Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I actually haven’t played any Young Grasshopper stuff, I loved his NO’s placards years ago but didn’t actually use them, I don’t have people to play F2F
That hurts a little, I came up with a mod that makes G40 a lot more like AA50 and it included eliminating ANZAC as a separate power, merging it with India.
It would still be an awesome mod if several people were to get interested and we program it into Triple A. Would need a lot of playtesting
https://github.com/triplea-maps/young_grasshoppers_tournament_edition
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@gamerman01 not to distract you from returning to OOB, but if you ever wanted to try it out in the Play Boardgames area I’d be down.
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I think we found a great formula for tech in G40 here
OK, Italia
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@gamerman01 Haha, yep! now if I can only convince the dice gods to favor the United States with a beautiful 6…
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Sorry you had to undo jet power…
I wasn’t even thinking, I have a counter-attack set up (by dice) on 33…
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What a huge defense of Normandy, man I needed that
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The Russian sub was in 105, then moved to 91 on Russia’s turn. Did you edit it to 93 because you thought you forgot it?
I’m putting it in 91
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
The Russian sub was in 105, then moved to 91 on Russia’s turn. Did you edit it to 93 because you thought you forgot it?
I’m putting it in 91
Yes I did, sorry! thanks for catching that.
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Sorry you had to undo jet power…
I wasn’t even thinking, I have a counter-attack set up (by dice) on 33…
You might rethink that after ANZAC moves ;)
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That’s why you didn’t hit the carrier…
Yep,
Just so you stay away from my Italians… -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Samara Italians take Tambov from Russians Italians take Samara from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Rostov to Samara 1 armour moved from Rostov to Samara 2 mech_infantrys moved from Ukraine to Tambov 1 armour moved from Ukraine to Tambov 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Southern France to Northern Italy 1 bomber moved from Ukraine to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern France to France Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 13 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Kwangsi to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 60 to 61 EDIT: Turning off Edit Mode Germans buy 3 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Rostov to Russia 4 infantry moved from Vologda to Russia 4 infantry moved from Smolensk to Russia 1 armour and 1 fighter moved from Archangel to Russia 8 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 3 armour and 2 bombers moved from Ukraine to Russia 5 armour, 6 artilleries, 32 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Americans: 2 infantry Battle in Russia Germans attack with 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 1 fighter and 58 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 9 fighters, 40 infantry and 15 mech_infantrys in Russia, round 2 : 25/85 hits, 26.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33 Germans rolls : 0.00 Germans regular : -4.67 Russians AA : -1.00
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Please confirm casualty choices for Moscow, round 1, thanks!
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@gamerman01 Here I was hoping for a bunch of 1s haha
21 Infantry and the 4 AA guns please
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It’s really nice you give me fast answers, thanks!
The AA performance is a very big deal
Check out the 1’s and 2’s on the attack…
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Slightly below round 1 for both of us, but the AA misses loom very large
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Underwhelming performances back and forth so far
I’m really glad you hit once, I wanted that crappy tac out of my airforce. I guess I could have suicided it next turn
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I am still lucky, my friend, you got crushed
I’ve been using up all my bad luck in other games
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I am still lucky, my friend, you got crushed
I’ve been using up all my bad luck in other games
Well it was a 96% chance so I’m glad it went your way…I lost a battle in one of my other games. DD, Fighter, and a bomber vs single DD. Lost all 3, but I at least got the DD in the end so it was a draw.
Afterwards I ran 1000 simulations using tripleA battle calculator and it was literally 100% win rate no draws