Scramble 111?
And does the 106 sub fight?
@gamerman01 Jet power?!?!? Oh dear
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 1 techTokens;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 8 infantry moved from Samara to Russia
2 infantry moved from Timguska to Kansu
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Honestly, that one gave me a tingly feeling
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Kiangsu to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 armour moved from Tsagaan Olom to Timguska
Japanese take Olgiy from Russians
Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?
Scramble to 33, or save the ANZAC fighter for future exploits?
@gamerman01 Scramble ANZAC fighter! thanks
Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting
Destroyers, subs, aircraft, I want to do this on the forum so we’re not being asked for casualty choices before we should be
I’ll post the map at each point.
We have the kitchen sink that Japan is desperately throwing at the Allied fleet complete with 4 transports at the Carolines. 5 bombers are looking zip right to the Carolines this turn to join them.
Will there be anything to join?
The TUVs will look really interesting after this.
Japan’s kitchen sink:
2 SS
2 DD
1 CA
1 CV
3 FTR
1 TAC
2 BMB
Technically subs would be rolled separately because they can’t hit aircraft, but it won’t matter here
[dice 4d6<=2]
[dice 4d6<=3]
[dice 3d6<=4]
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2
Now that is a dice bailout
But what will the defense be?
Please use the map already posted,
Sumatra captured without loss, otherwise all the same
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter
Thank you for the quick casualty choice, I can keep the flow
Allies have
2 SS
2 DD
1 CV
1 CA
1 BB
3 FTR
4 TP
[dice 2d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 4d6<=4]
2d6<=1: 4, 5; Hits: 0
3d6<=2: 6, 2, 4; Hits: 1
1d6<=3: 4; Hits: 0
4d6<=4: 6, 4, 1, 6; Hits: 2
Now I’m starting to feel guilty
Let’s see now…
@gamerman01 😂 you should, moderators aren’t supposed to be bribing the dicebot! 😜
Any surviving ships are going to be murdered, and I have 2 fighters that’re going to die here too
I have to stay to get the transports
Those dice were so good
I lose 2 subs and 1 destroyer
Round 2, there’s a lot of the kitchen sink left.
1 DD
1 CV
1 CA
3 FTR
1 TAC
2 BMB
[dice 1d6<=2]
[dice 4d6<=3]
[dice 3d6<=4]
1d6<=2: 1; Hits: 1
4d6<=3: 5, 6, 2, 5; Hits: 1
3d6<=4: 5, 3, 4; Hits: 2
My subs are gone, I’ll keep your battleship and if you survive you can change it if you want
Allies retort with
1 DD
1 CA
1 dmgd BB
2 FTR
[dice 1d6<=2]
[dice 1d6<=3]
[dice 3d6<=4]