@donutgold scramble to sz 97?
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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@gamerman01 Jet power?!?!? Oh dear
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 1 techTokens; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Caucasus 1 artillery and 8 infantry moved from Samara to Russia 2 infantry moved from Timguska to Kansu 1 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
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Honestly, that one gave me a tingly feeling
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 armour moved from Tsagaan Olom to Timguska Japanese take Olgiy from Russians Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
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Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?Scramble to 33, or save the ANZAC fighter for future exploits?
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@gamerman01 Scramble ANZAC fighter! thanks
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Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting
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Destroyers, subs, aircraft, I want to do this on the forum so we’re not being asked for casualty choices before we should be
I’ll post the map at each point. -
We have the kitchen sink that Japan is desperately throwing at the Allied fleet complete with 4 transports at the Carolines. 5 bombers are looking zip right to the Carolines this turn to join them.
Will there be anything to join?
The TUVs will look really interesting after this.
Japan’s kitchen sink:
2 SS
2 DD
1 CA
1 CV
3 FTR
1 TAC
2 BMBTechnically subs would be rolled separately because they can’t hit aircraft, but it won’t matter here
[dice 4d6<=2]
[dice 4d6<=3]
[dice 3d6<=4] -
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2 -
Now that is a dice bailout
But what will the defense be?Please use the map already posted,
Sumatra captured without loss, otherwise all the same -
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter -
Thank you for the quick casualty choice, I can keep the flow
Allies have
2 SS
2 DD
1 CV
1 CA
1 BB
3 FTR
4 TP[dice 2d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 4d6<=4] -
2d6<=1: 4, 5; Hits: 0
3d6<=2: 6, 2, 4; Hits: 1
1d6<=3: 4; Hits: 0
4d6<=4: 6, 4, 1, 6; Hits: 2 -
Now I’m starting to feel guilty
Let’s see now…
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@gamerman01 😂 you should, moderators aren’t supposed to be bribing the dicebot! 😜
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Any surviving ships are going to be murdered, and I have 2 fighters that’re going to die here too
I have to stay to get the transports
Those dice were so good
I lose 2 subs and 1 destroyerRound 2, there’s a lot of the kitchen sink left.
1 DD
1 CV
1 CA
3 FTR
1 TAC
2 BMB[dice 1d6<=2]
[dice 4d6<=3]
[dice 3d6<=4] -
1d6<=2: 1; Hits: 1
4d6<=3: 5, 6, 2, 5; Hits: 1
3d6<=4: 5, 3, 4; Hits: 2 -
My subs are gone, I’ll keep your battleship and if you survive you can change it if you want
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Allies retort with
1 DD
1 CA
1 dmgd BB
2 FTR[dice 1d6<=2]
[dice 1d6<=3]
[dice 3d6<=4]