@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Underwhelming performances back and forth so far
I’m really glad you hit once, I wanted that crappy tac out of my airforce. I guess I could have suicided it next turn
I am still lucky, my friend, you got crushed
I’ve been using up all my bad luck in other games
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I am still lucky, my friend, you got crushed
I’ve been using up all my bad luck in other games
Well it was a 96% chance so I’m glad it went your way…I lost a battle in one of my other games. DD, Fighter, and a bomber vs single DD. Lost all 3, but I at least got the DD in the end so it was a draw.
Afterwards I ran 1000 simulations using tripleA battle calculator and it was literally 100% win rate no draws
I brought absolutely everything because 98.3% isn’t high enough
It’s a relief,
Japan is taking such a beating. Let’s see how long until you give up 😁
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 60 to 61
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Rostov to Russia
4 infantry moved from Vologda to Russia
4 infantry moved from Smolensk to Russia
1 armour and 1 fighter moved from Archangel to Russia
8 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
3 armour and 2 bombers moved from Ukraine to Russia
5 armour, 6 artilleries, 32 infantry and 12 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 1 fighter and 58 infantry
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry and 15 mech_infantrys in Russia, round 2 : 25/85 hits, 26.17 expected hits
Russians roll dice for 4 aaGuns, 13 artilleries, 1 fighter and 58 infantry in Russia, round 2 : 23/72 hits, 24.33 expected hits
23 infantry owned by the Germans lost in Russia
21 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 17 infantry and 15 mech_infantrys in Russia, round 3 : 22/62 hits, 22.33 expected hits
Russians roll dice for 13 artilleries, 1 fighter and 37 infantry in Russia, round 3 : 14/51 hits, 17.33 expected hits
14 infantry owned by the Germans lost in Russia
22 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 3 infantry and 15 mech_infantrys in Russia, round 4 : 18/48 hits, 20.00 expected hits
Russians roll dice for 13 artilleries, 1 fighter and 15 infantry in Russia, round 4 : 8/29 hits, 10.00 expected hits
5 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Russia
15 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 12 armour, 1 artillery, 3 bombers, 9 fighters and 15 mech_infantrys in Russia, round 5 : 19/40 hits, 17.00 expected hits
Russians roll dice for 10 artilleries and 1 fighter in Russia, round 5 : 2/11 hits, 4.00 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
1 fighter owned by the Russians and 10 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 3 bombers, 9 fighters and 14 mech_infantrys remaining. Battle score for attacker is 97
Casualties for Germans: 6 artilleries, 40 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 13 artilleries, 1 fighter and 58 infantry
Non Combat Move - Germans
2 aaGuns and 9 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Southern Italy to Western Germany
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 123 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Russia to Novgorod
2 bombers moved from Russia to Yugoslavia
1 fighter moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Rostov
1 fighter moved from Russia to Novgorod
5 fighters moved from Russia to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Novgorod
1 bomber moved from Russia to Archangel
Place Units - Germans
3 artilleries placed in Ukraine
3 fighters placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans rolls : 0.00
Russians regular : -8.67
Germans regular : -5.00
Russians AA : -1.00
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I brought absolutely everything because 98.3% isn’t high enough
It’s a relief,
Japan is taking such a beating. Let’s see how long until you give up 😁
Yeah if I had gotten a couple more aircraft I’d say I have a chance still, as it is I see German mech rolling into the Middle East very soon
With another dice assist,
The German war machine is at amazing strength, and the huge Italian army I sent east will do its job now
I’d like to go clean out China, but not sure I could even accomplish that. What a quagmire
7 men and a sub…
Sounds like 2 men and a truck
8 -
Missed one
I can’t even stop the UK’s NO tho
Allow me to say, I did have 99.99% because I set up a follow up attack. Especially since you lost AA, the second wave was definitely going to work after a retreat
3 more jets to Leningrad, 3 mech to Ukraine, 9 infantry marching forward to Bryansk, if it became necessary.
And I’m about to get kicked completely out of China forever, on J6 or J7. You can brag about that!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Kansu to Shensi
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Changing techTokens for Japanese from 1 to 0
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing techTokens for Japanese from 0 to 1
EDIT: Turning off Edit Mode
Japanese buy 2 carriers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
2 bombers moved from Paulau Island to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from Timguska to Evenkiyskiy
Japanese take Urals from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 0/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 bombers and 1 fighter in Shan State, round 3 : 3/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 fighter moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Paulau Island to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Paulau Island to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
UK_Pacific regular : 0.33
@gamerman01 I was planning to buy 3 AA guns if you retreated, I believe I had 21-22 IPCs, so 3 AA and a couple infantry. Wanted to maximize my chance to get kills on your the first attempt
I hadn’t thought of that.
Well, contingencies in place, but the delay of a turn and increased loss of forces might have even doomed me
@gamerman01 Shan state remains unconquered! Rolling American tech dice…
[dice 3d6]
3d6: 4, 5, 4
that makes 13 rolls no hits. madness! (well I guess it’s a 10% outcome, so not that rare)