OK, I see what you mean, you meant to put 2 of the US fighters on E US and not all 4 on SZ10. Sure, go ahead and make the change, just let me know.
Thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
15 artilleries, 46 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
4 artilleries and 1 infantry moved from Suiyuyan to Chahar
5 infantry moved from Western Germany to Denmark
1 bomber, 5 fighters and 1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Guam to 46 Sea Zone
Combat - Germans
Battle in Denmark
Germans attack with 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber
British defend with 2 artilleries, 4 infantry and 1 marine
Germans roll dice for 1 bomber, 5 fighters, 5 infantry and 1 tactical_bomber in Denmark, round 2 : 5/12 hits, 4.67 expected hits
British roll dice for 2 artilleries, 4 infantry and 1 marine in Denmark, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Germans lost in Denmark
1 artillery owned by the British and 4 infantry owned by the British lost in Denmark
Germans roll dice for 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber in Denmark, round 3 : 5/11 hits, 4.50 expected hits
British roll dice for 1 artillery and 1 marine in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Denmark
1 marine owned by the British and 1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 4 infantry and 1 marine
Battle in Chahar
Germans attack with 4 artilleries and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 4 artilleries and 1 infantry in Chahar, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Germans win, taking Chahar from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 15 artilleries, 46 infantry and 3 mech_infantrys
Americans defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 15 artilleries, 46 infantry and 3 mech_infantrys in Bryansk, round 2 : 14/64 hits, 15.67 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians, 1 fighter owned by the Americans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 artilleries, 45 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Battle in Yenisey
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Yenisey, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Yenisey, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in 46 Sea Zone
1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from Suiyuyan to Chahar
15 armour, 1 artillery, 2 infantry and 23 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 3 artilleries and 36 infantry moved from Western Germany to Germany
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Western Ukraine to Bryansk
1 artillery and 12 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Poland
5 fighters and 1 tactical_bomber moved from Denmark to Germany
1 bomber moved from Denmark to Germany
1 bomber moved from Egypt to India
Place Units - Germans
10 infantry placed in Germany
1 infantry placed in Egypt
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Germans collect 35 PUs; end with 35 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Russians regular : -1.00
Germans regular : -1.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 30 infantry and 2 mech_infantrys moved from Belarus to Bryansk
4 artilleries and 2 infantry moved from Smolensk to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
4 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
5 armour and 11 mech_infantrys moved from Novgorod to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 8 artilleries, 39 infantry and 13 mech_infantrys
Germans defend with 1 aaGun, 15 artilleries, 45 infantry and 10 mech_infantrys
Russians roll dice for 6 armour, 8 artilleries, 39 infantry and 13 mech_infantrys in Bryansk, round 2 : 17/66 hits, 15.67 expected hits
Germans roll dice for 1 aaGun, 15 artilleries, 45 infantry and 10 mech_infantrys in Bryansk, round 2 : 20/70 hits, 23.33 expected hits
20 infantry owned by the Russians lost in Bryansk
1 aaGun owned by the Germans and 16 infantry owned by the Germans lost in Bryansk
13 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 6 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Russia
Germans win with 15 artilleries, 29 infantry and 10 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Russians: 20 infantry
Casualties for Germans: 1 aaGun and 16 infantry
Battle in Rostov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 fighter moved from Hopei to Caucasus
1 artillery and 4 infantry moved from Hopei to Shensi
1 artillery and 7 infantry moved from Kansu to Shensi
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -3.67
Russians regular : 0.50
@Adam514 I assumed in that situation you would prefer to lose the aa but feel free to trade it for an inf. And phew! I was very worried about that combat and whether it would give you a good opportunity on Moscow. It wasn’t likely but possible and the dice went as well for me as I could have reasonably hoped.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 2 marines moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 62 Sea Zone to New South Wales
15 fighters and 7 tactical_bombers moved from 54 Sea Zone to New South Wales
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to Queensland
Scramble sz62?
@Adam514 no scramble. Note I will want to keep some land units alive so OOL won’t quite be max D. But if you get hits with the Battleships, I will lose the AA first and then an inf.
@Adam514 I thought maybe this was a very costly strafe (to deny me the ability to take back territory by removing all my land units) which is why I was thinking I needed conserve a tank or two, but I just looked at everything else you are doing and I’m realizing this is a hail mary. Still will want to decide on the casualties and may conserve a tank or two but likely will just do max d
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 2 marines moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 62 Sea Zone to New South Wales
15 fighters and 7 tactical_bombers moved from 54 Sea Zone to New South Wales
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from 42 Sea Zone to Queensland
Combat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 1 marine
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Queensland, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 marine in Queensland, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers
ANZAC defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys; Americans defend with 1 bomber and 25 fighters
ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships in New South Wales, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers in New South Wales, round 2 : 13/26 hits, 13.50 expected hits
ANZAC roll dice for 1 aaGun, 2 armour, 1 bomber, 28 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 19/36 hits, 21.50 expected hits
1 tactical_bomber owned by the Japanese, 14 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in New South Wales
2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 4 fighters owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter and 6 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.67 expected hits
ANZAC roll dice for 22 fighters in New South Wales, round 3 : 16/22 hits, 14.67 expected hits
6 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in New South Wales
ANZAC win with 18 fighters remaining. Battle score for attacker is -96
Casualties for Japanese: 1 artillery, 15 fighters, 1 infantry, 2 marines and 7 tactical_bombers
Casualties for ANZAC: 1 aaGun, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber and 7 fighters
Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC AA : -0.50
ANZAC regular : -1.50
@farmboy said in L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22):
@Adam514 I thought maybe this was a very costly strafe (to deny me the ability to take back territory by removing all my land units) which is why I was thinking I needed conserve a tank or two, but I just looked at everything else you are doing and I’m realizing this is a hail mary. Still will want to decide on the casualties and may conserve a tank or two but likely will just do max d
I guess I should have pretended to have a follow up so that you kill air before a couple of land units.
Good game and congratulations on winning the 2023 playoffs! Expert Allied play. Took advantage of weak German air and got UK rich. My mistakes were not setting up for the Egypt take 1 turn earlier, and letting my Norway stack die. For the Norway part though, I had failed to take Volgograd the previous turn which meant 2 less units for the defense of the West, so I couldn’t send a couple of planes to Norway. Without those mistakes I think it’s a much closer game.
@Adam514 good game and thanks for your sportsmanship and generousity as well! There were a couple of key moments where you let me reconsider ncms and placements that might have also been disastrous mistakes (both early on when I set up to retake Egypt and needlessly panicked when I realized I couldn’t land UK air in Caucasus yet and again more recently with the Soviet stack in the middle east). I think I had a few fortuitious battles through the game but that 110 was certainly key. And its not often I get a chance to play allies with that kind of freedom in the mediterranean and off the coast, (especially against you). So although this was a 16 round game the key moment was arguably a scramble decision in round 1. Definitely more to say later
A game fitting for the 2023 championship, and no one expected less
I only popped in here and there but I’ve seen enough to know that I should go through it more carefully to learn Allied tactics much different than my own. And of course I’d learn a lot from the Axis too.
@farmboy is the 3rd player in league history to win 2 championship games, and also the 3rd to repeat back to back years. And the final wins came within 9 months of each other! What a rush.
More congratulations will be posted in the game results thread.
I’m thrilled you two players participated in the playoffs for 2023 and gave everyone a show!!! Well played, by definition, you can’t go 16 rounds against Adam or farmboy unless you play great.
You both already have your 6 2024 games to qualify in January,
Can anyone stop you (in the playoffs) from a rematch next year?
I’m honest, I’m still amazed at how decisive some choices or battles can be right from the first or second round… perhaps too much so.
G1 results are massive
@Adam514 Curious if you had any thoughts/comments on the pacific side of the game. I was quite surprised when you didn’t go for Yunnan. I have seen that combat fail occassionally but never saw someone not bother with it and I had figured, wrongly it seems, that this was something that I could make you pay for. And then I was struck by how much you had to threaten India with J4. My thinking at that point was that I could stack Yunnan and hten I was going to stack Burma and delay your control of India by holding that with China. It became clear after J2 that I would have no chance to do so.
I’m guessing the good J1 and the units conserved from Yunnan helped but I’m wondering if there was anything I could do to save India early. If I had done a better job of stacking India (playing more conservatively with teh British units, getting anzac units in and in bringing the soviet air I think I may have just barely done enough to discourage it for a turn (you would have had 99% odds but with a good chance of losing quite a bit of air). But there were a lot of costs to me in doing that (Among others I really needed that soviet air back on the Europe side). In any case, I was struck by how overwhelming that attack was. For much of the rest of the game I was just trying to do enough to keep Japan from being able to focus entirely on that final VC and I guess I just managed but I felt like things could fall apart at any moment. And I thought maybe you were playing more conservatively than perhaps you needed after India fell.
@farmboy said in L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22):
@Adam514 Curious if you had any thoughts/comments on the pacific side of the game. I was quite surprised when you didn’t go for Yunnan. I have seen that combat fail occassionally but never saw someone not bother with it and I had figured, wrongly it seems, that this was something that I could make you pay for. And then I was struck by how much you had to threaten India with J4. My thinking at that point was that I could stack Yunnan and hten I was going to stack Burma and delay your control of India by holding that with China. It became clear after J2 that I would have no chance to do so.
I’m guessing the good J1 and the units conserved from Yunnan helped but I’m wondering if there was anything I could do to save India early. If I had done a better job of stacking India (playing more conservatively with teh British units, getting anzac units in and in bringing the soviet air I think I may have just barely done enough to discourage it for a turn (you would have had 99% odds but with a good chance of losing quite a bit of air). But there were a lot of costs to me in doing that (Among others I really needed that soviet air back on the Europe side). In any case, I was struck by how overwhelming that attack was. For much of the rest of the game I was just trying to do enough to keep Japan from being able to focus entirely on that final VC and I guess I just managed but I felt like things could fall apart at any moment. And I thought maybe you were playing more conservatively than perhaps you needed after India fell.
I don’t think hitting Yunnan turn 1 is that critical, if the plan is for a big threat on India early. It makes China stronger, but Japan also conserves a lot of land units. With the extra inf there and a J1DOW, it’s not a good attack.
Maxing out India by the Allies might make it a bit above 90% odds, but close to 0 TUV swing. But I think the Allies sacrifice too much elsewhere to get those odds typically.
Japan was busy fighting a stronger China and Russia for most of the game. By the time it got most of that dealt with, the Pacific fleets were reasonably equal. A big delay for Japan was not killing that stack of Russians and instead losing a ton of ground units and retreating, so that delayed the turn I could pivot for the victory cities.
I think you could have liberated France a few turns earlier, if only to prevent the US from further buying out of those factories since the Axis could only win the Pacific.
@Adam514 thanks for the comments. And I certainly realized after this that Yunnan is not as essential as I would have expected. On CHi1 I was thinking I might have a chance of holding Burma/China for a while which clearly did not materialize.
On France, I don’t disagree. and had been thinking about it for a few turns. But I was fairly confident that I could stop you in the pacific and I felt like I needed more US troops to make sure I could keep Germany down. I was also a little worried when you started to go aggressively against Moscow again and didn’t want you to be able to spend much on fast movers or air to support that. And also thinking that more pressure on the West was going to free up the Soviets to pressure Japan.
I’m assuming also that you decided on your gamble at the end more last minute and after I ensured that Moscow was safe. I had thought you were setting up take Caroline islands back at that point and that we might still have a few more turns in the pacific.
@farmboy said in L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22):
@Adam514 thanks for the comments. And I certainly realized after this that Yunnan is not as essential as I would have expected. On CHi1 I was thinking I might have a chance of holding Burma/China for a while which clearly did not materialize.
On France, I don’t disagree. and had been thinking about it for a few turns. But I was fairly confident that I could stop you in the pacific and I felt like I needed more US troops to make sure I could keep Germany down. I was also a little worried when you started to go aggressively against Moscow again and didn’t want you to be able to spend much on fast movers or air to support that. And also thinking that more pressure on the West was going to free up the Soviets to pressure Japan.
I’m assuming also that you decided on your gamble at the end more last minute and after I ensured that Moscow was safe. I had thought you were setting up take Caroline islands back at that point and that we might still have a few more turns in the pacific.
The last attack was decided by not getting top 1% dice in your Russian hit and run and losing the German bomber to the DD.
Farmboy, I know I’m late to the party, but I wanted to congratulate on your back-to-back league championship! What an incredible achievement to defeat Adam’s Axis in the final.
I have to say, after the G1 110 disaster, it seemed like the Allies’ advantage vanished by turn 8 or 9. At that point, I would’ve bet on the Axis. The early Europe play felt a bit sluggish - Egypt was temporarily abandoned, and the first major U.S. landing was to liberate Egypt instead of securing a beachhead. Despite delays, Germany managed to break through Bryansk, alongside with some very expensive Russian blockers that weakened their position.
On the Pacific side, Japan had favorable early dice and took India with relative ease, even with an early British Indian Ocean fleet. Japan’s dominance at sea was clear, though the Chinese-Russian cooperation posed a thorn in their plans. However, with India already taken, that threat seemed manageable in my opinion.
Your consistent, error-free play was impressive. Though cautious at times, it was precise, and you managed to exploit Germany’s weakness in the skies until they eventually collapsed. The subtlety in your strategy was remarkable. I especially liked how you kept ANZAC aggressive, even though Japan was just one victory city away. While not all the island trades seemed efficient, you kept Japan occupied, preventing them from launching a decisive attack on Sydney or Hawaii.
One question, though, regarding the Russian strafe-stunt back to Moscow - did you miscalculate earlier? It seemed like you could have just stacked Bryansk, and the risk of the strafe felt unnecessary to me.
Again, congratulations on a very well-played game! Certainly a game for the books to study on Allies play against Axis giants!