@SuperbattleshipYamato I like the ideas/rules you mentioned. I will follow through on triple a.
[Global 1940] 2nd Revised Setup For France
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@Tamer-of-Beasts Maybe a Transport to in Indochina I’m not sure about that yet. I still think France should have a Tank in Algeria maybe not or one strong piece somewhere that does not get destroyed in round 1 that they can use.
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@FranceNeedsMorePower That does sound fun but you still have the problem of Italy being underwhelming in the first place. I hesitate to add anything to France that could impact Italy in any meaningful way. Doing so would require an Italian change in setup, and if I understand correctly, the goal here is a little more excitement and possibly balance, not redoing the whole game. Changing the Italian setup because you changed France’s (beyond slowing Germany down) is more of an alternate edition than a house rule.
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@Tamer-of-Beasts @SuperbattleshipYamato
Also, I think the French Cruiser in 110 should be a Battleship. Thoughts? Ideas? Changes?
Can everyone agree with me the French transport and battleship sculps look weird. I wish they had unique sculps.
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@Tamer-of-Beasts I agree I would say I think more units need to be added to Libya maybe 1 Infantry. Wow! This got off topic. 😂 I like it. I should come up with changes for each country. That probably to much… so no French units added to afraica.
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@Tamer-of-Beasts Should there be a Free French income maybe a complex in Indochina and west afraica so it takes a while for the units to attack italy?
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@FranceNeedsMorePower My honest answer is that I think you are taking off more than you can chew at once. I suggest playtesting this in phases. Start with making minor adjustments to France (like the ones I suggested or similar). If that makes you happy-great! If not, then slowly add changes.
It seems right now that you are a little too eager to change everything, and I fear you will wind up disappointing yourself and never settling on anything.
Just my two-cents, but those are my honest thoughts. Start simple and give France a low-impact option or two.
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@FranceNeedsMorePower Making the cruiser in 110 a BB wildly upsets the naval battle G1. While I respect the goal of powering up France, I stick with my previous comment about starting small. This move would take off at least 1 or 2 planes from Germany and likely preserve the Royal Navy elsewhere, causing later game shifts.
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@Tamer-of-Beasts Your right. So to sum it up these are the changes for France.
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French Fighter removed from London
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1 UK Infantry has been added to France
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1 Transport added to sea zone 105. (Maybe a Destroyer optional.)
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2 Infantry added to Indochina along with a Destroyer in the sea zone next to it. Naval Base and And Airfield added as well.
And that’s all the changes right?
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@FranceNeedsMorePower Pretty good. I’d leave the fighter in London though so it doesn’t mess up the naval battles the other way. Having the 3 fighter scramble is a valuable option. 2 simply wouldn’t cut it.
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Looks good!
I do agree with Tamer of Beasts that we should keep the French fighter there, or at least change it to a British one.
I think not adding anything to North Africa is fine. French forces weren’t that strong.
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@SuperbattleshipYamato We should keep it French because the Fighter can fly to a lot of places and that could represent the scattered Free French air forces.
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Sure.
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@SuperbattleshipYamato @Tamer-of-Beasts Go check my idea for battle of britain game.
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@FranceNeedsMorePower Absolutely,do NOT add a AB+NB to FIC in the set -up.It would be a very generous gift to Japan.
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@ampdrive Hmm. I see then just a naval base would be good. Although one of the main reasons Japan wanted Indochina was because of its airfields and shipyards. So maybe a airbase and a naval base with a infantry and artillery to defend. Indochina was known for its forts that is what the artillery represents.
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That’s a better idea, especially since Japan is usually somewhat stretched to the limits on their declaration of war on the US.