Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 bomber moved from Northern Italy to Greece
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking Gibraltar from British, taking 93 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber moved from Greece to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
2 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : 1.17
Italians regular : 0.33
Neutral_Allies regular : 0.00
@axis-dominion Yes, looks fresh. I’m intrigued.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 fighter moved from United Kingdom to Scotland
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
5 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
3 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from 112 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from 112 Sea Zone to Gibraltar
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Yugoslavia to Poland
2 armour moved from Yugoslavia to Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from France to Yugoslavia
5 armour and 2 mech_infantrys moved from France to Germany
1 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 artillery placed in Germany
2 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.33
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
1 aaGun moved from Bryansk to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/12 hits, 5.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Anhwe to Hunan
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
2 fighters moved from Jehol to Manchuria
2 bombers moved from Yunnan to French Indo China
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Kwangsi to 38 Sea Zone
1 tactical_bomber moved from Jehol to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
1 carrier moved from 33 Sea Zone to 36 Sea Zone
6 fighters and 7 tactical_bombers moved from Kwangsi to French Indo China
1 armour moved from French Indo China to Yunnan
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Western United States to Central United States
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Hawaiian Islands to Midway
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 marines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 artillery and 3 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Shan State to Burma
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 factory_minor placed in Egypt
1 carrier placed in 109 Sea Zone
2 marines placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33
Japanese regular : 0.00
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 unit repaired.
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 marine placed in Northern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from Scotland to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 5 artilleries and 25 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
1 aaGun, 2 armour, 2 artilleries and 6 infantry moved from Poland to Eastern Poland
7 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
4 infantry moved from Finland to Norway
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
4 fighters moved from Gibraltar to 112 Sea Zone
2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Gibraltar to Southern Italy
Place Units - Germans
2 carriers and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,4,5
Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
3 fighters and 1 tactical_bomber moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Poland, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Karelia to Vyborg
1 aaGun and 3 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 aaGun, 2 artilleries and 11 infantry moved from Belarus to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
3 armour placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
russia making more $$ than G, not bad not bad
@Me1945 Yep, kind of unusual. I hope, Russians will ultimately pay a price for inviting Fin/Pol and heavy buy.
@Me1945 said in L24 BM4 – Me1945 (Axis) vs. axis-dominion (Allies+21) match 3:
@Me1945 Yep, kind of unusual. I hope, Russians will ultimately pay a price for inviting Fin/Pol and heavy buy.
while germany is buying even heavier carriers ;)
@Me1945 That’s true.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 39 Sea Zone
2 bombers, 6 fighters and 7 tactical_bombers moved from French Indo China to India
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Java
Battle in Sumatra
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 19 infantry; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers in India, round 2 : 11/25 hits, 12.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter and 21 infantry in India, round 2 : 11/22 hits, 7.67 expected hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
2 infantry owned by the ANZAC, 3 aaGuns owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in India, round 3 : 6/14 hits, 8.00 expected hits
UK_Pacific roll dice for 1 fighter and 13 infantry in India, round 3 : 5/14 hits, 5.00 expected hits
3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in India
6 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 5/9 hits, 5.17 expected hits
UK_Pacific roll dice for 1 fighter and 7 infantry in India, round 4 : 4/8 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in India
5 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in India, round 5 : 3/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 5 : 1/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese lost in India
2 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -103
Casualties for Japanese: 1 artillery, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers
Casualties for British: 3 aaGuns, 1 fighter and 19 infantry
Casualties for ANZAC: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
Japanese undo move 3.
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 50 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -4.83
British AA : -1.50
UK_Pacific regular : 5.33
ANZAC regular : 0.67
British regular : -0.33
damn… i imagine that wasn’t how you imagined it’d go…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Wake Island to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from Wake Island to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Eastern United States to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Algeria
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in Italian Somaliland
Battle in India
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 artilleries and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking Italian Somaliland from Italians, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 infantry moved from Burma to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 marines moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 109 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Algeria
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 artillery moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,6
British collect 26 PUs (3 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,6,5,5,1,3,2,6,6
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 2.17
Japanese regular : 1.33
Italians regular : 0.33
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Wake Island to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from Wake Island to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Eastern United States to Algeria
1 bomber moved from Gibraltar to Algeria
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to Algeria
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in Italian Somaliland
Battle in India
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 artilleries and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking Italian Somaliland from Italians, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 infantry moved from Burma to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 marines moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 109 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Algeria
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 artillery moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,6
British collect 26 PUs (3 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,6,5,5,1,3,2,6,6
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 2.17
Japanese regular : 1.33
Italians regular : 0.33
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 marine moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 aaGun moved from Romania to Eastern Poland
1 armour moved from Romania to Belarus
2 aaGuns moved from Western Germany to Northern Italy
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to Yugoslavia
1 artillery moved from Alexandria to Tobruk
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Changing PUs for Italians from 20 to 21
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :