@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iceland
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iceland
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Kwangsi
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
1 artillery and 7 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Suiyuyan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA Radar
Purchase Units - British
British buy 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 bomber and 6 infantry moved from Trans-Jordan to Syria
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
Combat - British
Battle in 123 Sea Zone
British attack with 1 destroyer; Americans loiter and taunt
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Syria
British attack with 2 artilleries, 1 bomber and 6 infantry
Italians defend with 1 bomber and 2 fighters
British roll dice for 2 artilleries, 1 bomber and 6 infantry in Syria, round 2 : 2/9 hits, 2.67 expected hits
Italians roll dice for 1 bomber and 2 fighters in Syria, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the British lost in Syria
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Syria
British roll dice for 2 artilleries, 1 bomber and 4 infantry in Syria, round 3 : 1/7 hits, 2.33 expected hits
Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Syria
1 fighter owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Italians: 1 bomber and 2 fighters
Non Combat Move - British
1 bomber moved from Syria to India
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun moved from Trans-Jordan to Syria
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery and 4 infantry moved from Shan State to Yunnan
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.83
Japanese regular : 0.67
British rolls : 1.00
Germans regular : 0.33
British regular : -2.00
And…Radar. yay
LOL this brings back memories of AA50.
First, you couldn’t hit the tech on Triple A either!
Second, it makes total sense to roll tech before getting in to planning your move - I remember especially that my arch-nemesis from back in the day would always do that.
But they were just AA50 moves. He mainly did it because he couldn’t wait to see if he got something.
Well, UK is one step closer to LRA then. Got radar out of the way. That will stop the bombings of Egypt, and might actually do me a favor by deterring failed SBR raids of my precious long-range bombers.
too bad you can’t get long-range paratroopin’ heavy bombers any more.
And they had an additional range of TWO in the little AA50 map, lol. We house-ruled it to 1
Now I have all 3 moves to make tonight, since I shook down badger. Maybe I’d better play him first :p
I got the Iceland battle, that makes UK happy. Losing 2 in Carolines and 3! in Syria was a little unexpected, but I won all the battles and got UK Pacific a juicy set of IPCs to bring against Japan. The bomber fleet stands ready if USA can get lucky…
I haven’t played much tech except in Classic but I love Anniversary, great map set up. I just miss airbases for the scramble every time I play. Now when I play OOB/BM I miss carrier scrambles and land scrambles. Hard for me to not play PtV exclusively at this point, but a lot of BM opponents on here ;)
Path to Victory has become much more popular lately
I’d love to play parts of it, but after 1 team game on it, I know I can’t go back and forth with the scrambles, it scrambles my brain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from France to Normandy Bordeaux
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 bomber moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 fighter moved from Shan State to Kwangsi
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to Russia
1 bomber moved from Southern Italy to Russia
1 fighter moved from Bessarabia to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 123 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 123 Sea Zone
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 artillery and 3 infantry moved from Belarus to Bryansk
1 aaGun and 4 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
24 infantry moved from Ukraine to Bryansk
5 artilleries moved from Ukraine to Bryansk
3 fighters moved from Western Germany to Novgorod
2 fighters and 1 tactical_bomber moved from Southern Italy to Novgorod
9 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Russia to Ukraine
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from France to Normandy Bordeaux
1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery moved from Western Germany to France
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans rolls : 1.00
Germans regular : 0.33
Russians AA : -0.33
@gamerman01 Jet power?!?!? Oh dear
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 1 techTokens;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 8 infantry moved from Samara to Russia
2 infantry moved from Timguska to Kansu
1 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Honestly, that one gave me a tingly feeling
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 bomber moved from Kiangsu to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 armour moved from Tsagaan Olom to Timguska
Japanese take Olgiy from Russians
Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?
Scramble to 33, or save the ANZAC fighter for future exploits?
@gamerman01 Scramble ANZAC fighter! thanks
Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting
Destroyers, subs, aircraft, I want to do this on the forum so we’re not being asked for casualty choices before we should be
I’ll post the map at each point.
We have the kitchen sink that Japan is desperately throwing at the Allied fleet complete with 4 transports at the Carolines. 5 bombers are looking zip right to the Carolines this turn to join them.
Will there be anything to join?
The TUVs will look really interesting after this.
Japan’s kitchen sink:
2 SS
2 DD
1 CA
1 CV
3 FTR
1 TAC
2 BMB
Technically subs would be rolled separately because they can’t hit aircraft, but it won’t matter here
[dice 4d6<=2]
[dice 4d6<=3]
[dice 3d6<=4]
4d6<=2: 5, 1, 5, 1; Hits: 2
4d6<=3: 3, 3, 4, 2; Hits: 3
3d6<=4: 5, 4, 3; Hits: 2
Now that is a dice bailout
But what will the defense be?
Please use the map already posted,
Sumatra captured without loss, otherwise all the same
Oof, 7 hits. Hmm.
2 SS
1 DD
CV
damage BB
1 ANZAC Fighter