L24 BM Stucifer (X) vs Booper (L+22)

  • 2025 2024 '23

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
            2 fighters moved from Caroline Islands to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
            1 bomber moved from Caroline Islands to 30 Sea Zone
            1 bomber moved from Caroline Islands to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
            1 infantry moved from Queensland to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 armour moved from Northern Territory to Queensland
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
            2 fighters moved from 39 Sea Zone to Western Australia
            1 carrier and 2 destroyers moved from 39 Sea Zone to 57 Sea Zone
            2 artilleries and 3 infantry moved from Shan State to French Indo China
            1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to French Indo China
            1 fighter moved from Kansu to French Indo China
            2 artilleries, 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            6 transports moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from 46 Sea Zone to Marshall Islands
            1 bomber moved from 30 Sea Zone to Marshall Islands
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 54 Sea Zone to 30 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 30 Sea Zone to 26 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
            1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            1 fighter and 3 tactical_bombers moved from 30 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            1 factory_minor placed in Queensland
            1 airfield placed in Marshall Islands
            1 carrier and 2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -2.17
    ANZAC regular : -0.83
    

    Savegame


  • @Stucifer

    triplea_41179_7uk.tsvg

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier and 9 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 transports moved from 109 Sea Zone to 106 Sea Zone
            1 armour, 6 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 marines moved from 109 Sea Zone to 91 Sea Zone
            2 marines moved from 91 Sea Zone to Morocco
            2 fighters moved from Western United States to 10 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Gibraltar
                Americans attack with 2 artilleries and 3 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Morocco
                Americans attack with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from 103 Sea Zone to Western United States
            2 carriers and 2 destroyers moved from 103 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Western United States
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2,3,6,3,5,5,3,4,1,6,4,2,4,3,5,1,1,6,5,5
            Americans collect 52 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
            10 infantry moved from Burma to Yunnan
            1 bomber moved from India to New South Wales
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Iraq to Eastern Persia
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from 109 Sea Zone to 92 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            1 carrier, 2 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from Central United States to Quebec
            1 infantry moved from Ontario to Quebec
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Yunnan
                British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/23 hits, 6.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 0.33
    Japanese regular : -1.67
    Italians regular : 0.00
    British regular : -2.33
    

  • @Stucifer

    I might as well have the UK bomber attack the infantry on South Australia. Will roll it here.

    First Bomber, then infantry defense roll.

    [dice 1d6]

    [dice 1d6]


  • 1d6: 6
    1d6: 2


  • @Stucifer

    LOL, all the luck


  • @Stucifer

    Revised file. Well played, need some luck next round to keep it going.

    triplea_41179_7uk_revised.tsvg

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from New South Wales: 1 bomber
            EDIT: Turning off Edit Mode
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from Southern France to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2.17 expected hits
                    ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Tunisia
                Italians win, taking Tunisia from ANZAC with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            7 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
            3 artilleries and 5 infantry moved from France to Northern Italy
            1 armour moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Southern Italy
            3 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Southern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    ANZAC regular : -0.33
    

    Savegame


  • @Stucifer

    Well, I think that’s going to be it. That lone stinking infantry killed 2 planes!

    triplea_41179_7fra.tsvg

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 4 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters in South Australia, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in South Australia
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 aaGun and 2 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 1.00
    
  • 2025 2024 '23

    @Booper Wow, that is crazy!


  • @Stucifer

    I’m just going to call it here. Excellent play, congrats!

  • B Booper referenced this topic on
  • 2025 2024 '23

    @Booper Bit of a nailbiter. I appreciate the game! It was pretty wild with the G1 attack on Russia then pivoting to Sealion. BM definitely has a deep pool of players I haven’t seen on the PtV ladder. Lots to optimize if I want to keep challenging myself with this version.

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