Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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So let me get this straight.
The entire Italian fleet sunk, and the UK loses 2 subs and a destroyer. Not good. -
The game might be over on G3
That was a stinkerWell, I’ll put my food in and then finish up the I2
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@gamerman01 Interesting outcome, definitely stinks for Italy. I understand not wanting to let the UK fleets merge. To be honest I had put them out separately as bait for you to see if I could clear the Med at the cost of half the fleet. Looks like it worked and cost me even less 😈😈
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I am sure it was definitely the best move for the Axis. And I’m sure even with below average results the Germans still need to airstrike.
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Perhaps with a tech assist
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While a truly awful result, the subs are gone.
I think I got the edits correct, check me out when I post
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@gamerman01 Definitely. Juicy target and should give Japan some extra breathing room from having that fleet swing back to India
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And I didn’t lose any air when it was quite possible I would lose them both…
Game on -
@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
@gamerman01 Definitely. Juicy target and should give Japan some extra breathing room from having that fleet swing back to India
The dice will speak again soon
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Indeed it is extremely important to erase that Carrier, transports, and subs
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The more I think about the Med the more I think Germany needs to take Greece if you’re going to contest it. Ability to build an airbase or a mIC is big. Can even use it to defend a transport in SZ100 if you’re feeling cheeky, I do that in PtV sometimes.
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🙂
Talk all the A&A or whatever you want, I welcome it, it doesn’t bug me. -
I’ve been doing a loosely Italy-first strategy as the Allies in a few games, you either force Germany to invest in the Med giving USSR extra time (big in PTV where they get so much more income) or cripple them rather quickly with convoy subs. Still, Japan is usually the weakest link if you can coordinate the Allied containment.
Your earlier comment about being pecked to death as Japan…that is exactly my strategy. If I get LRA as the USA - your poor boats, sir!
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Killing Italy fleet fast is an excellent strategy, too bad you don’t get all that extra money from BM now
But I couldn’t even pick off an NO island like I did against Oysteilo -
I gotta say, this is one heckuva Italian army going East. Loss of Italian fighter I1 was massive.
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And the advantage of Greek Yugo and Greece is a lot of convoy protection.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 2 destroyers owned by the British and 2 submarines owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone 1 bomber owned by the Italians retreated British win, taking Syria from French with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -20 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 cruiser, 3 destroyers and 2 submarines Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from Greece to Bulgaria 1 armour moved from Yugoslavia to Eastern Poland 1 aaGun and 2 artilleries moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from 98 Sea Zone to Western Germany 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from France to Northern Italy 1 armour moved from Greece to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,6,2,6,4,6 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.33
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@gamerman01 Makes sense. 4 subs will on average convoy away 8 IPCs-6 to take out 12 if you have Yugo + Greece.
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OK, figured it out between putting in tater tots and then shrimp. The other foot will fall on G3. I can’t let the 2 transports and carrier go, simple as that.
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
@gamerman01 Makes sense. 4 subs will on average convoy away 8 IPCs-6 to take out 12 if you have Yugo + Greece.
Italy normally has 8 and 4 subs would usually stop them all but not always.
Germany’s 4 would always be lostSo 4 subs takes away all 12 every turn usually
But with all 12 Italy, 4 subs take 8, and even 6 subs can’t surely take it all away, just more than 1/2 the time.
Other considerations, you mentioned German ability to build facilities on Greece.
Italy taking Greece, Germans don’t have to go down there and take it, they can get in Russia faster
But Yugo to Italy normally means some Yugo guys get to fire twice.