@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?
Rather should I re-roll it or just edit it in?
Please edit, and I can have a look after.
@Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.
First time I’ve encounter this situation my bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 submarines moved from 124 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Northern Italy to 93 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
4 armour moved from Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 4 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 93 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 2 submarines
British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 110 Sea Zone
Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 110 Sea Zone
Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits
1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 51
Casualties for Americans: 1 carrier and 2 transports
Casualties for British: 3 transports
2 fighters owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
1 artillery moved from Norway to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to France
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 destroyer and 2 fighters placed in 113 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 2.00
British regular : -0.17
Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.
OOB 41181 Round 06 Russia.tsvg
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Tobruk to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
13 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
2 artilleries moved from Vologda to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Oh, I just saw your message. I need to run and can write more, later. Germany is missing the boots on the ground to win against a financially strong Russia. And in total, the Allies are too strong economically for round 6.
Honestly, I do not see how the Axis can win at this stage. I would be willing to switch sides, same bid. Let me know how you spend the bid, and I can set-up the game later today. But we can also continue - you decide.
I’m in agreement with your assessment. I’ll give the Axis another shot with the same bid. If you’re keen to play the Allies again.
Not at all - I can play the Axis this time :-) Will you post the result and let me know your bid spending?
Would you mind posting the game result?
Thought I did.
And no scramble.
Ah, indeed you did. Usually the link to the game is also included in that post. I just added it.
Yeah, I was about to. Forgot it. Still new at this.