@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Test summary from TripleA, engine version: 2.7.14900, time: 12:12:29
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 105 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Northern Italy
3 fighters moved from France to Northern Italy
1 bomber moved from France to Northern Italy
2 fighters moved from France to Holland Belgium
1 fighter moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Malaya
Battle in Northern Italy
Americans attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Malaya from Japanese, taking Northern Italy from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/10 hits, 4,83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 18 Sea Zone to 35 Sea Zone
7 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 carriers, 1 destroyer, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
9 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 54 Sea Zone to 35 Sea Zone
8 infantry moved from Normandy Bordeaux to France
3 transports moved from 91 Sea Zone to 101 Sea Zone
5 transports moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to 105 Sea Zone
2 fighters moved from Holland Belgium to France
1 bomber and 2 fighters moved from Northern Italy to France
1 fighter moved from Northern Italy to France
Place Units - Americans
6 infantry placed in Central United States
4 fighters placed in Eastern United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to France
2 infantry moved from Normandy Bordeaux to France
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -1,00
Italians regular : -0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4,6,2,5,1,1,4,2,2
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - French
French buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Place Units - French
1 armour and 2 artilleries placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to 110 Sea Zone
7 fighters moved from Germany to Holland Belgium
2 bombers and 3 tactical_bombers moved from Southern Italy to Holland Belgium
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/14 hits, 7.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Southern Italy
4 artilleries and 9 infantry moved from Germany to Western Germany
7 fighters and 3 tactical_bombers moved from Holland Belgium to Germany
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Volgograd
3 infantry moved from Russia to Tambov
1 mech_infantry moved from Yugoslavia to Germany
Place Units - Germans
3 artilleries placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
2 bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Turkmenistan: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,2,1,2,4,6,2,2,2
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Combat Move - Russians
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Combat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Egypt to France
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 bomber and 7 infantry moved from Yunnan to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
8 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
6 fighters moved from 18 Sea Zone to 36 Sea Zone
3 carriers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 1 marine, 8 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from India to Burma
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
6 artilleries and 15 infantry moved from Eastern Persia to West India
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 21 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Guam
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Guam from Japanese, taking Midway from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Midway to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
4 fighters moved from 21 Sea Zone to 33 Sea Zone
6 carriers, 19 destroyers and 15 submarines moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 105 Sea Zone to France
2 carriers, 1 cruiser and 2 destroyers moved from 105 Sea Zone to 110 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
4 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
3 fighters placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
7 fighters and 1 tactical_bomber moved from France to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/10 hits, 4,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Holland Belgium to France
2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
1 fighter moved from Egypt to France
3 bombers moved from Iraq to France
4 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Iraq to Egypt
Place Units - British
3 fighters placed in United Kingdom
3 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : 0,00
Germans regular : -0,67
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
French defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
French roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
1 bomber owned by the Italians retreated
French win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,3,6,5,4,4,5,4,1
Italians collect 8 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in Marshall Islands
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 39 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier, 2 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to Midway
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - French
French buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to France
Place Units - French
1 artillery, 1 fighter and 1 infantry placed in France
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
@BombsAway glad that you’re back, the guys in paris no so… ;-)
max defence (keep tactical before tanks).
please lose units of same defence value in order:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to France
1 armour, 26 artilleries, 1 fighter, 88 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 7 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Germany to France
2 bombers moved from Caucasus to France
2 bombers moved from Southern Italy to France
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Combat - Germans
Battle in France
Germans attack with 4 armour, 26 artilleries, 6 bombers, 8 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers
British defend with 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 19 infantry and 2 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 fighters and 1 tactical_bomber
Americans roll AA dice in France : 3/17 hits, 2.83 expected hits
3 fighters owned by the Germans lost in France
Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 88 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 2 : 43/142 hits, 39.83 expected hits
French roll dice for 7 aaGuns, 2 armour, 13 artilleries, 4 bombers, 19 fighters, 73 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 2 : 49/120 hits, 46.33 expected hits
49 infantry owned by the Germans lost in France
5 aaGuns owned by the British, 2 aaGuns owned by the Americans, 3 bombers owned by the British, 1 bomber owned by the Americans, 19 infantry owned by the French and 13 infantry owned by the British lost in France
Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 39 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 3 : 39/93 hits, 31.67 expected hits
French roll dice for 2 armour, 13 artilleries, 19 fighters, 41 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 3 : 37/84 hits, 35.00 expected hits
37 infantry owned by the Germans lost in France
35 infantry owned by the Americans and 4 infantry owned by the British lost in France
Germans roll dice for 4 armour, 26 artilleries, 6 bombers, 5 fighters, 2 infantry, 10 mech_infantrys and 3 tactical_bombers in France, round 4 : 18/56 hits, 23.17 expected hits
French roll dice for 2 armour, 13 artilleries, 19 fighters, 2 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in France, round 4 : 14/45 hits, 22.00 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in France
3 mech_infantrys owned by the British, 2 mech_infantrys owned by the French, 2 infantry owned by the Americans, 5 artilleries owned by the Americans, 4 artilleries owned by the British, 1 artillery owned by the French and 1 mech_infantry owned by the Americans lost in France
Germans roll dice for 4 armour, 24 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 5 : 21/42 hits, 18.50 expected hits
French roll dice for 2 armour, 3 artilleries, 19 fighters, 1 marine and 2 tactical_bombers in France, round 5 : 19/27 hits, 16.00 expected hits
19 artilleries owned by the Germans lost in France
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 1 armour owned by the French, 6 fighters owned by the Americans, 1 marine owned by the Americans, 3 fighters owned by the French, 2 fighters owned by the British and 3 artilleries owned by the French lost in France
Germans roll dice for 4 armour, 5 artilleries, 6 bombers, 5 fighters and 3 tactical_bombers in France, round 6 : 14/23 hits, 12.17 expected hits
French roll dice for 6 fighters in France, round 6 : 4/6 hits, 4.00 expected hits
4 artilleries owned by the Germans lost in France
6 fighters owned by the British lost in France
Germans destroys 14PUs while taking French capital
Germans win, taking France from French with 4 armour, 1 artillery, 6 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 181
Casualties for Germans: 25 artilleries, 3 fighters, 88 infantry and 10 mech_infantrys
Casualties for French: 1 armour, 4 artilleries, 3 fighters, 19 infantry and 2 mech_infantrys
Casualties for Americans: 2 aaGuns, 1 armour, 5 artilleries, 1 bomber, 6 fighters, 37 infantry, 1 marine and 1 mech_infantry
Casualties for British: 5 aaGuns, 4 artilleries, 3 bombers, 8 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from France to Western Germany
1 aaGun moved from Western Germany to France
3 tactical_bombers moved from France to Southern Italy
4 bombers moved from France to Southern Italy
3 fighters moved from France to Western Germany
2 fighters moved from France to Southern Italy
2 infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
2 artilleries and 1 infantry placed in Caucasus
Germans undo move 1.
3 artilleries placed in Caucasus
1 artillery and 2 infantry placed in Western Germany
10 infantry placed in Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,5,1,1,3,4,2,4,5
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
French regular : -0.33
Americans AA : 0.17
Germans regular : 9.67
@fasthard Got enough luck to get in and hold it, without losing any more planes.
@BombsAway Yeah, I hoped I could hold it for at least one more round or to make it as expensive as possibe… worked not that well.
So I’ll resign. Congrats!
I think dices were on my side (e.g. Rome, 97) so it’s well deserved!
I think I was to greedy getting Paris. Germany was to powerful, so I couldn’t hold Paris and Iraq.
Thanks for playing!
@fasthard I was considering resigning if I lost in France. IPC and TUV gap were widening. Really came down to Germany getting the luck in that last battle.
Good game. Rain check on another opposite sides?
@BombsAway I got are several games ongoing (that escalated quickly…). I’ll text you when some of them are finished, ok?
So you’ll play Allies+21?