Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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Very interesting position for the Japanese here, no money islands except Borneo, fleet is stretched thin. US has a high chance to take out a huge part of the fleet off Malaya. Will it be worth it? Getting those two transports would be huge, I think I’ll have to try.
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I want less units on the board!
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@gamerman01 Long Range Aircraft for the Germans last round is really going to put both the Med and the Russian front in serious peril, your fighters and tacs in Greece can reach 92 without an airbase, while also threatening Bryansk with new fighters built in W. Germany. Something it seems I overlooked while doing my Russia moves. Perhaps the US can get a lucky tech and save the day!
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Among other things that I know, I know we will have fun breaking things
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@Stucifer said
threatening Bryansk with new fighters built in W. Germany. >Something it seems I overlooked while doing my Russia moves. >Perhaps the US can get a lucky tech and save the day!
I’ll have to remember that I have LRA
12 years is a long time
The nice little white stripes on the wings will help remind me.Range of 6 for fighters, wow.
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I will be commencing my attack on the Malaya fleet shortly. I will roll on the forum similar to the Italian attack on 98, as there is an ANZAC cruiser + fighter in range for follow-up. And you might get lucky 😬
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Admiral ‘Bull’ Halsey is put in command. Every man to his station. “Hit hard, hit fast, hit often”
The sub misses. My other units get 5 hits, the big guns of the battleship and the carrier aircraft striking true.

Any preference on casualty selection here? I do have one sub.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hitsCombat Hit Differential Summary :
Americans regular : 0.17 -
Oops, I’m coming.
Busy plotting Moscow’s demise during my G2 purchase vs. badger -
I missed the sneaky ANZ cruiser that is the same color as USA
And Shan State, I see.
Not goodThe sub missed… ok… so average roll at least
Maybe we’ll get TUVs down to a 1,000 before we’re doneI missed 2 US planes because of Shan State,
So damage battleship, sink both carriers -
Disaster for the IJN. Only 3 hits back round one. I take a sub, a fighter and a hit on the battleship.
Round 2 begins…I am assuming maximum defense at this point for you. I get 4 more hits, that will leave you with a battleship and a fighter, unless you prefer to see if I retreat after your counter if you take the Battleship?
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Thinking
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I’m keeping the battleship to keep a counterattack possibility alive
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Your counter-fire gets 5 hits this time, I’m considering my options…
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It’s always interesting when one scores more hits in the 2nd round than the first. Sometimes a lot more
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It’s amazing how missing one tiny thing could cost you a game of G40, I love it
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone 2 carriers owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Americans lost in 37 Sea Zone 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33 -
@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Your counter-fire gets 5 hits this time, I’m considering my options…
I can’t figure it out, seems MARTI sometimes puts them in order, other times not.
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Lots of excitement for sure. I got lucky with only one hit back to finish the job. Will consider China and UK soon and post those too!





