Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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I guess will just roll in edit like before. That worked pretty good. Another good idea by you :)
I’ll finish test up and post in about half hour. Takes 15 minutes just todo the dam takeover lol
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Yeah rolling in edit works very well for the Type XXI U-boats too :)
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OK jumping into pbem mode :) Hope I can remember how we did it. I think I do :)
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@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
about 10 hours ago
Hehe that is the most amount of notifications I have ever gotten. Previous record was 20. Lol you were 13 of those 😂
heh heh sorry :)
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I’m gonna move a Engnr and a Guard into your AG replacing the two Inf. Hopefully it won’t still be functional after first rd. Could put the Arty there but it and Engnr defend same
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No scramble
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Sure, that looks good.
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both AGs intact. Wow your 3’s hit poorly
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keep Tank Army alive ?
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@barnee `
Yes, keep the tank army alive.
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