This sounds incredibly interesting to me. I am all about flexibility in games as it keeps you interested in them. That is what I am attempting with my Global variant map and house rules with it. Except I am only doing WWII as it is what I have available, and due to limited funds and limited experience I am not willing to undertake something like this on my own… yet. But this sounds incredibly interesting. If there is anything I can do to help out let me know. Assuming this goes beyond an idea
Presenting Axis and Allies Pacific 1942
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Using the 1942 Second Edition map I made a smaller version of Axis and Allies Pacific. All German territories were made neutral. Similarly, most British, Soviet, and American territories in Europe were made neutral (with exceptions). No income may be collected from any of these territories and they may not be crossed in any way.
Britain and America’s capitals on the Europe side of the board were left open and controlled by their respective powers. This means that even if Western United States and/or India were captured, the US and/or the UK still collect income and may still build units. The US and UK still collect income from these “European” territories.
The Soviet Union still has a turn and is at war with Japan. However, they may not collect income or build units (treat them as if their capital has fallen). The Soviet Far Eastern units may behave as normal. It is recommended that the Soviet player control another Allied power.
To win, the Allies first need to capture Tokyo. If, by the end of the next Japanese turn, the Allies still control Tokyo, they win. Japan needs to capture 5 victory cities (they start with 3) and hold it until the next American turn to win the game.
All other rules from 1942 Second Edition stay the same.
Axis and Allies Pacific on 1942 map.tsvg
Let me know if you would like to play this version with me.
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