sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Sorry, one more edit set if you’ll allow it. If you feel it’s too late, please reverse it out.
@Booper NP, I think its reasonable to change some NCM on US/UK turn!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 2 mech_infantrys in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
2 mech_infantrys owned by the Americans lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 aaGun moved from France to Southern France
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
3 artilleries moved from Western Germany to France
1 armour moved from Western Germany to Northern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 1.50
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 bombers moved from Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
4 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries and 5 infantry
Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 7/11 hits, 4.50 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Germans lost in Eastern Poland
5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/8 hits, 4.00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Western Germany
4 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
2 fighters and 1 tactical_bomber moved from Baltic States to Germany
2 infantry moved from Norway to 126 Sea Zone
4 infantry moved from Finland to Norway
2 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from France to Western Germany
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
5 artilleries and 11 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
Place Units - Germans
1 fighter and 7 infantry placed in Western Germany
3 artilleries and 5 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 4.33
Russians AA : -0.50
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 2 infantry moved from Karelia to Finland
4 mech_infantrys moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Novgorod to Belarus
6 infantry moved from Archangel to Belarus
1 armour moved from Archangel to Novgorod
1 artillery moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Vologda to Archangel
1 aaGun, 2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Western Ukraine to Ukraine
1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
2 fighters moved from 39 Sea Zone to Western Australia
1 carrier and 2 destroyers moved from 39 Sea Zone to 57 Sea Zone
2 artilleries and 3 infantry moved from Shan State to French Indo China
1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to French Indo China
1 fighter moved from Kansu to French Indo China
2 artilleries, 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
6 transports moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Marshall Islands
1 bomber moved from 30 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 54 Sea Zone to 30 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 30 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from 30 Sea Zone to Marshall Islands
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Queensland
1 airfield placed in Marshall Islands
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.17
ANZAC regular : -0.83
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 6 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 marines moved from 109 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 10 Sea Zone
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from 103 Sea Zone to Western United States
2 carriers and 2 destroyers moved from 103 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2,3,6,3,5,5,3,4,1,6,4,2,4,3,5,1,1,6,5,5
Americans collect 52 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Kweichow
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from India to Yunnan
2 mech_infantrys moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
10 infantry moved from Burma to Yunnan
1 bomber moved from India to New South Wales
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
1 carrier, 2 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to Quebec
1 infantry moved from Ontario to Quebec
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/23 hits, 6.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.33
Japanese regular : -1.67
Italians regular : 0.00
British regular : -2.33
I might as well have the UK bomber attack the infantry on South Australia. Will roll it here.
First Bomber, then infantry defense roll.
[dice 1d6]
[dice 1d6]
1d6: 6
1d6: 2
LOL, all the luck
Revised file. Well played, need some luck next round to keep it going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from New South Wales: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern France to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tunisia
Italians win, taking Tunisia from ANZAC with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
3 artilleries and 5 infantry moved from France to Northern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
ANZAC regular : -0.33
Well, I think that’s going to be it. That lone stinking infantry killed 2 planes!
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters in South Australia, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in South Australia
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
Place Units - ANZAC
1 aaGun and 2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.00
@Booper Wow, that is crazy!
I’m just going to call it here. Excellent play, congrats!
@Booper Bit of a nailbiter. I appreciate the game! It was pretty wild with the G1 attack on Russia then pivoting to Sealion. BM definitely has a deep pool of players I haven’t seen on the PtV ladder. Lots to optimize if I want to keep challenging myself with this version.