@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Yeah, the stack on Amur messed me up, I was kind of setting up for a J3 but I almost never wait that long. So a weird J2 with no Russians it is…
Yet another Jap unit killed in Cha, what a disaster
And when your US subs are hitting in defense…
Better roll tech. You’ll only need 1…
@gamerman01 Quite the lucky subs I have this game. We’ll see if I can make them Super or not! :P
I can definitely see the case for J3 this game, but investing so much into Siberia is rough and all the big money is down south. Getting some convoy raiding early and taking those islands next round might help you make up the difference.
Sorry about the edits in Brit Somaliland, I was thinking I could pick them up with the transport right away for some reason and not that they had just been in combat… lol 😅
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 48 to 49
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Hawaiian Islands to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Ulaanbaatar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to Shensi
1 fighter moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
4 infantry placed in Shensi
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Research Technology - British
UK_Pacific spend 2 on tech rolls
British spend 3 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 32
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from British Somaliland: 1 mech_infantry
EDIT: Adding units owned by British to British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 3 destroyers moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 aaGun and 3 infantry moved from Burma to India
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 carrier placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from British Somaliland: 1 infantry
EDIT: Adding units owned by British to British Somaliland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,2,6,3,6
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : -0.83
Italians regular : 0.67
Japanese regular : -0.33
British rolls : 0.00
British regular : 0.17
Americans rolls : 0.00
Wow I really got lucky on your turn especially the tech rolls
At least my transport didn’t shoot down your bomber!
@gamerman01 Hah! Yes I was worried about those dangerous Japanese transports, they seemed the most pressing of targets… 😅
@gamerman01 Apologies, if you allow a small edit I forgot part of my NCM as UK Pacific, I was going to occupy Celebes with 2 infantry.
edited the transport, 2 infantry and IPCs.
Sure, thanks for politely asking,
Is at end of UK turn so definitely no problem
I dislike playing the Axis because I don’t like getting surrounded and pecked at over and over again.
I’d rather try to stop the steam-roll
You know what? I think your forgot the bomber on Iceland.
And I’ll let you move it.
@gamerman01 ok thanks! moved it to Gib
triplea_41108_2uk_edited.tsvg
That is just about the biggest possible fleet you can have in the Med at UK2
Don’t worry, I’ll figure something out.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
Triple A doesn’t conduct a battle like this properly.
There is a good chance that casualty choices will be required before they should be.
Like right away. My sub scored a hit with MARTI and it asks for a casualty choice but you don’t have to choose until you see the whole attack roll because you have a destroyer (or THREE)
I had to let it roll the sub in order to post the game map.
So it is posted, and I will roll the rest of the dice on forum so that the battle can be done properly.
I also want a little time spacing here (time stamps from MARTI e-mail and time stamps in forum) so that it is clear that everything was done properly. So not doing anything until I hear back.
I wish TripleA would be fixed to do these correctly.
I don’t know you very well yet, but I don’t think you’ll protest first die roll on MARTI, then post map, then go to forum so that you can see the entire Italian dice roll for round 1 and then pick casualties.
Italian DD, 2 CA, FTR, BB, BMB
Air rolled together with naval because destroyer present
[dice 1d6<=2]
[dice 3d6<=3]
[dice 2d6<=4]
1d6<=2: 4; Hits: 0
3d6<=3: 4, 4, 6; Hits: 0
2d6<=4: 3, 2; Hits: 2
Well that’s deflating,
3 hits, one from a sub not that that will matter,
What do you take?