Scramble?
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?Scramble to 33, or save the ANZAC fighter for future exploits?
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@gamerman01 Scramble ANZAC fighter! thanks
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Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting
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Destroyers, subs, aircraft, I want to do this on the forum so we’re not being asked for casualty choices before we should be
I’ll post the map at each point. -
We have the kitchen sink that Japan is desperately throwing at the Allied fleet complete with 4 transports at the Carolines. 5 bombers are looking zip right to the Carolines this turn to join them.
Will there be anything to join?
The TUVs will look really interesting after this.
Japan’s kitchen sink:
2 SS
2 DD
1 CA
1 CV
3 FTR
1 TAC
2 BMBTechnically subs would be rolled separately because they can’t hit aircraft, but it won’t matter here
[dice 4d6<=2]
[dice 4d6<=3]
[dice 3d6<=4] -
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2 -
Now that is a dice bailout
But what will the defense be?Please use the map already posted,
Sumatra captured without loss, otherwise all the same -
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter -
Thank you for the quick casualty choice, I can keep the flow
Allies have
2 SS
2 DD
1 CV
1 CA
1 BB
3 FTR
4 TP[dice 2d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 4d6<=4] -
2d6<=1: 4, 5; Hits: 0
3d6<=2: 6, 2, 4; Hits: 1
1d6<=3: 4; Hits: 0
4d6<=4: 6, 4, 1, 6; Hits: 2 -
Now I’m starting to feel guilty
Let’s see now…
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@gamerman01 😂 you should, moderators aren’t supposed to be bribing the dicebot! 😜
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Any surviving ships are going to be murdered, and I have 2 fighters that’re going to die here too
I have to stay to get the transports
Those dice were so good
I lose 2 subs and 1 destroyerRound 2, there’s a lot of the kitchen sink left.
1 DD
1 CV
1 CA
3 FTR
1 TAC
2 BMB[dice 1d6<=2]
[dice 4d6<=3]
[dice 3d6<=4] -
1d6<=2: 1; Hits: 1
4d6<=3: 5, 6, 2, 5; Hits: 1
3d6<=4: 5, 3, 4; Hits: 2 -
My subs are gone, I’ll keep your battleship and if you survive you can change it if you want
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Allies retort with
1 DD
1 CA
1 dmgd BB
2 FTR[dice 1d6<=2]
[dice 1d6<=3]
[dice 3d6<=4] -
1d6<=2: 6; Hits: 0
1d6<=3: 4; Hits: 0
3d6<=4: 3, 4, 5; Hits: 2 -
I might actually pull off saving a carrier that might take out one extra destroyer :p
Japan loses destroyer and fighter
Kitchen sink still has
1 CV
1 CA
2 FTR
1 TAC
2 BMB[dice 3d6<=3]
[dice 3d6<=4]USA has a flaming battleship (take that how you want)
[dice 1d6<=4] -
3d6<=3: 6, 3, 1; Hits: 2
3d6<=4: 1, 1, 2; Hits: 3
1d6<=4: 4; Hits: 1 -
Battleship gives a good-bye kiss
Japan loses a fighter I guess, I can’t figure out what’s better, not much difference
SO
Japan gets super lucky, clearing with maximum survivors and a couple to possibly plink one destroyer. Maybe.





