@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I am still lucky, my friend, you got crushed
I’ve been using up all my bad luck in other games
Well it was a 96% chance so I’m glad it went your way…I lost a battle in one of my other games. DD, Fighter, and a bomber vs single DD. Lost all 3, but I at least got the DD in the end so it was a draw.
Afterwards I ran 1000 simulations using tripleA battle calculator and it was literally 100% win rate no draws
I brought absolutely everything because 98.3% isn’t high enough
It’s a relief,
Japan is taking such a beating. Let’s see how long until you give up 😁
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 60 to 61
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Rostov to Russia
4 infantry moved from Vologda to Russia
4 infantry moved from Smolensk to Russia
1 armour and 1 fighter moved from Archangel to Russia
8 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
3 armour and 2 bombers moved from Ukraine to Russia
5 armour, 6 artilleries, 32 infantry and 12 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 1 fighter and 58 infantry
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry and 15 mech_infantrys in Russia, round 2 : 25/85 hits, 26.17 expected hits
Russians roll dice for 4 aaGuns, 13 artilleries, 1 fighter and 58 infantry in Russia, round 2 : 23/72 hits, 24.33 expected hits
23 infantry owned by the Germans lost in Russia
21 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 17 infantry and 15 mech_infantrys in Russia, round 3 : 22/62 hits, 22.33 expected hits
Russians roll dice for 13 artilleries, 1 fighter and 37 infantry in Russia, round 3 : 14/51 hits, 17.33 expected hits
14 infantry owned by the Germans lost in Russia
22 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 3 infantry and 15 mech_infantrys in Russia, round 4 : 18/48 hits, 20.00 expected hits
Russians roll dice for 13 artilleries, 1 fighter and 15 infantry in Russia, round 4 : 8/29 hits, 10.00 expected hits
5 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Russia
15 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 12 armour, 1 artillery, 3 bombers, 9 fighters and 15 mech_infantrys in Russia, round 5 : 19/40 hits, 17.00 expected hits
Russians roll dice for 10 artilleries and 1 fighter in Russia, round 5 : 2/11 hits, 4.00 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
1 fighter owned by the Russians and 10 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 3 bombers, 9 fighters and 14 mech_infantrys remaining. Battle score for attacker is 97
Casualties for Germans: 6 artilleries, 40 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 13 artilleries, 1 fighter and 58 infantry
Non Combat Move - Germans
2 aaGuns and 9 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Southern Italy to Western Germany
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 123 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Russia to Novgorod
2 bombers moved from Russia to Yugoslavia
1 fighter moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Rostov
1 fighter moved from Russia to Novgorod
5 fighters moved from Russia to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Novgorod
1 bomber moved from Russia to Archangel
Place Units - Germans
3 artilleries placed in Ukraine
3 fighters placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans rolls : 0.00
Russians regular : -8.67
Germans regular : -5.00
Russians AA : -1.00
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I brought absolutely everything because 98.3% isn’t high enough
It’s a relief,
Japan is taking such a beating. Let’s see how long until you give up 😁
Yeah if I had gotten a couple more aircraft I’d say I have a chance still, as it is I see German mech rolling into the Middle East very soon
With another dice assist,
The German war machine is at amazing strength, and the huge Italian army I sent east will do its job now
I’d like to go clean out China, but not sure I could even accomplish that. What a quagmire
7 men and a sub…
Sounds like 2 men and a truck
8 -
Missed one
I can’t even stop the UK’s NO tho
Allow me to say, I did have 99.99% because I set up a follow up attack. Especially since you lost AA, the second wave was definitely going to work after a retreat
3 more jets to Leningrad, 3 mech to Ukraine, 9 infantry marching forward to Bryansk, if it became necessary.
And I’m about to get kicked completely out of China forever, on J6 or J7. You can brag about that!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Kansu to Shensi
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Changing techTokens for Japanese from 1 to 0
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing techTokens for Japanese from 0 to 1
EDIT: Turning off Edit Mode
Japanese buy 2 carriers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
2 bombers moved from Paulau Island to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from Timguska to Evenkiyskiy
Japanese take Urals from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 0/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 bombers and 1 fighter in Shan State, round 3 : 3/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Paulau Island to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Paulau Island to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
UK_Pacific regular : 0.33
@gamerman01 I was planning to buy 3 AA guns if you retreated, I believe I had 21-22 IPCs, so 3 AA and a couple infantry. Wanted to maximize my chance to get kills on your the first attempt
I hadn’t thought of that.
Well, contingencies in place, but the delay of a turn and increased loss of forces might have even doomed me
@gamerman01 Shan state remains unconquered! Rolling American tech dice…
[dice 3d6]
3d6: 4, 5, 4
that makes 13 rolls no hits. madness! (well I guess it’s a 10% outcome, so not that rare)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,2,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
3 bombers moved from Caroline Islands to French Indo China
1 fighter moved from India to French Indo China
Combat - Americans
Air Battle in French Indo China
Americans attacks with 4 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/2 hits, 0.33 expected hits
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4,5 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in French Indo China causes 12 damage total. Damaged units is as follows: factory_minor = 6, harbour = 6
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from French Indo China to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from French Indo China to Hunan
1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 91 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
5 artilleries and 8 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 9 infantry in Jehol, round 2 : 6/14 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 artillery and 3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 artillery and 2 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Jehol
Chinese undo move 3.
1 artillery placed in Kwangsi
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-Jordan
4 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 artilleries and 4 infantry moved from Yunnan to Burma
2 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 carrier and 2 transports placed in 81 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 0.67
Japanese AA : -0.50
Germans regular : -0.17
British regular : 0.17
I was nervous when I saw you bombed the harbor, but then I remembered I can still move 3