Guten Morgen Martin,
steigt dein fig in UK auf ?
@gamerman01 Apologies, if you allow a small edit I forgot part of my NCM as UK Pacific, I was going to occupy Celebes with 2 infantry.
edited the transport, 2 infantry and IPCs.
Sure, thanks for politely asking,
Is at end of UK turn so definitely no problem
I dislike playing the Axis because I don’t like getting surrounded and pecked at over and over again.
I’d rather try to stop the steam-roll
You know what? I think your forgot the bomber on Iceland.
And I’ll let you move it.
@gamerman01 ok thanks! moved it to Gib
triplea_41108_2uk_edited.tsvg
That is just about the biggest possible fleet you can have in the Med at UK2
Don’t worry, I’ll figure something out.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.
Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly.
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
I wish TripleA would be fixed to do these correctly.
I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4]
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?
@gamerman01 damage carrier and lose 2 subs please.
I don’t want ask this, but are you sure?
Did you look at the map?
@gamerman01 Ah, again PtV brain strikes and I discounted the air forces in Western Germany. Thank you for your consideration. 2 subs and 1 destroyer please.
You’re welcome,
You only have to half thank me, because I also benefit knowing that you will not later be upset
I’m afraid of the dice I’m about to roll.
I am also impressed when I saw you are playing PtV and took a crazy 4 IPC tech token OOB game
Fearsome British fleet off Egypt,
I’m gonna roll it like we were face to face…
2 subs, 3 destroyers, 1 carrier, 2 cruisers, tactical, fighter
2 subs
[dice 2d6 <=1]