@Ragnell804 GG
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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OK I managed to recover the majority but sadly there were also a bunch of important files lost, so I am a bit pissed…
I am going to send you the EXP update I made via email. I am going to figure out GitHub some other time.
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3d6<=2: 3, 6, 3; Hits: 0
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3d6<=2: 5, 5, 1; Hits: 1
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 UndergroundMinr, 2 armour, 5 infantry and 2 italian_paras; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber and 2 fighters moved from Romania to Smolensk 1 armour moved from Eastern Poland to Smolensk 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Smolensk Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Smolensk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Sakha Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSakha: Japanese has 1 japanese_paraBoost placed in Sakha Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 infantry EDIT: Removing units owned by Changer from Belarus: 1 R_mine_Belarus_EPOL EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bulgaria 1 Escort_Convoy moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 3 infantry moved from Northern Italy to Southern Italy 1 armour moved from Southern France to Southern Italy 1 aaGun moved from Southern France to France 1 Rail moved from Southern Italy to Southern France 1 Italian_LCV and 1 Rail moved from Southern France to Bulgaria 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Smolensk to Romania 2 artilleries and 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Smolensk to Belarus Place Units - Italians 1 armour and 2 italian_paras placed in Southern Italy 1 armour and 5 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98: has removed 1 Escort_Convoy owned by Italians in 98 Sea Zone Trigger Italians RemoveItalyConvoySZ98: Italians has 1 Escort placed in 98 Sea Zone Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Russians regular : 0.67 British regular : -0.33
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I’ll go check out what you mailed directly
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I got to tweak a couple notifications and update Notes. You tested TakeOver and are comfortable with it, so just gonna roll with it. We can always adjust in the future if needed and use edit if as well.
I’m gonna work on it right now. Probably hour or 2. I’ll ping ya when it’s on git :)
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Awesome! Yeah I believe TakeOver works fully correctly now :) Almost though. To replace the facilities I used a variable list containing the territories that Italy is most likely to have facilities in. However, it doesn’t cover all. So if Italy builds an airbase in a random territory or a factory in Ukraine it won’t get converted. However I still think it covers 99% of the cases. If a rare case ever comes up we can always add it to the list:)
You can see the list for yourself it’s called “ItalianFacilityTerritories”
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yea I just looked at it. Nice job :) It’s below my failed attempts for Pacific Islands lol. I just said Fit and did em all separate lol
I’m gonna update to my local repo and you can check it over, then I’ll do it to git.
I tweaked the doc image. The pertinent stuff is at top and has the whole list of stuff, so if it still cuts off on your machine, it’s no big deal.
Just wanted to list all the bells and whistles the Captain did.
Be up in 10-15
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Up on beelee1 https://github.com/beelee1/global_40_expansion_uhd_boxes
Just check start and the Notes. Probably fine but I wanted to get beelee1 caught up as i don’t quite know how to dl branches and add them. So for now, we’ll just do this to check stuff when needed
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Just noticed it, great! Lol it made those ~ files again 😂
No worries, the new doc image works fine for me too. It fits exactly in the screen so that’s nice.
I will work on ANZAC turn now.
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Sakha Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSakha: Japanese has 1 japanese_paraBoost placed in Sakha Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 3 infantry moved from Algeria to Morocco Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Sakha Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atSakha: Japanese has 1 japanese_paraBoost placed in Sakha Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - French
Combat Hit Differential Summary :
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I’ll do the triplea update and then G
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3d6<=2: 1, 4, 3; Hits: 1