@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Libya
Combat - ANZAC
Battle in Libya
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Malta
2 fighters moved from Yunnan to Eastern India
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Iceland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 18 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
9 artilleries moved from Baltic States to Leningrad
1 mech_infantry moved from Baltic States to Leningrad
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
6 armour, 1 infantry and 5 mech_infantrys moved from Ukraine to Kursk
1 fighter moved from Western Germany to 118 Sea Zone
1 artillery and 4 infantry moved from Eastern Poland to Northern Belarus
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Kursk
Germans attack with 6 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 infantry and 5 mech_infantrys in Kursk, round 2 : 2/12 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 6 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Northern Belarus, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Northern Belarus, round 3 : 3/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Baltic States to Leningrad
1 aaGun moved from Eastern Poland to Northern Belarus
3 artilleries moved from Poland to Baltic States
4 infantry moved from Poland to Baltic States
3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
1 aaGun moved from Eastern Poland to Western Ukraine
4 artilleries and 5 infantry moved from Germany to Poland
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Norway to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from 89 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 89 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 factory_minor placed in Ukraine
1 tactical_bomber placed in Western Germany
1 infantry placed in France
Germans undo move 4.
5 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -1.67
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 4/11 hits, 3.83 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Finland to Norway
1 aaGun, 1 artillery and 3 infantry moved from Vyborg to Finland
3 artilleries and 5 infantry moved from Vologda to Nenetsia
1 aaGun, 2 artilleries and 5 infantry moved from Vologda to Yaroslavl
2 infantry moved from Novgorod to Yaroslavl
3 infantry moved from Samara to Stalingrad
1 infantry moved from Southern Belarus to Bryansk
1 infantry moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Russia to Samara
2 artilleries and 1 infantry moved from Russia to Yaroslavl
1 armour and 1 mech_infantry moved from Tula to Samara
Place Units - Russians
1 mech_infantry placed in Siberia
1 artillery and 2 infantry placed in Stalingrad
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Inner Mongolia
1 artillery moved from Shansi to Chahar
1 artillery moved from Honan to Shansi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Hunan
1 bomber moved from Kiangsu to Hunan
1 fighter moved from Anhwe to Hopei
1 bomber moved from Kiangsu to Hunan
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 24 Sea Zone to 36 Sea Zone
1 cruiser moved from 21 Sea Zone to 36 Sea Zone
1 submarine moved from 32 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 49 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 battleship moved from 7 Sea Zone to 36 Sea Zone
4 carriers moved from 32 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
1 carrier moved from 24 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 49 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
1 submarine moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 24 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
1 cruiser moved from 7 Sea Zone to 20 Sea Zone
1 battleship moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 transports moved from 21 Sea Zone to 7 Sea Zone
2 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Gilbert Islands
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 infantry
British defend with 2 aaGuns, 1 armour, 2 artilleries, 18 infantry and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 4 infantry
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 22 infantry and 1 mech_infantry in Yunnan, round 2 : 7/27 hits, 9.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Hunan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Hunan
3 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Hunan to French Indo China
2 artilleries and 8 infantry moved from 37 Sea Zone to French Indo China
1 bomber moved from Hunan to Davao
1 bomber moved from Hunan to Davao
1 fighter moved from Hopei to French Indo China
1 aaGun moved from Anhwe to Kiangsi
2 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from 7 Sea Zone to Japan
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Japan to Davao
Place Units - Japanese
2 armour and 1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Southern Manchuria
4 submarines placed in 7 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -0.67
Japanese regular : 0.50
@Stucifer I made a small mess with editing during the combat.
I wanted to send an infantry with 2 planes to Kweichow. Somehow I sent him to Yunnan to attack the biggest army Asia has seen. Then I wanted to fix that by editing him to attack Kweichow. It doesn’t work. In the end, I returned everyone back, like attack to Kweichow did not happen.
Hope you understand what I am saying.
@nikola1975 Yeah no worries. I saw that in the log but looks like it was cleaned up correctly so all good. Happy to keep Kweichow for now xD
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
3 fighters moved from 28 Sea Zone to 31 Sea Zone
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Yunnan to Malaya
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Malaya causes 6 damage total.
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 31 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 battleship and 1 carrier moved from 66 Sea Zone to 28 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
3 fighters moved from 31 Sea Zone to 27 Sea Zone
1 fighter moved from 31 Sea Zone to Queensland
1 bomber moved from Malaya to Eastern India
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 25 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 artillery, 4 infantry and 1 marine moved from French West Africa to French Central Africa
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
1 artillery moved from Tsinghai to Inner Mongolia
1 infantry moved from Tsinghai to Honan
1 artillery moved from Tsinghai to Honan
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Tsinghai to Honan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 marine moved from Egypt to 100 Sea Zone
1 marine moved from Greece to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 96 Sea Zone
1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Algeria
2 infantry moved from 96 Sea Zone to Tunisia
2 marines moved from 96 Sea Zone to Tunisia
1 marine moved from 96 Sea Zone to Algeria
1 infantry moved from 96 Sea Zone to Algeria
2 fighters moved from 96 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 fighter moved from 100 Sea Zone to Algeria
1 tactical_bomber moved from Egypt to Tunisia
Combat - British
Battle in Algeria
British attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 battleships in Algeria, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 marine in Algeria, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Tunisia
British attack with 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Tunisia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 1/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Tunisia to 96 Sea Zone
3 fighters moved from Algeria to 96 Sea Zone
1 carrier moved from 100 Sea Zone to 96 Sea Zone
1 infantry moved from Iraq to Southern Persia
1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry moved from Kenya to 74 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
4 infantry moved from 83 Sea Zone to Egypt
1 artillery and 1 infantry moved from Central America to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Finland
1 fighter moved from United Kingdom to Finland
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
Place Units - British
2 submarines placed in 100 Sea Zone
1 fighter placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4
British collect 39 PUs (3 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Italians regular : -2.00
Japanese regular : 1.83
Japanese AA : -0.17
British regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 fighter moved from Gibraltar to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Libya to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
2 fighters moved from Eastern India to Yunnan
1 fighter and 1 infantry moved from New South Wales to Queensland
2 artilleries and 3 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Iceland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 armour moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Leningrad
9 artilleries, 18 infantry and 1 mech_infantry moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Kursk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Kursk
1 armour moved from Kursk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Kursk
1 bomber moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Leningrad
1 artillery moved from Baltic States to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
1 artillery and 1 infantry moved from Baltic States to Leningrad
1 aaGun moved from Leningrad to Vyborg
1 aaGun moved from Northern Belarus to Leningrad
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from France to Gibraltar
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Baltic States to Leningrad
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 artilleries and 3 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Western Germany
1 transport placed in 115 Sea Zone
3 submarines placed in 113 Sea Zone
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Stalingrad to Tambov
Russians take Tambov from Germans
6 artilleries and 8 infantry moved from Stalingrad to Rostov
1 infantry moved from Russia to Tula
Russians take Tula from Germans
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Southern Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 6 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 8 infantry in Rostov, round 2 : 6/14 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Stalingrad to Rostov
2 artilleries and 2 infantry moved from Samara to Stalingrad
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
2 fighters moved from Russia to Stalingrad
1 aaGun, 6 artilleries and 11 infantry moved from Yaroslavl to Vologda
3 artilleries and 4 infantry moved from Nenetsia to Vologda
1 armour and 1 mech_infantry moved from Samara to Rostov
1 armour moved from Russia to Vologda
1 aaGun, 1 artillery and 3 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Place Units - Russians
4 mech_infantrys placed in Russia
3 armour placed in Russia
3 infantry placed in Stalingrad
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Japan
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 7 Sea Zone
1 cruiser moved from 20 Sea Zone to 7 Sea Zone
2 fighters moved from 49 Sea Zone to 7 Sea Zone
3 fighters moved from French Indo China to 7 Sea Zone
1 fighter moved from 49 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Davao to French Indo China
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 marine moved from Gilbert Islands to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to Davao
1 bomber moved from Davao to French Indo China
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 49 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung
4 transports moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Paulau
2 marines moved from 35 Sea Zone to Paulau
1 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Southern Manchuria to Korea
1 artillery moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier, 4 destroyers and 1 submarine placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Eastern India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gilbert Islands
Non Combat Move - Americans
1 bomber moved from French Indo China to Eastern India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 artillery, 4 infantry and 1 marine moved from French Central Africa to French Equatorial Africa
2 fighters moved from Eastern United States to 28 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 3 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 28 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 fighter and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
keep waffling on my UK moves, sorry. I rolled dice for China too so I will go ahead and post
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Honan to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Inner Mongolia to Kansu
2 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Eastern India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gilbert Islands
Non Combat Move - Americans
1 bomber moved from French Indo China to Eastern India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Tobruk
1 artillery, 4 infantry and 1 marine moved from French Central Africa to French Equatorial Africa
2 fighters moved from Eastern United States to 28 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 3 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 31 Sea Zone to 28 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
2 fighters placed in Eastern United States
1 fighter and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Honan to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Inner Mongolia to Kansu
2 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Morocco
British take Morocco from Germans
1 marine moved from Algeria to 96 Sea Zone
2 marines moved from Tunisia to 96 Sea Zone
2 battleships and 2 marines moved from 96 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from Italians
1 marine moved from 99 Sea Zone to Albania
1 marine moved from 99 Sea Zone to Yugoslavia
1 cruiser and 1 marine moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Sardinia
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 infantry moved from Tunisia to 96 Sea Zone
1 artillery moved from Algeria to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Yugoslavia
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Yugoslavia
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
Combat - British
Battle in Sardinia
Battle in Albania
Battle in Yugoslavia
British attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 battleships in Yugoslavia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Yugoslavia
British win, taking Sardinia from Italians, taking Albania from Italians, taking Yugoslavia from Germans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 99 Sea Zone
2 fighters moved from Finland to United Kingdom
2 infantry moved from Egypt to 83 Sea Zone
1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Yugoslavia
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 infantry moved from Southern Persia to Baluchistan
3 artilleries and 4 infantry moved from Eastern India to Burma
1 aaGun, 1 armour and 1 mech_infantry moved from Yunnan to Szechwan
2 aaGuns, 3 artilleries and 20 infantry moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 submarine moved from 100 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 100 Sea Zone
1 airfield and 1 factory_minor placed in Greece
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,6
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -2.83
Japanese regular : 0.33
Japanese AA : -0.17
Germans regular : -0.33
British regular : -0.33
Skipped scrambles from Italy to sea zones
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,1,6,6,4,1,5,1,3
Italians collect 1 PU (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 4 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 fighters moved from Yunnan to Eastern India
2 infantry moved from Egypt to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Yugoslavia
1 fighter moved from Egypt to Greece
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 submarine moved from 104 Sea Zone to 106 Sea Zone
1 infantry moved from Kursk to Tambov
1 bomber moved from Ukraine to Tambov
1 infantry moved from Eastern Poland to Southern Belarus
1 tactical_bomber moved from Leningrad to Southern Belarus
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Northern Belarus to Leningrad
1 mech_infantry moved from Vyborg to Leningrad
5 infantry moved from Vyborg to Leningrad
2 artilleries moved from Vyborg to Leningrad
1 aaGun moved from Vyborg to Finland
5 artilleries moved from Vyborg to Finland
8 infantry moved from Vyborg to Finland
2 artilleries and 2 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Leningrad
1 artillery and 2 infantry moved from Baltic States to Leningrad
1 tactical_bomber moved from Southern Belarus to Leningrad
2 fighters moved from Western Germany to Leningrad
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 116 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 118 Sea Zone to Leningrad
3 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern Italy
6 armour and 5 mech_infantrys moved from Kursk to Ukraine
1 bomber moved from Tambov to Ukraine
1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,5
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.00