@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
As Karl7 used to say,
KILL KILL KILL!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 bomber; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 1 infantry moved from Syria to Iraq
        1 fighter moved from Southern Italy to Iraq
        1 fighter moved from Greece to Iraq
        1 bomber moved from Western Germany to Iraq
    Combat - Italians
        Battle in Iraq
            Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
            British defend with 1 armour; Russians defend with 2 armour and 1 mech_infantry
                Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits
                Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the British lost in Iraq
                Italians roll dice for 1 bomber and 2 fighters in Iraq, round 3 : 2/3 hits, 1.67 expected hits
                Russians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Russians lost in Iraq
            Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
            Casualties for Italians: 1 artillery and 1 infantry
            Casualties for Russians: 2 armour and 1 mech_infantry
            Casualties for British: 1 armour
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from Iraq to Syria
        1 aaGun and 2 artilleries moved from Romania to Bessarabia
        1 mech_infantry moved from Yugoslavia to Bessarabia
        1 armour and 1 mech_infantry moved from Romania to Bessarabia
        1 armour moved from Eastern Poland to Bessarabia
        1 artillery moved from Bulgaria to Romania
        2 infantry moved from Yugoslavia to Romania
        1 armour moved from Greece to Romania
        2 mech_infantrys moved from Northern Italy to Romania
        2 infantry moved from Northern Italy to France
        1 infantry moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
        1 aaGun moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 bomber placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
        Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Java to 43 Sea Zone
    Combat - ANZAC
        Battle in 43 Sea Zone
            ANZAC attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 fighter moved from 43 Sea Zone to Shan State
        1 cruiser moved from 54 Sea Zone to 37 Sea Zone
        1 fighter and 1 infantry moved from New South Wales to Queensland
        2 infantry moved from Trans-Jordan to Iraq
        1 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    Combat Move - French
    Non Combat Move - French
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        3 infantry moved from Algeria to Morocco
        1 infantry moved from Trans-Jordan to Iraq
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
    Research Technology - Germans
        Germans spend 5 on tech rolls
            Germans rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Germans
        Turning on Edit Mode
        EDIT: Changing PUs for Germans from 53 to 54
        EDIT: Turning off Edit Mode
        Germans buy 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    Combat Move - Germans
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 infantry moved from Western Ukraine to Ukraine
              Germans take Ukraine from Russians
        2 fighters and 1 tactical_bomber moved from Greece to Cyprus
        1 infantry moved from Western Germany to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
        1 infantry moved from 123 Sea Zone to Iceland
        1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
        3 fighters moved from Western Germany to 97 Sea Zone
        1 bomber moved from Southern Italy to Egypt
        1 bomber moved from Southern Italy to United Kingdom
        3 infantry moved from Eastern Poland to Belarus
        1 artillery moved from Eastern Poland to Belarus
    Combat - Germans
        Strategic bombing raid in Egypt
                British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
            Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Egypt causes 5 damage total. 
        Strategic bombing raid in United Kingdom
                British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
            1 bomber owned by the Germans killed by AA in United Kingdom
            Bombing raid in United Kingdom causes 0 damage total. 
        Battle in Iceland
        Battle in Belarus
            Germans attack with 1 artillery and 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Iceland from British, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 114 Sea Zone
            Germans attack with 1 cruiser, 1 destroyer and 1 submarine
            Russians defend with 1 submarine
                Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Russians lost in 114 Sea Zone
            Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in 97 Sea Zone
            Germans attack with 3 fighters
            British defend with 1 destroyer
                Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 97 Sea Zone
            Germans win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Cyprus
            Germans attack with 2 fighters and 1 tactical_bomber
            British defend with 1 fighter
                Germans roll dice for 2 fighters and 1 tactical_bomber in Cyprus, round 2 : 2/3 hits, 1.67 expected hits
                British roll dice for 1 fighter in Cyprus, round 2 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the British lost in Cyprus
            Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
            Casualties for British: 1 fighter
    Non Combat Move - Germans
        1 bomber moved from Egypt to Southern Italy
        2 fighters and 1 tactical_bomber moved from Cyprus to Southern Italy
        2 armour and 4 infantry moved from Bessarabia to Ukraine
        1 armour moved from Romania to Ukraine
        7 infantry moved from Novgorod to Archangel
        2 fighters moved from 97 Sea Zone to Western Germany
        5 artilleries moved from Western Ukraine to Ukraine
        19 infantry moved from Western Ukraine to Ukraine
        1 aaGun moved from Western Ukraine to Ukraine
        1 aaGun moved from Western Ukraine to Eastern Poland
        5 infantry moved from Eastern Poland to Western Ukraine
        9 infantry moved from Poland to Eastern Poland
        2 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
        1 armour moved from Eastern Poland to Archangel
        3 armour moved from Eastern Poland to Ukraine
        1 aaGun moved from Poland to Eastern Poland
        3 mech_infantrys moved from Poland to Bessarabia
        6 mech_infantrys moved from Germany to Eastern Poland
        1 artillery moved from France to Western Germany
        1 fighter moved from 97 Sea Zone to Bessarabia
    Place Units - Germans
        1 transport placed in 113 Sea Zone
        3 mech_infantrys placed in Novgorod
        2 infantry placed in France
        1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
        Germans collect 53 PUs; end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British AA : 0.67
Germans rolls : 0.00
Russians regular : -0.67
Germans regular : -0.83
British regular : -1.00
The Russian front is looking very grim, and a drive-by of the Caucasus seems imminent with nothing to stop it…
Nice job on that Italy attack, was not expecting it. Not that I had anything more to put into Iraq. The Soviet Spread of Communism gambit has failed to become delicious Roquefort and is instead confined to the moldy dustbin of great value shredded American.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
    Research Technology - Russians
        Russians spend 0 on tech rolls
            Russians rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Russians
        Russians buy 11 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 artillery and 2 infantry moved from Volgograd to Kazakhstan
        1 aaGun and 10 infantry moved from Smolensk to Russia
        1 artillery and 8 infantry moved from Russia to Samara
        1 infantry moved from Bryansk to Rostov
        3 aaGuns, 10 artilleries and 25 infantry moved from Bryansk to Russia
        1 fighter moved from Northwest Persia to Russia
        1 infantry moved from Persia to Iraq
        2 infantry moved from Persia to Northwest Persia
        2 infantry moved from Novosibirsk to Timguska
    Place Units - Russians
        10 infantry placed in Russia
        1 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 26 PUs; end with 27 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Thank you!
We just have daggers to each other’s throats, like every fun game should be
Easy to miss - not something you’d expect when only 2 wimpy Italian units there and suicide for planes
Japan is so crippled lol
I’ll make sure to blow up several more of my units
Most A&A games are like sniper matches, lots of movement, few shots, utter destruction most of the time something lands.
This is as you say, daggers to throats. It brings to mind competition longsword fighting: quick short bouts with some quick footwork and a lot of hits back and forth!
a short 2 minute video if you’ve never watched longsword combat. I did HEMA (Historical European Martial Arts) for a couple years and really should get back into it. Fantastic exercise ;)
Thanks, that’s awesome
Looking forward to delivering the next slash n stab tonight
Thinking about tech since Martin had that question,
I’m actually thinking in my future games I may propose that LRA not be entirely delayed another round. LRA needs to be delayed to avoid game-breaking attacks AND so you don’t have to prep your forces to reduce the damage.
Anyway, would be quite possible to give LRA almost immediate impact like all the rest of the techs without breaking the game.
When discovered, use of the extra range is not allowed in making a combat move.  During noncombat, all aircraft can go an extra space.
Seems like a good compromise
And no it has nothing to do with my fantastic fortune in discovering LRA early with Germany
(oh it’s just fun to even write that!)

TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
    Research Technology - Japanese
        Japanese spend 0 on tech rolls
            Japanese rolls : 0/1 hits, 0.00 expected hits
    Purchase Units - Japanese
        Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    Politics - Japanese
        Turning on Edit Mode
        EDIT: Changing PUs for Japanese from 1 to 0
        EDIT: Turning off Edit Mode
    Combat Move - Japanese
        1 armour moved from Amur to Yakut S.S.R.
              Japanese take Buryatia from Russians
              Japanese take Yakut S.S.R. from Russians
        1 armour moved from Ulaanbaatar to Tsagaan Olom
              Japanese take Dzavhan from Russians
              Japanese take Tsagaan Olom from Russians
        1 battleship moved from 39 Sea Zone to 37 Sea Zone
              Japanese take 41 Sea Zone from ANZAC
        1 cruiser moved from 39 Sea Zone to 37 Sea Zone
        1 destroyer moved from 20 Sea Zone to 37 Sea Zone
        1 infantry moved from Kiangsi to Kwangsi
        1 bomber moved from Buyant-Uhaa to Kwangsi
        1 fighter moved from Philippines to 37 Sea Zone
        2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
        1 bomber moved from Buyant-Uhaa to Kwangsi
    Combat - Japanese
        Battle in Kwangsi
            Japanese attack with 2 bombers and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win with 2 bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
            Americans defend with 1 battleship, 2 cruisers and 1 transport; ANZAC defend with 1 cruiser
                Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                Americans roll dice for 1 battleship, 3 cruisers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 42
            Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Casualties for Americans: 1 battleship, 2 cruisers and 1 transport
            Casualties for ANZAC: 1 cruiser
    Non Combat Move - Japanese
        1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Malaya
        1 artillery moved from 37 Sea Zone to Malaya
        1 fighter moved from 37 Sea Zone to Malaya
        1 fighter moved from 37 Sea Zone to French Indo China
        1 tactical_bomber moved from 6 Sea Zone to Philippines
        1 fighter moved from Japan to Philippines
        1 destroyer moved from 6 Sea Zone to 20 Sea Zone
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        1 cruiser moved from 6 Sea Zone to 35 Sea Zone
        1 destroyer moved from 6 Sea Zone to 20 Sea Zone
        1 bomber moved from Kwangsi to French Indo China
        1 bomber moved from Kwangsi to Kiangsu
        1 infantry moved from Kiangsi to Kiangsu
        2 artilleries and 2 infantry moved from Anhwe to Jehol
        1 aaGun moved from Buyant-Uhaa to Jehol
        2 infantry moved from Central Mongolia to Chahar
    Place Units - Japanese
        3 infantry placed in French Indo China
        1 factory_minor placed in Malaya
        2 fighters placed in Japan
        1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 47 PUs; end with 47 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
        EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Japanese regular : 1.83
Japanese rolls : 0.00
I edited the money down in the purchase phase to change infantry to artillery,
Going to roll my tech dice here if that’s ok because it is making planning my US turn very difficult without knowing if I get something haha. Not buying an additional token, so I have ~42% chance to get at least one hit.
[dice 3d6<=1]
3d6<=1: 3, 4, 6; Hits: 0

Game History
Round: 4
    Research Technology - Americans
        Americans spend 0 on tech rolls
            Americans roll 1,2,2 and gets 0 hits
    Purchase Units - Americans
        Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    Combat Move - Americans
        2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
        1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
        1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
    Combat - Americans
        Battle in Borneo
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Borneo
            Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Iceland
            Americans attack with 1 infantry and 1 mech_infantry
            Germans defend with 1 airfield and 1 infantry
                Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Iceland
                1 infantry owned by the Germans lost in Iceland
            Americans win, taking Iceland from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Caroline Islands
            Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Caroline Islands
                1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
            Casualties for Americans: 2 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
    Non Combat Move - Americans
        2 fighters moved from Hawaiian Islands to 33 Sea Zone
        2 infantry moved from Shan State to Yunnan
        1 fighter moved from Shan State to Kwangsi
        1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Western United States to 91 Sea Zone
        1 transport moved from 91 Sea Zone to 88 Sea Zone
        2 infantry moved from French Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        1 aaGun moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Eastern United States
    Place Units - Americans
        2 submarines placed in 10 Sea Zone
        5 bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hunan to Kiangsi
              Chinese take Kiangsi from Japanese
        1 infantry moved from Kweichow to Anhwe
              Chinese take Anhwe from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
        2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
        1 artillery and 7 infantry moved from Kweichow to Hopei
        1 infantry moved from Hopei to Suiyuyan
    Place Units - Chinese
        2 artilleries and 3 infantry placed in Kwangsi
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 13 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    Research Technology - British
        British spend 0 on tech rolls
            British rolls : 1/1 hits, 0.00 expected hits
        British removing all Technology Tokens after successful research.
        British discover AA Radar
    Activate Technology - British
        British activating AA Radar
        British giving technology to UK_Pacific: AA Radar
    Purchase Units - British
        British buy 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries, 1 bomber and 6 infantry moved from Trans-Jordan to Syria
        1 destroyer moved from 106 Sea Zone to 123 Sea Zone
    Combat - British
        Battle in 123 Sea Zone
            British attack with 1 destroyer; Americans loiter and taunt
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 123 Sea Zone
            British win with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Syria
            British attack with 2 artilleries, 1 bomber and 6 infantry
            Italians defend with 1 bomber and 2 fighters
                British roll dice for 2 artilleries, 1 bomber and 6 infantry in Syria, round 2 : 2/9 hits, 2.67 expected hits
                Italians roll dice for 1 bomber and 2 fighters in Syria, round 2 : 2/3 hits, 1.50 expected hits
                2 infantry owned by the British lost in Syria
                1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Syria
                British roll dice for 2 artilleries, 1 bomber and 4 infantry in Syria, round 3 : 1/7 hits, 2.33 expected hits
                Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the British lost in Syria
                1 fighter owned by the Italians lost in Syria
            British win, taking Syria from Italians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 23
            Casualties for British: 3 infantry
            Casualties for Italians: 1 bomber and 2 fighters
    Non Combat Move - British
        1 bomber moved from Syria to India
        2 infantry moved from Egypt to Trans-Jordan
        1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
        1 aaGun moved from Trans-Jordan to Syria
        1 submarine moved from 81 Sea Zone to 97 Sea Zone
        1 tactical_bomber moved from Gibraltar to 91 Sea Zone
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 2 infantry moved from Burma to Yunnan
        2 aaGuns, 1 artillery and 4 infantry moved from Shan State to Yunnan
        1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    Place Units - British
        1 transport placed in 71 Sea Zone
        1 mech_infantry placed in Union of South Africa
        1 submarine placed in 71 Sea Zone
        1 fighter placed in United Kingdom
        1 transport placed in 106 Sea Zone
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    Place Units - UK_Pacific
        1 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4
        UK_Pacific collect 18 PUs; end with 18 PUs
        Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.83
Japanese regular : 0.67
British rolls : 1.00
Germans regular : 0.33
British regular : -2.00
And…Radar. yay