Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
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Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly. -
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
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I wish TripleA would be fixed to do these correctly.
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I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
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Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4] -
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2 -
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?
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@gamerman01 damage carrier and lose 2 subs please.
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I don’t want ask this, but are you sure?
Did you look at the map? -
@gamerman01 Ah, again PtV brain strikes and I discounted the air forces in Western Germany. Thank you for your consideration. 2 subs and 1 destroyer please.
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You’re welcome,
You only have to half thank me, because I also benefit knowing that you will not later be upsetI’m afraid of the dice I’m about to roll.
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I am also impressed when I saw you are playing PtV and took a crazy 4 IPC tech token OOB game
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Fearsome British fleet off Egypt,
I’m gonna roll it like we were face to face…
2 subs, 3 destroyers, 1 carrier, 2 cruisers, tactical, fighter
2 subs
[dice 2d6 <=1] -
Well with the difference in ELO it’s a lot riskier for you to gamble on a crazy game with me than the other way around haha
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The dice missed the box and fell on the floor
2 subs
[dice 2d6<=1] -
2d6<=1: 4, 6; Hits: 0
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And 3 destroyers and a carrier
[dice 4d6<=2]
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4d6<=2: 3, 6, 4, 5; Hits: 0
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The immersive play-by-play has me rolling 🤣🤣