4.00 expected hits 2 fighters owned by the Germany and 3 heavy_guns owned by the Germany lost in Paris 3 heavy_guns owned by the France lost in Paris 4 fighters owned by the Germany retreated France win with 3 heavy_guns remaining. Battle score for attacker is -134 Casualties for Britain: 7 fighters and 8 infantry Casualties for France: 5 cavalrys, 5 field_guns, 1 fighter, 11 heavy_guns, 37 infantry and 9 trenchs Casualties for Italy: 1 cavalry Casualties for Germany: 39 cavalrys, 21 field_guns, 2 fighters, 15 gass, 3 heavy_guns and 46 infantry Non Combat Move - Germany 1 cavalry moved from Bavaria to Alsace 1 cavalry moved from Bavaria to Rhine 1 fighter moved from Paris to Alsace 1 fighter moved from Paris to Rhine 1 fighter moved from Paris to Belgium 1 fighter moved from Paris to Rhine 1 submarine moved from Sea Zone 17 Norwegian Sea to Sea Zone 15 English Channel 2 heavy_guns moved from Warsaw to Eastern Poland 3 cavalrys moved from Galicia to East Prussia 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 cruiser and 2 submarines moved from Sea Zone 83 Indian Ocean to Sea Zone 87 Southern Ocean 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 87 Southern Ocean Place Units - Germany 1 trench placed in Champagne 1 cruiser and 1 submarine placed in Sea Zone 15 English Channel 1 heavy_gun placed in Belgium 2 heavy_guns placed in Wurttemburg 2 heavy_guns placed in West Prussia 2 heavy_guns placed in Warsaw 2 field_guns and 1 infantry placed in Dar es Salaam 1 heavy_gun and 1 infantry placed in German New Guinea 1 cruiser and 2 transports placed in Sea Zone 12 Baltic Sea 2 field_guns and 1 infantry placed in Mecklenburg 4 stormtruppens placed in Berlin Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 4 stormtruppens EDIT: Adding units owned by Germany to Wurttemburg: 4 infantry EDIT: Turning off Edit Mode Germany undo move 8. Germany undo move 7. 1 heavy_gun and 1 infantry placed in West Prussia 2 field_guns and 1 infantry placed in Bavaria Turn Complete - Germany Germany collect 111 PUs; end with 112 PUsCombat Hit Differential Summary :
Germany regular : -4.83 France regular : 12.50 -
Last turn, I redirected 3 cav from the Paris attack to defend Galicia. That reduced my odds from almost 98% to 95%. Those 3 hit points would have allowed me to continue rolling to the last man. I might have won by one or two units. F would have retaken Paris, but I would have gotten his income and without builds, F wouldn’t have been able to hold it.
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@FMErwinRommel I am telling you… my Italian cav made all the difference!!!
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Thanks for the one Cav, that i expressly requested for their fighting skills .
Very unlucky , Rommel, Paris should have been yours . You played a great opener .
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You lucky dog @Witt !
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@VictoryFirst been there… lost the Ger 1 attack on Paris once…
98%… first round… I lost both my planes to AA and then ALL other units missed… I did not recover from it… and france survived with 5 units or so… crazy
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@VictoryFirst please allow adam to move my two Pacific Cruisers
Research Technology - FranceCombat Move - France 1 infantry moved from Burgundy to Champagne 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 3 colonials, 1 infantry and 2 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean 3 colonials and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Palestine 1 colonial moved from Sinai to Palestine 1 colonial moved from Sinai to Palestine 1 colonial moved from Sinai to Palestine 4 cavalrys moved from Cairo-Suez to Palestine 1 battleship moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean 1 infantry moved from Cyrenaica to Lower Egypt 1 infantry moved from Cyrenaica to Lower Egypt 1 colonial moved from Niger to Fezzan 1 colonial moved from Tunisia to Tripolitania 1 infantry moved from Gujarat to Sindh 1 colonial moved from Bengal to Nagpur 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 147 Gulf of California Purchase Units - France France buy 1 battleship, 2 cavalrys, 1 colonial, 4 field_guns, 2 gass and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Champagne France attack with 1 infantry Germany defend with 1 trench France win, taking Champagne from Germany with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 trench Battle in Palestine France attack with 4 cavalrys, 6 colonials and 1 infantry Turkey defend with 3 field_guns, 1 heavy_gun and 5 infantry France win, taking Palestine from Turkey with 3 cavalrys and 6 colonials remaining. Battle score for attacker is 25 Casualties for France: 1 cavalry and 1 infantry Casualties for Turkey: 3 field_guns, 1 heavy_gun and 5 infantry Non Combat Move - France 1 infantry moved from Franche-Comte to Champagne 2 colonials and 2 infantry moved from Burgundy to Champagne 3 heavy_guns moved from Paris to Champagne 3 infantry moved from Rhone to Franche-Comte 1 field_gun moved from Marseilles to Rhone Place Units - France 1 battleship placed in Sea Zone 60 Central Mediterranean 1 colonial placed in Tobruk 1 gas placed in Marseilles 2 cavalrys and 1 gas placed in Brittany 4 field_guns and 4 infantry placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 79 PUs; end with 79 PUsTerritory Summary for France :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 cavalry Kamerun : 1 flag Palau : 1 flag Togo : 1 flag Algiers : 1 Factory Brittany : 1 Factory, 2 cavalrys and 1 gas Champagne : 2 colonials, 3 heavy_guns and 4 infantry Fezzan : 1 colonial Franche-Comte : 3 infantry Madagascar : 1 infantry Marseilles : 1 Factory and 1 gas Paris : 1 Factory, 4 field_guns and 7 infantry Rhone : 1 field_gun Shanghai 4 : 1 field_gun and 1 infantry Tobruk : 1 Factory and 1 colonial Yanaon : 1 Factory Greece : 3 colonials and 1 infantry Tripolitania : 1 colonial Tuscany : 2 colonials Palestine : 1 flag, 3 cavalrys and 6 colonials Lower Egypt : 2 infantry Nagpur : 1 colonial Sindh : 1 infantry Sea Zone 60 Central Mediterranean : 1 battleship and 2 cruisers Sea Zone 71 Eastern Mediterranean : 1 battleship and 2 transports Sea Zone 119 Timor Sea : 2 cruisers Sea Zone 120 Arafura Sea : 1 transport Sea Zone 141 Pacific Ocean : 1 transport Sea Zone 147 Gulf of California : 1 transportProduction/PUs Summary :
Germany : 108 / 112 France : 79 / 79 Serbia : 7 / 12 Austria : 87 / 90 Italy : 28 / 30 Arabia : 7 / 14 Turkey : 55 / 60 Britain : 95 / 95 Russia : 97 / 99 Communists : 27 / 27 USA : 71 / 74 -
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@Elrood I also lost WWII 1940 opening against France once. There’s no recovering from that.
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@Elrood said in NML 1914 team game 15:
@FMErwinRommel I am telling you… my Italian cav made all the difference!!!
One or two units can make a big difference in the odds in a small battle. I was hesitant to redirect 3 cav away from Paris to Galicia. But I still attacked with 130 units; and battle calc said I would still average 35 winning units left, instead of 40. But F gave 37 hits on first round, instead of expected 25. So, after 6 rounds of dice, with just a handful of units left on each side, your Italian cav and my 3 missing cav, made the difference between fighting to the end or retreating just short of victory.





