Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 destroyers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 2 destroyers, 3 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 carrier and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
2 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
1 carrier owned by the British lost in 93 Sea Zone
2 fighters owned by the Italians retreated
British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine
Casualties for British: 1 carrier
2 fighters owned by the British could not land and were killed
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 93 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 93 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.17
British regular : 1.83
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
@Culann said in L24 OOB Culann (X) vs. Martin (L+40):
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
Yeah, that’s a pity. I would not have chosen the carrier. Otherwise the planes were lost. And had I chosen the cruiser, it could not have returned fire, as it was hit by your sub.
There is no ideal fix. I propose that I edit you back the third Italian fighter. What do you say?
I guess you retreated the two Italian planes assuming/knowing that the UK fighter are lost
You know what? Let’s leave it as it is. I will edit back the cruiser.
OOB 41181 Round 05 France.tsvg
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 93 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 93 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Celebes
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Malaya
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,33
You sure, this was my mistake so I’m good with however you want to handle it. I’ll leave it with 2 fighters.
OK - just go ahead with the France turn I posted. Two Italian fighters left and the British Cruiser.
oob-41181-round-06-germany.tsvg
Scramble SZ 110. Not sure if it matters but don’t want to make another blunder.
@Culann you are right, it does not make a difference here, as fighters cannot hit subs w/o destroyers and not be hit by them.
I should have better built a destroyer in SZ110…
No scrambling, thank you
I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?
Rather should I re-roll it or just edit it in?
Please edit, and I can have a look after.
@Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.
First time I’ve encounter this situation my bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 submarines moved from 124 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Northern Italy to 93 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
4 armour moved from Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 4 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 93 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 2 submarines
British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in 110 Sea Zone
Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 110 Sea Zone
Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 110 Sea Zone
Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits
1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 51
Casualties for Americans: 1 carrier and 2 transports
Casualties for British: 3 transports
2 fighters owned by the Americans forced to land in United Kingdom
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
1 artillery moved from Norway to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to France
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 destroyer and 2 fighters placed in 113 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : 2.00
British regular : -0.17
Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.
OOB 41181 Round 06 Russia.tsvg
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Tobruk to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
13 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
2 artilleries moved from Vologda to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Oh, I just saw your message. I need to run and can write more, later. Germany is missing the boots on the ground to win against a financially strong Russia. And in total, the Allies are too strong economically for round 6.
Honestly, I do not see how the Axis can win at this stage. I would be willing to switch sides, same bid. Let me know how you spend the bid, and I can set-up the game later today. But we can also continue - you decide.
I’m in agreement with your assessment. I’ll give the Axis another shot with the same bid. If you’re keen to play the Allies again.