Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I’ve always been more comfortable operating with 10 planes than 20.
Played a lot of games in the AA50 days. -
Watch your income collection for India.
TripleA says you’ll collect 11 but it looks like it should be 14. It’s like it’s not counting the Celebes or something.Last turn looks OK.
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It looks like it’s going to give the 3 from Celebes to London instead of India, but we’ll see after you get to the end of the UK turn
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Precious few times playing Axis in the last several years
6 times since 1/1/16
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@gamerman01 wow, that is very few. Eager to look at the board position. At a friends birthday party now. I will be drunk soon. Cooking steaks 😍
More commentary tomorrow (and sober decisions)
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Nice
A&A is more fun for me when both sides are doing interesting things and attacking with abandon.
I like fewer units on the board so I can figure out what to do faster -
@gamerman01 You are correct. It looks like I used edit mode after the turn was over to move the transport and infantry. But then I changed the territory owner to British instead of UK Pac. However I edited the IPCs to UK Pacific so didn’t notice right away.
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Very interesting position for the Japanese here, no money islands except Borneo, fleet is stretched thin. US has a high chance to take out a huge part of the fleet off Malaya. Will it be worth it? Getting those two transports would be huge, I think I’ll have to try.
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I want less units on the board!
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@gamerman01 Long Range Aircraft for the Germans last round is really going to put both the Med and the Russian front in serious peril, your fighters and tacs in Greece can reach 92 without an airbase, while also threatening Bryansk with new fighters built in W. Germany. Something it seems I overlooked while doing my Russia moves. Perhaps the US can get a lucky tech and save the day!
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Among other things that I know, I know we will have fun breaking things
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@Stucifer said
threatening Bryansk with new fighters built in W. Germany. >Something it seems I overlooked while doing my Russia moves. >Perhaps the US can get a lucky tech and save the day!
I’ll have to remember that I have LRA
12 years is a long time
The nice little white stripes on the wings will help remind me.Range of 6 for fighters, wow.
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I will be commencing my attack on the Malaya fleet shortly. I will roll on the forum similar to the Italian attack on 98, as there is an ANZAC cruiser + fighter in range for follow-up. And you might get lucky 😬
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Admiral ‘Bull’ Halsey is put in command. Every man to his station. “Hit hard, hit fast, hit often”
The sub misses. My other units get 5 hits, the big guns of the battleship and the carrier aircraft striking true.
Any preference on casualty selection here? I do have one sub.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
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Oops, I’m coming.
Busy plotting Moscow’s demise during my G2 purchase vs. badger -
I missed the sneaky ANZ cruiser that is the same color as USA
And Shan State, I see.
Not goodThe sub missed… ok… so average roll at least
Maybe we’ll get TUVs down to a 1,000 before we’re doneI missed 2 US planes because of Shan State,
So damage battleship, sink both carriers -
Disaster for the IJN. Only 3 hits back round one. I take a sub, a fighter and a hit on the battleship.
Round 2 begins…I am assuming maximum defense at this point for you. I get 4 more hits, that will leave you with a battleship and a fighter, unless you prefer to see if I retreat after your counter if you take the Battleship?
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Thinking