Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsTamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance
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Combat Hit Differential Summary :
Italians regular : 2.33 AustroHungarians regular : -2.00
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@VictoryFirst I went ahead and just bought a Russian artillery with the 4 IPCs remaining. Go ahead and move the BB if you want. I’ll see if I can salvage Ah from this Italian wreckage… kudos to you for making me look really bad on that front.
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1d6: 3
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Thanks, that’s what I would have done. I don’t think moving the Russian BB will have any value though.
Hehe well the Russians fell lightning fast so I guess that evens things out a bit :)
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Combat Hit Differential Summary :
Germans regular : -1.00 Ottomans regular : 0.50 British regular : 0.33
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@VictoryFirst G 7.tsvg
Looks… a little better. -
Rolling for two Ottoman artillery strikes at 3.
[dice 2d6]
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2d6: 3, 6
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Combat Hit Differential Summary :
Ottomans regular : -1.50 British regular : 0.17
@Tamer-of-Beasts Are you still getting the pop-up for declaring war on America as the CP?
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Sorry, forgot to make a mental note of that if it popped up. Will check on AH turn.
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I checked myself and AH didn’t get that pop-up, great. I wasn’t sure if I implemented that. Possibly I could make those pop-ups optional via a game setting, in case you think you won’t declare war on the Americans anyway…
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Just a heads up: when I moved German forces into Mesopotamia and elected not to attack, it still forced the air battle. I just edited my fighter back in.
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Thanks for the heads up. That should indeed not be happening. Unfortunately for some reason, it is not possible to ignore air battles, so I asked it in the Feature Requests on the TripleA forum. I hope it gets implemented!
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Gotcha. Your map is incredible, by the way. I love using it.
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Damn I messed up a rule. I thought you had to roll for artillery strikes when doing an amphibious assault OR reinforcement, but the rules say you only have to do that when unloading units into hostile territories (amphibious assault). I believe I have rolled for your artillery strikes while amphibiously reinforcing Mesopotamia and didn’t reinforce Mesopotamia this turn because I was scared of your 5 German artillery 😂
No biggy, we can just keep things as they are and move on while following this rule this time. Thank you for the compliments, I appreciate it a lot 😀