Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I’ve always been more comfortable operating with 10 planes than 20.
Played a lot of games in the AA50 days. -
Watch your income collection for India.
TripleA says you’ll collect 11 but it looks like it should be 14. It’s like it’s not counting the Celebes or something.Last turn looks OK.
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It looks like it’s going to give the 3 from Celebes to London instead of India, but we’ll see after you get to the end of the UK turn
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Precious few times playing Axis in the last several years
6 times since 1/1/16
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@gamerman01 wow, that is very few. Eager to look at the board position. At a friends birthday party now. I will be drunk soon. Cooking steaks 😍
More commentary tomorrow (and sober decisions)
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Nice
A&A is more fun for me when both sides are doing interesting things and attacking with abandon.
I like fewer units on the board so I can figure out what to do faster -
@gamerman01 You are correct. It looks like I used edit mode after the turn was over to move the transport and infantry. But then I changed the territory owner to British instead of UK Pac. However I edited the IPCs to UK Pacific so didn’t notice right away.
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Very interesting position for the Japanese here, no money islands except Borneo, fleet is stretched thin. US has a high chance to take out a huge part of the fleet off Malaya. Will it be worth it? Getting those two transports would be huge, I think I’ll have to try.
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I want less units on the board!
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@gamerman01 Long Range Aircraft for the Germans last round is really going to put both the Med and the Russian front in serious peril, your fighters and tacs in Greece can reach 92 without an airbase, while also threatening Bryansk with new fighters built in W. Germany. Something it seems I overlooked while doing my Russia moves. Perhaps the US can get a lucky tech and save the day!
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Among other things that I know, I know we will have fun breaking things
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@Stucifer said
threatening Bryansk with new fighters built in W. Germany. >Something it seems I overlooked while doing my Russia moves. >Perhaps the US can get a lucky tech and save the day!
I’ll have to remember that I have LRA
12 years is a long time
The nice little white stripes on the wings will help remind me.Range of 6 for fighters, wow.
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I will be commencing my attack on the Malaya fleet shortly. I will roll on the forum similar to the Italian attack on 98, as there is an ANZAC cruiser + fighter in range for follow-up. And you might get lucky 😬
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Admiral ‘Bull’ Halsey is put in command. Every man to his station. “Hit hard, hit fast, hit often”
The sub misses. My other units get 5 hits, the big guns of the battleship and the carrier aircraft striking true.
Any preference on casualty selection here? I do have one sub.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
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Oops, I’m coming.
Busy plotting Moscow’s demise during my G2 purchase vs. badger -
I missed the sneaky ANZ cruiser that is the same color as USA
And Shan State, I see.
Not goodThe sub missed… ok… so average roll at least
Maybe we’ll get TUVs down to a 1,000 before we’re doneI missed 2 US planes because of Shan State,
So damage battleship, sink both carriers -
Disaster for the IJN. Only 3 hits back round one. I take a sub, a fighter and a hit on the battleship.
Round 2 begins…I am assuming maximum defense at this point for you. I get 4 more hits, that will leave you with a battleship and a fighter, unless you prefer to see if I retreat after your counter if you take the Battleship?
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Thinking