@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Should be Kwangsi, not Kiangsi for the Japanese bid inf
No drama!
Going to say that I want to fire all, so 113, 114 and Normandy.
Sorry, one more edit set if you’ll allow it. If you feel it’s too late, please reverse it out.
@Booper NP, I think its reasonable to change some NCM on US/UK turn!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 2 mech_infantrys in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
2 mech_infantrys owned by the Americans lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 aaGun moved from France to Southern France
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
3 artilleries moved from Western Germany to France
1 armour moved from Western Germany to Northern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 1.50
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 bombers moved from Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
4 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries and 5 infantry
Russians roll AA dice in Eastern Poland : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 7/11 hits, 4.50 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Germans lost in Eastern Poland
5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 3/8 hits, 4.00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Western Germany
4 fighters and 2 tactical_bombers moved from Eastern Poland to Germany
2 fighters and 1 tactical_bomber moved from Baltic States to Germany
2 infantry moved from Norway to 126 Sea Zone
4 infantry moved from Finland to Norway
2 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from France to Western Germany
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
5 artilleries and 11 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
Place Units - Germans
1 fighter and 7 infantry placed in Western Germany
3 artilleries and 5 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 4.33
Russians AA : -0.50
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 2 infantry moved from Karelia to Finland
4 mech_infantrys moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Novgorod to Belarus
6 infantry moved from Archangel to Belarus
1 armour moved from Archangel to Novgorod
1 artillery moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Vologda to Archangel
1 aaGun, 2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Western Ukraine to Ukraine
1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
2 fighters moved from 39 Sea Zone to Western Australia
1 carrier and 2 destroyers moved from 39 Sea Zone to 57 Sea Zone
2 artilleries and 3 infantry moved from Shan State to French Indo China
1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to French Indo China
1 fighter moved from Kansu to French Indo China
2 artilleries, 4 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
6 transports moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Marshall Islands
1 bomber moved from 30 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 54 Sea Zone to 30 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 30 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from 30 Sea Zone to Marshall Islands
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Queensland
1 airfield placed in Marshall Islands
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.17
ANZAC regular : -0.83
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier and 9 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 unit repaired.
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 6 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 marines moved from 109 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 10 Sea Zone
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 4 artilleries, 7 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from 103 Sea Zone to Western United States
2 carriers and 2 destroyers moved from 103 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,2,3,6,3,5,5,3,4,1,6,4,2,4,3,5,1,1,6,5,5
Americans collect 52 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Kweichow
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from India to Yunnan
2 mech_infantrys moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
10 infantry moved from Burma to Yunnan
1 bomber moved from India to New South Wales
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
1 carrier, 2 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to Quebec
1 infantry moved from Ontario to Quebec
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/23 hits, 6.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 3 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.33
Japanese regular : -1.67
Italians regular : 0.00
British regular : -2.33
I might as well have the UK bomber attack the infantry on South Australia. Will roll it here.
First Bomber, then infantry defense roll.
[dice 1d6]
[dice 1d6]
1d6: 6
1d6: 2
LOL, all the luck
Revised file. Well played, need some luck next round to keep it going.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from New South Wales: 1 bomber
EDIT: Turning off Edit Mode
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern France to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tunisia
Italians win, taking Tunisia from ANZAC with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Southern France to Northern Italy
3 artilleries and 5 infantry moved from France to Northern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
3 fighters moved from Southern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
ANZAC regular : -0.33
Well, I think that’s going to be it. That lone stinking infantry killed 2 planes!
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters in South Australia, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in South Australia
1 infantry owned by the Japanese lost in South Australia
ANZAC win with 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from South Australia to New South Wales
Place Units - ANZAC
1 aaGun and 2 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 1.00
@Booper Wow, that is crazy!
I’m just going to call it here. Excellent play, congrats!
@Booper Bit of a nailbiter. I appreciate the game! It was pretty wild with the G1 attack on Russia then pivoting to Sealion. BM definitely has a deep pool of players I haven’t seen on the PtV ladder. Lots to optimize if I want to keep challenging myself with this version.