@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Sorry about the edits in Brit Somaliland, I was thinking I could pick them up with the transport right away for some reason and not that they had just been in combat… lol 😅
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 48 to 49
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Ulaanbaatar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
4 infantry placed in Shensi
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Research Technology - British
UK_Pacific spend 2 on tech rolls
British spend 3 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 32
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from British Somaliland: 1 mech_infantry
EDIT: Adding units owned by British to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 aaGun and 3 infantry moved from Burma to India
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 carrier placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from British Somaliland: 1 infantry
EDIT: Adding units owned by British to British Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,2,6,3,6
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -0.83
Italians regular : 0.67
Japanese regular : -0.33
British rolls : 0.00
British regular : 0.17
Americans rolls : 0.00
Wow I really got lucky on your turn especially the tech rolls
At least my transport didn’t shoot down your bomber!
@gamerman01 Hah! Yes I was worried about those dangerous Japanese transports, they seemed the most pressing of targets… 😅
@gamerman01 Apologies, if you allow a small edit I forgot part of my NCM as UK Pacific, I was going to occupy Celebes with 2 infantry.
edited the transport, 2 infantry and IPCs.
Sure, thanks for politely asking,
Is at end of UK turn so definitely no problem
I dislike playing the Axis because I don’t like getting surrounded and pecked at over and over again.
I’d rather try to stop the steam-roll
You know what? I think your forgot the bomber on Iceland.
And I’ll let you move it.
@gamerman01 ok thanks! moved it to Gib
triplea_41108_2uk_edited.tsvg
That is just about the biggest possible fleet you can have in the Med at UK2
Don’t worry, I’ll figure something out.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.
Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly.
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
I wish TripleA would be fixed to do these correctly.
I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4]
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?
@gamerman01 damage carrier and lose 2 subs please.
I don’t want ask this, but are you sure?
Did you look at the map?
@gamerman01 Ah, again PtV brain strikes and I discounted the air forces in Western Germany. Thank you for your consideration. 2 subs and 1 destroyer please.