Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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Problem is the italy guys will only change on Italys turn
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Oh, huh. I wonder why. I will look into it. I am tired af now so I’ll rack off for the night 😴
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it’s becaused they
are attached to “Italians” and the trigger checks for Germany’s turn.Maybe you can find a work around :)
I’m gonna try and do a couple small fixes tonight and update.
Escorts can’t attack with a Sub present. They think they’re transports. So i made them combatTransports too.
Make russian Fctrys unable to move unless at war
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Lol it has been almost 24 hours. Today was a rest day, I didn’t really do anything. Tomorrow I will take a look at Italy. Also, the Captain suggested changing the map logo to “The Captain’s Global 1940 Expansion” instead of “World War II Expansion” 😀
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yea good to take a break now and again. Even if only a little one. Especially as many games as you play :) I have a hard time keeping stuff straight just with the two lol
Yea if you can fit a new logo in, go for it. Elk just put that in as a generic type thingy, so it would have something :)
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[dice 1d6 =<1]
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wtf cant get it to work lol
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{dice 1d6 <=1]
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getting kinda pissed now.
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[dice 1d6<=1]
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1d6<=1: 2; Hits: 0
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SBR [dice 1d6]
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1d6: 3
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3d6<=2: 2, 3, 2; Hits: 2
1d6<=2: 5; Hits: 0