No landing on damaged carriers. Planes need viable landing spot or they splash.
Oztea 1939 (1st game) SbY Allies vs CdS Axis
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Game History
Round: 1 Research Technology - Americans Americans spend 25 on tech rolls Americans roll 3,2,3,5,2 and gets 0 hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 29 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico 1 American_infantry moved from Central United States to Western United States 1 American_mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 American_infantrys placed in Eastern United States 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Burma to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shensi 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Game History
Round: 1 Research Technology - Americans Americans spend 25 on tech rolls Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 2 American_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 29 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 29 Sea Zone to 26 Sea Zone 1 carrier and 1 tactical_bomber moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 American_aaGun and 1 American_infantry moved from Central America to Southeast Mexico 1 American_infantry moved from Central United States to Western United States 1 American_mech_infantry moved from Central United States to Eastern United States 1 bomber moved from Eastern United States to Western United States Place Units - Americans 2 American_infantrys placed in Eastern United States 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Burma to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shensi 1 artillery placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Research Technology - British UK_Pacific spend 17 on tech rolls British spend 8 on tech rolls British removing all Technology Tokens after unsuccessful research. Purchase Units - British British buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Germany to France 2 fighters moved from Scotland to France 1 mech_infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 aaGun and 1 infantry moved from Ontario to Quebec 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Malta to France 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 aaGun moved from Union of South Africa to Rhodesia 1 infantry moved from South West Africa to Rhodesia 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Malta 2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma 1 aaGun and 3 infantry moved from Malaya to Shan State 1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from West India to India 1 fighter moved from India to British Somaliland 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Place Units - British 2 destroyers placed in 106 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,6,2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5 British collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger British 3 Shipping Lanes Secure: British met a national objective for an additional 5 PUs; end with 30 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 3 Shipping Lanes Secure: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
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Okay, complete disaster with the dice! I give up already, or you need to let me re-play this turn. I already kept my attacks to a minimum, trying to have good odds in all of them, because it was dice (I prefer LL). But seeing the dice I got and also in the attacks I really needed the best result (because of counterattack or because it was necessary to prevent something from happening)
I know I also had a good result in another game, you kept on playing :) But seeing this is my first time playing this version I cant really afford bad dice. Well let me know. Either we start all over, with me Axis or Allies or I redo Italy turn.
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How about share the turn first? I’m open to restarting. I’m curious about what you did.
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I finished the turn in local, so start it in local aswell. As you can see my plan was to take Southern France, this was needed to destroy units going to Paris as defense and plus to prevent a counterattack by french navy on sz98 or even sz97. Its really hard to play Italy, altough you keep everything alive after the first turn, you cant do much, because of the surrounding uk fleet and air and the french navy blocking aswell (after politics) It takes some figuring out what to do.
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Ouch on that Southern France dice.
Except… half of the turn was illegal. From the setup (and rules):
Italy, while not at war may not move naval units out of the Mediterranean. The may declare war at any time, however unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.
https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1
So all the attacks except maybe Greece couldn’t have happened. I’ll let you redo the turn because of this.
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Well that is kinda messed up :) Need to rethink the whole game then. I have to say, these are some weird rules.
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Yep. Also the above only applies to the first turn Italy is at war.
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I am working on it, couple of days at the most, same goes for our europe game.
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No worries.