Hi Markus
Enjoy your game with crockett :)
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Syria from French
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Southern Italy to Egypt
EDIT: 1 italian_para moved from Southern Italy to Syria
1 armour and 3 infantry moved from Greece to 97 Sea Zone
1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 1 armour and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battles
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Yugoslavia to Romania
1 aaGun and 2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 Italian_LCV and 1 Rail moved from Southern Italy to Greece
Place Units - Italians
3 italian_paras placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Italians collect 17 PUs; end with 17 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British AA : -0.17
British regular : -0.33
I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)
@barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.
might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)
I can send ya what I got. Probably just need units and place that way your xml works
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - ANZAC
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
3 Fortifications placed in Java
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
2 infantry moved from Tunisia to Algeria
Combat - French
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - French
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!
Yea Elk sent me all of em but they didn’t quite work for me. Maybe you can figure it out :)
I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.
Elk asked if it was ok to use his dudes and he said yes.
He did Age of Tribes too :)
Lol those Egyptian facilities will turn into dust if you continue to bomb them like that 😁
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans buy 3 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
1 Waffen_Oberst and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone
3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Egypt
2 fighters moved from Alexandria to Egypt
Combat - Germans
Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Egypt causes 5 damage total.
Battle in 106 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser and 1 destroyer
Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
1 Wolfpack owned by the Germans lost in 106 Sea Zone
Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
2 GermanUBoats owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
1 GermanUBoat owned by the Germans lost in 106 Sea Zone
British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -5
Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
British defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
1 destroyer owned by the British lost in 91 Sea Zone
1 Wolfpack owned by the Germans lost in 91 Sea Zone
Germans win with 2 GermanUBoats remaining. Battle score for attacker is 3
Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
Casualties for British: 1 destroyer
Cleaning up after air battles
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Non Combat Move - Germans
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 tactical_bombers moved from Alexandria to Romania
1 bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
1 Panzer_General and 5 armour moved from Germany to Slovakia Hungary
2 Panzer_Grndrss moved from Germany to Slovakia Hungary
1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 waffen_infantrys moved from Germany to Slovakia Hungary
1 G_Rail and 1 German_LCV moved from Germany to Romania
1 G_Rail and 1 elite moved from Germany to Romania
1 german_para moved from Germany to Romania
1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 elite moved from Norway to Finland
1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to France
1 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 German_LCV, 1 elite, 1 german_para and 1 infantry placed in Germany
1 fighter placed in Western Germany
3 GermanUBoats placed in 110 Sea Zone
2 Panzer_Grndrss and 2 infantry placed in Germany
2 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : -1.33
British regular : -0.50
just realized I’ve been up all night again.
Think I’m gonna try and power through the day. Get back to a normal sleep pattern
lol
I have a good idea before I forget it again 😀 Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.
It’s mainly useful for keeping track how many LL units have been sent. Sometimes it’s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals.
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Combat - Russians
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
2 russian_paras moved from Rostov to Caucasus
2 russian_paras moved from Russia to Caucasus
1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus
2 mine_unarmeds moved from Bryansk to Rostov
3 mine_unarmeds moved from Bryansk to Belarus
2 mine_unarmeds moved from Bryansk to Belarus
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
7 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bryansk to Rostov
1 Soviet_Commisar moved from Russia to Kazakhstan
1 armour moved from Urals to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk
1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan
1 Russian_Rail moved from Russia to Archangel
1 Russian_Rail moved from Archangel to Novgorod
1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
1 elite moved from Bryansk to Rostov
1 elite moved from Russia to Bryansk
1 Soviet_Commisar moved from Russia to Bryansk
7 mine_unarmeds moved from Russia to Bryansk
Place Units - Russians
1 elite and 10 mine_unarmeds placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs
EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s
EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 68 PUs
Combat Hit Differential Summary :
The Rostov place has some problems… :)
@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
Lol it says I don’t have the rights to change the contents of the file
@Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).
I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.
I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…
In the future please ask questions like this in the TripleA support category.
Thank you.
Looks like you have installed TripleA into a directory blocked by your OS.
Your are on a correct way to increase XMS and XMX inside that file.
What OS are you running?
Better update to 2.7.prerelease, as RAM-management is flexible there, so no need to further deal with the vmoptions file.
yea the LMs ovelap a bit. The other units that place there seem ok. I guess I could bump it back 5-10 without messing anything else up