@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I was nervous when I saw you bombed the harbor, but then I remembered I can still move 3
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That was in local?? I never do that.
You only did 2 convoy damage in local.
Of course, it’s possible you will do 0.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Tambov to Kazakhstan 2 armour and 1 mech_infantry moved from Samara to Kazakhstan 1 aaGun moved from Bryansk to Rostov 2 artilleries moved from Ukraine to Rostov 2 aaGuns, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,4,2 Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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Nice! 3 is more than 2, but, you know!
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Now you will get a lot more money when you sack Rome
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I was nervous when I saw you bombed the harbor, but then I remembered I can still move 3
You have to repair to 2 damage though, right? Just trying to starve the IJN like in the real war (although that was mainly subs, I think, I checked a quick wiki article that say USN subs were 56% of total Japanese merchant marine shipping losses by GRT)
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Yes, I’ll have to spend 4 of my precious treasury
And you’ll convoy me hard, though maybe the Japs are as lucky as the Italians.
It’s Germany against the world!!
I don’t like your chances 😈 -
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Yes, I’ll have to spend 4 of my precious treasury
And you’ll convoy me hard, though maybe the Japs are as lucky as the Italians.
It’s Germany against the world!!
I don’t like your chances 😈Indeed, I also find it amusing that you think I will be able to sack Rome, I don’t know that I can get anything done in Europe after the next German turn and that 96 IPCs hits the board
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Caucasus to Northwest Persia 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 3 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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I thought you might salivate because it looks really weak right now.
Jets incoming.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing techTokens for Germans from 0 to 1 EDIT: Turning off Edit Mode Germans buy 1 carrier, 5 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians 5 fighters moved from Rostov to Caucasus 1 fighter moved from Novgorod to Caucasus 1 bomber moved from Archangel to Caucasus 2 bombers moved from Yugoslavia to Caucasus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 fighters moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 119 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 3 bombers and 6 fighters British defend with 1 armour, 2 fighters and 2 mech_infantrys Germans roll dice for 3 bombers and 6 fighters in Caucasus, round 2 : 5/9 hits, 6.00 expected hits Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.50 expected hits 1 fighter owned by the Germans lost in Caucasus 2 mech_infantrys owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Caucasus Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Caucasus to Slovakia Hungary 2 bombers moved from Caucasus to Southern Italy 5 fighters moved from Caucasus to Southern Italy 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 3 fighters moved from Novgorod to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to France 2 fighters moved from 119 Sea Zone to Western Germany 2 aaGuns moved from Rostov to Volgograd 2 aaGuns and 9 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 12 armour and 13 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 1 submarine placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 1 carrier placed in 112 Sea Zone 3 fighters placed in Western Germany 2 fighters placed in France 1 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -0.67 British regular : -0.33
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My luck streak comes to an end, you blasted me for 3 off South France,
Russians raid on my parade. I guess they have a lot of incentive. -
If I can kill all Russian units in my sphere of influence, then I can play straight from my dream Gray team to my nightmare yellow team!
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I hope you weren’t disappointed by the radar tech, it’s not sexy and fun while you’re playing on offense but it is very effective against enemies who have aircraft!
What good is a long range jet if you’re rolling 1s and 2s with radar? Better to have infantry staying at home!
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The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
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And suddenly… I hadn’t thought of this until now… 5 IPC’s for AAA is definitely not over-priced!
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
Sorry for you, but man it was fun to see all dice rolled on a 4, and smoked a British stack in a very key location
You need to get heavy bombers on your 5 green ones that I can’t shoot down!
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Ironically the radar tech is helping more against the Japanese for now, other than maybe stopping some facility bombing.
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Game History
Round: 7 Combat Move - Russians Combat - Russians Russians creates battle in territory 93 Sea Zone Non Combat Move - Russians 1 artillery and 5 infantry moved from Northwest Persia to Iraq 1 infantry moved from Egypt to Alexandria 2 infantry moved from Shensi to Szechwan Turn Complete - Russians
Combat Hit Differential Summary :
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Thanks for the move!
Another hotel night for me