@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM)
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Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Leningrad 1 armour moved from Karelia to Belorussia 1 armour moved from Karelia to Leningrad 1 fighter moved from Karelia to Leningrad 1 armour moved from Karelia to Belorussia 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Finland to Karelia 1 submarine moved from North Atlantic Sea Zone to Soviet Convoy Sea Zone Russians take Soviet Convoy Sea Zone from Germans 1 submarine moved from Soviet Convoy Sea Zone to North Atlantic Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 armour Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Leningrad, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 1 armour, 1 fighter and 1 infantry in Leningrad, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Leningrad to Moscow 5 artilleries and 32 infantry moved from Russia to Moscow Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.33
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@kwaspek104 said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
why do you think this is a dull game?
for eric and i there wasnt much interesting in this game as a matter of statistics - no tough decisions
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Game History
Round: 3 Purchase Units - British British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 2 infantry EDIT: Adding units owned by Russians to Turkestan: 2 infantry EDIT: Turning off Edit Mode 1 bomber moved from Norway to Caucasus 1 infantry moved from Iran to Caucasus 1 infantry moved from Netherlands-Belgium to Eastern France British take Eastern France from Germans 2 infantry moved from France to Vichy France 1 armour moved from France to Vichy France Combat - British Battle in Vichy France British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Vichy France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Vichy France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Vichy France 1 armour owned by the Germans lost in Vichy France British win, taking Vichy France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Turkestan 7 infantry moved from United Kingdom to English Channel Sea Zone 7 infantry moved from English Channel Sea Zone to France 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 aaGun moved from Netherlands-Belgium to Eastern France 2 fighters moved from Norway to Moscow Place Units - British 1 transport placed in English Channel Sea Zone 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Some Units in Moscow change ownership: 2 fighters
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.33
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@DoManMacgee @The_Good_Captain
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 2 fighters EDIT: Adding units owned by British to Moscow: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 48 to 43 EDIT: Turning off Edit Mode Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Germans roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber lost in Northern Italy 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 infantry moved from United Kingdom to English Channel Sea Zone 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 infantry moved from Algeria to Western Mediterranean Sea Zone 1 infantry and 1 transport moved from Western Mediterranean Sea Zone to Tyrrhenian Sea Sea Zone 1 bomber moved from France to Yugoslavia 1 infantry moved from Tyrrhenian Sea Sea Zone to Northern Italy Americans take Northern Italy from Germans 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 4 infantry moved from Celtic Sea Sea Zone to United Kingdom Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to Netherlands-Belgium: 1 aaGun EDIT: Turning off Edit Mode 1 destroyer moved from Western Mediterranean Sea Zone to Azores Sea Sea Zone 1 submarine moved from South Atlantic Sea Zone to Azores Sea Sea Zone Place Units - Americans 3 transports placed in U.S. Eastern Coast Sea Zone 1 artillery and 5 infantry placed in United States Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
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@kwaspek104 For comparison, when TGC was Axis and doing zany stuff, I was probably putting at least 2 hours into every move decision because of all the different possibilities. I think the most time I spent on a move here was 1.5 hours tweaking the opener. Will get the move out later today. At work rn.
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Whoever said “the dice will correct over the course of the game” is a liar lol.
Game History
Round: 4 Purchase Units - Germans Germans buy 2 bombers and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Germany to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 battleship and 1 destroyer moved from Sicilian Sea Sea Zone to Tyrrhenian Sea Sea Zone 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans 1 armour moved from Iraq to Iran Germans take Iran from Middle_East 1 armour moved from Iran to Caucasus 1 infantry moved from Stalingrad to Caucasus 2 artilleries and 3 infantry moved from Ukraine S.S.R. to Belorussia 4 fighters moved from Germany to Leningrad 19 armour, 5 artilleries and 32 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Leningrad 1 infantry moved from Baltic States to Belorussia Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 1 infantry Americans defend with 1 aaGun, 1 factory and 1 infantry Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 19 armour, 7 artilleries and 36 infantry Russians defend with 1 aaGun and 1 armour Germans roll dice for 19 armour, 7 artilleries and 36 infantry in Belorussia, round 2 : 24/62 hits, 19.00 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 19 armour, 7 artilleries and 36 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Tyrrhenian Sea Sea Zone Germans attack with 1 battleship and 1 destroyer Americans defend with 1 transport Germans roll dice for 1 battleship and 1 destroyer in Tyrrhenian Sea Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 transport in Tyrrhenian Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in Tyrrhenian Sea Sea Zone Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Leningrad Germans attack with 4 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 4 fighters and 1 infantry in Leningrad, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 fighters moved from Leningrad to East Poland 1 aaGun moved from Baltic States to East Poland 1 fighter moved from Northern Italy to Germany Place Units - Germans 2 bombers and 5 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Americans AA : -0.17 Russians regular : -1.00 Germans regular : 6.67
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Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 2 infantry moved from Turkestan to Moscow 1 aaGun moved from Russia to Turkestan 1 armour moved from Karelia to Moscow 1 submarine moved from North Atlantic Sea Zone to Celtic Sea Sea Zone Place Units - Russians 1 armour and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
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@DoManMacgee @The_Good_Captain
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 46 to 39 EDIT: Turning off Edit Mode Americans buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone Non Combat Move - Americans 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone 2 artilleries moved from English Channel Sea Zone to Netherlands-Belgium 4 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from Azores Sea Sea Zone to English Channel Sea Zone 1 fighter moved from France to Netherlands-Belgium Place Units - Americans 2 artilleries and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
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@DoManMacgee said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
Whoever said “the dice will correct over the course of the game” is a liar lol.
Hopefully these are the famous last words. But you got this lol
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@kwaspek104 @The_Good_Captain
Game HistoryRound: 5 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to Morocco Germans take Morocco from Americans 4 fighters moved from East Poland to Moscow 2 bombers moved from Germany to Moscow 1 armour moved from Belorussia to Russia Germans take Russia from Russians 1 armour moved from Russia to Moscow 18 armour, 7 artilleries and 36 infantry moved from Belorussia to Moscow 1 infantry moved from Leningrad to Karelia Germans take Karelia from Russians 1 infantry moved from Northern Italy to Austria 1 infantry moved from Caucasus to Turkestan Germans take Turkestan from Russians Combat - Germans Battle in Moscow Germans attack with 19 armour, 7 artilleries, 2 bombers, 4 fighters and 36 infantry Russians defend with 1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 factory, 3 fighters and 49 infantry Russians roll AA dice in Moscow : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 19 armour, 7 artilleries, 2 bombers, 3 fighters and 36 infantry in Moscow, round 2 : 25/67 hits, 21.83 expected hits Russians roll dice for 2 armour, 5 artilleries, 1 bomber, 3 fighters and 49 infantry in Moscow, round 2 : 26/60 hits, 20.83 expected hits 26 infantry owned by the Germans lost in Moscow 24 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow Germans roll dice for 19 armour, 7 artilleries, 2 bombers, 3 fighters and 10 infantry in Moscow, round 3 : 18/41 hits, 17.50 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 25 infantry in Moscow, round 3 : 11/35 hits, 12.67 expected hits 1 artillery owned by the Germans and 10 infantry owned by the Germans lost in Moscow 18 infantry owned by the Russians lost in Moscow Germans roll dice for 19 armour, 6 artilleries, 2 bombers and 3 fighters in Moscow, round 4 : 13/30 hits, 14.33 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 7 infantry in Moscow, round 4 : 9/17 hits, 6.67 expected hits 6 artilleries owned by the Germans and 3 armour owned by the Germans lost in Moscow 7 infantry owned by the Russians, 1 armour owned by the Russians and 5 artilleries owned by the Russians lost in Moscow Germans roll dice for 16 armour, 2 bombers and 3 fighters in Moscow, round 5 : 11/21 hits, 10.83 expected hits Russians roll dice for 1 armour and 3 fighters in Moscow, round 5 : 3/4 hits, 2.33 expected hits 3 armour owned by the Germans lost in Moscow 3 fighters owned by the Russians and 1 armour owned by the Russians lost in Moscow Germans captures 16PUs while taking Russians capital Germans win, taking Moscow from Russians with 13 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 50 Casualties for Germans: 6 armour, 7 artilleries, 1 fighter and 36 infantry Casualties for Russians: 2 armour, 5 artilleries, 1 bomber, 3 fighters and 49 infantry Non Combat Move - Germans 3 fighters moved from Moscow to Belorussia 3 fighters moved from Belorussia to East Poland 2 bombers moved from Moscow to East Poland 1 aaGun moved from Belorussia to Stalingrad 1 armour moved from Caucasus to East Poland Place Units - Germans 14 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 6.50 Germans regular : 2.50 Russians AA : 0.00
That’s (probably) a wrap. We’ll try again later today if you want a go at Axis Kasper.
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this is not a wrap. this is not over. Kasper go ahead and see if you can take berlin and win the game for allies. you have over 30% chance to take the game back
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@DoManMacgee @kwaspek104 correction more like 10% if that
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in the end, it was actually like 43% if the Brits had rolled average (which they did). but it was not meant to be this time.
But 43% is pretty good considering how diced we got.
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@kwaspek104 said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
Yeah I goofed bad by over-committing to Moscow with the air. I only really needed 1-2 FTR to get ~90% odds instead of just sending everything.
This is why I shouldn’t be playing A&A while at work lol