Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
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Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly. -
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
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I wish TripleA would be fixed to do these correctly.
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I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
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Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4] -
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2 -
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?
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@gamerman01 damage carrier and lose 2 subs please.
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I don’t want ask this, but are you sure?
Did you look at the map? -
@gamerman01 Ah, again PtV brain strikes and I discounted the air forces in Western Germany. Thank you for your consideration. 2 subs and 1 destroyer please.
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You’re welcome,
You only have to half thank me, because I also benefit knowing that you will not later be upsetI’m afraid of the dice I’m about to roll.
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I am also impressed when I saw you are playing PtV and took a crazy 4 IPC tech token OOB game
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Fearsome British fleet off Egypt,
I’m gonna roll it like we were face to face…
2 subs, 3 destroyers, 1 carrier, 2 cruisers, tactical, fighter
2 subs
[dice 2d6 <=1] -
Well with the difference in ELO it’s a lot riskier for you to gamble on a crazy game with me than the other way around haha
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The dice missed the box and fell on the floor
2 subs
[dice 2d6<=1] -
2d6<=1: 4, 6; Hits: 0
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And 3 destroyers and a carrier
[dice 4d6<=2]
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4d6<=2: 3, 6, 4, 5; Hits: 0
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The immersive play-by-play has me rolling 🤣🤣