@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
@MuddSlinger It seems you have at some point declared war to all Neutral countries :) I noticed that somehow Afghanistan infantries were activated, and I then saw I can enter any Neutral country to take their territory and army.
I am sure you did not want that? I have edited out the Afghans - just be careful in the future.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries moved from Syria to Iraq
3 armour and 2 infantry moved from Algeria to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
3 armour and 3 infantry moved from 94 Sea Zone to Gibraltar
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 artillery moved from Southern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
4 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 5 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Italians take 99 Sea Zone from French
Combat - Italians
Battle in 94 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports in 94 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 3 artilleries
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 artilleries in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 3 artilleries in Iraq, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Iraq
Italians roll dice for 2 artilleries in Iraq, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 artilleries in Iraq, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Iraq
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Iraq, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Iraq
British win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 3 artilleries
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Gibraltar
Italians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 9 infantry
British defend with 1 artillery, 1 fighter, 1 harbour and 3 infantry; Americans defend with 1 armour, 2 fighters and 3 infantry
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Gibraltar, round 2 : 4/16 hits, 5.00 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Gibraltar, round 2 : 5/11 hits, 4.83 expected hits
5 infantry owned by the Italians lost in Gibraltar
1 infantry owned by the Americans and 3 infantry owned by the British lost in Gibraltar
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Gibraltar, round 3 : 7/11 hits, 4.17 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 3 : 2/7 hits, 3.50 expected hits
2 infantry owned by the Italians lost in Gibraltar
1 armour owned by the Americans, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the British and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 37
Casualties for Italians: 7 infantry
Casualties for Americans: 1 armour, 2 fighters and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 aaGun and 2 infantry moved from Southern France to France
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 carrier moved from 27 Sea Zone to 34 Sea Zone
2 fighters moved from 27 Sea Zone to 34 Sea Zone
1 cruiser moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 45 Sea Zone to Northern Australia
1 fighter moved from 43 Sea Zone to Northern Australia
1 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
1 fighter placed in 64 Sea Zone
ANZAC undo move 2.
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
Combat - French
Non Combat Move - French
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.50
@MuddSlinger Hm, I miscounted Italian transports.
you need to re-do? go ahead
@MuddSlinger No, come on, miscounting is a part of the game. We are losing them because we make mistakes, otherwise I guess chess would never have a winner :)
up to you. we can re-do and I can check my Italy turn then after you re-do
@MuddSlinger Of course not. Thanks for asking.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 55 PUs;
Germans buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 armour and 11 infantry moved from Southern France to France
3 artilleries moved from Western Germany to France
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
5 tactical_bombers moved from Southern France to France
2 fighters moved from Southern France to Western Germany
4 artilleries and 5 infantry moved from Germany to Western Germany
6 armour and 5 mech_infantrys moved from Poland to Western Germany
2 fighters moved from Southern France to France
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to France
1 fighter moved from 94 Sea Zone to France
1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Northern Belarus to Leningrad
2 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Novgorod to Leningrad
Place Units - Germans
3 infantry placed in France
4 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1
Germans collect 47 PUs (3 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Nenetsia to Archangel
1 fighter moved from Smolensk to Archangel
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Kursk
1 artillery moved from Ukraine to Kursk
1 artillery and 2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 artilleries and 8 infantry moved from Yenisey to Timguska
3 artilleries moved from Smolensk to Novgorod
1 infantry moved from Vologda to Novgorod
1 artillery moved from Nenetsia to Archangel
4 infantry moved from Smolensk to Novgorod
4 infantry moved from Smolensk to Novgorod
1 artillery moved from Smolensk to Novgorod
8 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Urals to Kazakhstan
2 fighters and 1 tactical_bomber moved from Yenisey to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 artillery moved from Bryansk to Kursk
1 infantry moved from Bryansk to Kursk
1 artillery moved from Bryansk to Kursk
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Nenetsia
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Davao to 55 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
2 infantry moved from Hopei to Szechwan
2 tactical_bombers moved from Eastern Sinkiang to Szechwan
2 tactical_bombers moved from Eastern Sinkiang to Szechwan
Combat - Japanese
Combat Hit Differential Summary :
scramble off queensland?
@MuddSlinger Yes.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers and 19 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Davao to 55 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
2 infantry moved from Hopei to Szechwan
2 tactical_bombers moved from Eastern Sinkiang to Szechwan
2 tactical_bombers moved from Eastern Sinkiang to Szechwan
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 55 Sea Zone
Battle in Szechwan
Japanese attack with 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 fighter and 2 transports
Japanese roll dice for 2 bombers in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter and 2 transports in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in 55 Sea Zone
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 55 Sea Zone
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighter and 2 transports
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
4 tactical_bombers moved from Szechwan to Kwangtung
3 artilleries and 9 infantry moved from Hunan to Kwangtung
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Northern Manchuria to Buryatia
4 artilleries moved from Western Sinkiang to Northern Sinkiang
2 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Shantung
3 fighters moved from Kyushu to Davao
3 fighters moved from Japan to Manilla
2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 36 Sea Zone
1 bomber moved from 55 Sea Zone to Java
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 tactical_bomber moved from Kwangtung to Japan
3 infantry moved from Korea to Southern Manchuria
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : 0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Denmark
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 cruisers moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone
3 infantry moved from Normandy Bordeaux to 113 Sea Zone
3 armour moved from Normandy Bordeaux to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 infantry moved from 115 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
3 artilleries moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
1 fighter moved from 34 Sea Zone to Marianas
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to Paulau
1 submarine moved from 40 Sea Zone to 58 Sea Zone
Combat Hit Differential Summary :
@MuddSlinger Check scramble decisions on both ends of the board.
Note one crucial scramble - you are not able to scramble to defend empty territory (Denmark), but you are able to try to defend the invasion from the seazone, with 3 fighters.
no scramble. I was so worried about knocking you out of europe and I made the stupid mistake of leaving Berlin open. I never do that. wow
@MuddSlinger Hm, whatever I say here will not sound good.
Scramble to defend invasion here? 3 fighters, again

where will those planes have to land?
@MuddSlinger My planes? To Norway.