That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Elk found his Manstein ones. Let me know which one you like the best and I’ll put it as the default in “Faces” for the next update :)
I would go for nr.3 ✌️
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
1 Fortification placed in Java
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans buy 1 G_air_transport, 4 GermanUBoats, 1 Panzer_General, 2 Waffen_Obersts, 1 destroyer, 1 elite, 1 fighter, 3 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
1 bomber moved from Tobruk to Egypt
1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 106 Sea Zone to 118 Sea Zone
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Egypt to Romania
3 fighters and 3 tactical_bombers moved from Tobruk to Alexandria
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from Tobruk to Gibraltar
2 G_air_transports and 2 armour moved from Western Germany to Alexandria
3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 GermanUBoats, 2 Wolfpacks, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Normandy Bordeaux to Southern France
1 german_para moved from Germany to Romania
1 G_Rail and 1 German_LCV moved from Germany to Romania
1 G_Rail and 1 elite moved from Germany to Romania
1 Panzer_Grndrs moved from Germany to Romania
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Slovakia Hungary to Western Germany
2 armour moved from Slovakia Hungary to Germany
2 Waffen_Artys, 2 Waffen_Obersts and 4 waffen_infantrys moved from Germany to Slovakia Hungary
3 Panzer_Grndrss moved from Germany to Slovakia Hungary
1 artillery moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Romania
Place Units - Germans
3 GermanUBoats placed in 93 Sea Zone
1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
1 G_air_transport, 1 fighter and 1 infantry placed in Western Germany
1 Panzer_General, 1 elite and 1 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 42 PUs; end with 42 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 Japanese_LCV, 4 armour, 1 carrier, 1 elite, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
1 infantry moved from Chahar to Suiyuyan
EDIT: 1 J_Rail moved from Kiangsu to Korea
EDIT: 1 J_Rail and 1 elite moved from Korea to Yunnan
EDIT: 1 J_Rail moved from Kiangsu to Korea
EDIT: 1 J_Rail and 1 infantry moved from Korea to Yunnan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 Japanese_LCV moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 Japanese_LCV, 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 Japanese_LCV, 2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
1 air_transport and 1 elite moved from Japan to Caroline Islands
1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Shantung
1 carrier placed in 6 Sea Zone
1 Japanese_LCV, 1 armour, 1 elite and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Wow russkis went Huge on Landmines. Even bigger than me lol. They musta got a discount lol
They are hit and miss. Best thing is, if they do miss, they don’t care lol They still just as deadly :)
you know, it’s only 10 bucks a turn hmm …
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Combat - Americans
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 usa_fighter moved from Eastern United States to 89 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 89 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 Heavy_BB and 1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Kansu
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 51 PUs; 3 AirLendLease; 3 NavyLendLease;
British buy 2 Seafires, 1 UK_LCV, 3 artilleries, 1 carrier, 2 commandos, 1 elite, 1 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
Units in India being upgraded or consumed: 2 infantry
2 commandos placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Combat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 6
Casualties for Italians: 1 transport
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
2 uk_fighters moved from 98 Sea Zone to Egypt
1 bomber and 1 uk_armour moved from Trans-Jordan to Egypt
1 artillery and 1 commando moved from Kenya to Anglo Egyptian Sudan
1 uk_tactical_bomber moved from Tanganyika Territory to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
2 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Burma to India
1 battleship and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
Place Units - British
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 UK_LCV, 1 elite and 1 uk_para placed in United Kingdom
2 Seafires and 1 carrier placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 uk_fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 uk_fighter
EDIT: Turning off Edit Mode
2 artilleries placed in India
1 artillery placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,5,1,2
British collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Italians regular : 0,00
Japanese regular : -1,00
British regular : 0,00
@barnee said in EXP barnee vs Panzer Game 6:
At this rate you’re gonna end up with 100 LMs by Late 44
ha ha ha
:)
You are invited to come by and visit the collection. :-)
Meanwhile I will keep collect and dig.
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 air_transport, 2 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Bessarabia from Russians
EDIT: Italians takes Rostov from Russians
EDIT: Changing ownership of Bessarabia from Italians to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
EDIT: 1 italian_para moved from Greece to Rostov
Combat - Italians
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Italians takes Iraq from Neutral_Axis
EDIT: Removing units owned by Italians from Iraq: 1 infantry
EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
EDIT: Adding units owned by Neutral_Axis to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 air_transport and 1 infantry moved from Southern Italy to Alexandria
EDIT: 1 italian_para moved from Southern Italy to Tobruk
2 armour, 1 artillery and 2 infantry moved from Greece to Bulgaria
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
1 air_transport, 1 armour and 1 infantry placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Game History
Round: 3
Purchase Units - ANZAC
Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
ANZAC buy 1 air_transport, 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - ANZAC
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 air_transport and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
Combat Move - French
Combat - French
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - French
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
Hallo
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes. Use Edit to Place and Remove Naval Mines as Needed.
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Germans buy 1 Escort, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 SubPen, 1 elite, 1 fighter, 1 german_para and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 bomber moved from Romania to Volgograd
Combat - Germans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: russian_minor
Bombing raid in Volgograd causes 3 damage total.
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
Non Combat Move - Germans
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 bomber moved from Volgograd to Romania
10 infantry moved from Romania to Eastern Poland
5 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 G_air_transport and 1 armour moved from Western Germany to Alexandria
2 G_air_transports moved from Alexandria to Western Germany
1 Panzer_General moved from Germany to Western Germany
1 armour moved from Southern France to Western Germany
2 Waffen_Artys, 2 Waffen_Obersts and 4 waffen_infantrys moved from Slovakia Hungary to Eastern Poland
3 Panzer_Grndrss moved from Slovakia Hungary to Eastern Poland
1 G_Rail and 1 elite moved from Germany to Denmark
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone
1 GermanUBoat moved from 118 Sea Zone to 119 Sea Zone
1 GermanUBoat and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 G_Rail and 1 waffen_infantry moved from Germany to Southern France
1 infantry moved from Finland to Karelia
1 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Romania to Eastern Poland
Place Units - Germans
1 SubPen placed in Southern France
3 GermanUBoats placed in 93 Sea Zone
1 Escort placed in 112 Sea Zone
1 fighter placed in Western Germany
1 German_LCV, 1 Panzer_General, 1 elite, 1 german_para and 1 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 Panzer_Grndrs placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
Reminder, since there new, the U-boats in 93 aren’t “in” the pen. They have to move in and then will be edited.
Also, did you add your 10 bucks worth to the soviets ?
Forgot to activate AG Center
Just in case the soviets get uppity lol
@barnee said in EXP barnee vs Panzer Game 6:
Reminder, since there new, the U-boats in 93 aren’t “in” the pen. They have to move in and then will be edited.
Also, did you add your 10 bucks worth to the soviets ?
Howdy.
I have not added the 10 IPC yet, but will do so on my turn.
I assume this is a donation from the Axis for the Russian landmine collection? :-)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. ....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 47
EDIT: Turning off Edit Mode
Russians buy 1 Soviet_Commisar, 3 guard_infantrys, 1 mech_infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 14 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
2 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq
1 artillery and 5 infantry moved from Ukraine to Rostov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 italian_para and 1 italian_paraBoost
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 3/6 hits, 1,33 expected hits
Italians roll dice for 1 italian_para and 1 italian_paraBoost in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 italian_para owned by the Italians lost in Rostov
1 italian_paraBoost owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 mech_infantry and 2 russian_paras
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 2 russian_paras in Iraq, round 2 : 1/4 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 2 russian_paras remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
8 mine_unarmeds moved from Bryansk to Western Ukraine
1 mine_unarmed moved from Bryansk to Western Ukraine
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from 1st Corps to Ukraine
EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 russian_para moved from Russia to Caucasus
EDIT: 1 aaGun moved from Ukraine to 1st Corps
EDIT: Russians undo move 6.
EDIT: 1 1stCorps moved from Ukraine to 1st Corps
1 Soviet_Commisar moved from Russia to Belarus
1 mine_unarmed moved from Bryansk to Belarus
2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
1 R_Europe_Rail moved from Russia to Ukraine
1 R_Europe_Rail and 1 russian_minor moved from Ukraine to Bryansk
1 aaGun, 1 artillery, 1 elite and 3 infantry moved from Ukraine to Bryansk
EDIT: 1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Belarus
1 fighter moved from Baltic States to Belarus
1 fighter moved from Karelia to Belarus
1 Soviet_Commisar, 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 Russian_Rail and 1 russian_minor moved from Novgorod to Belarus
1 Russian_Rail and 1 elite moved from Russia to Belarus
1 elite moved from Russia to Smolensk
1 Russian_Rail moved from Russia to Urals
1 Russian_Rail and 1 armour moved from Urals to Belarus
EDIT: 1 Soviet_Commisar, 1 armour and 2 mech_infantrys moved from Belarus to 1st Corps
EDIT: 1 1stCorps moved from 1st Corps to Belarus
EDIT: 1 Soviet_Commisar_3, 1 armour and 2 infantry moved from Belarus to 2nd Corps
EDIT: 1 2ndCorps moved from 2nd Corps to Belarus
EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Belarus to 3rd Corps
EDIT: 1 3rdCorps moved from 3rd Corps to Belarus
EDIT: 1 1stCorps, 1 2ndCorps and 1 3rdCorps moved from Belarus to 1st Army Group
EDIT: 1 1stSovietAG moved from 1st Army Group to Belarus
EDIT: 6 infantry moved from Belarus to 1st Army Group
EDIT: 1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 Soviet_Commisar, 3 guard_infantrys, 10 mine_unarmeds and 1 russian_para placed in Russia
1 mech_infantry placed in Belarus
Turn Complete - Russians
Russians collect 37 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : 0,67
Russians regular : 2,50
Neutral_Axis regular : -0,33
Guten Tag
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 Escort, 5 Fortifications, 5 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 Japan_destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Kwangsi to Borneo
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from Kwangsi to 36 Sea Zone
1 armour, 3 artilleries and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 3 artilleries moved from 35 Sea Zone to Philippines
1 elite moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 elite and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 artillery and 1 elite moved from Yunnan to Shan State
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Japanese
Battle in Malaya
Battle in 44 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport
Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Malaya from British, taking 44 Sea Zone from Neutral with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 1/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour and 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Sumatra, round 5 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Philippines
Changer loiter and taunt; Japanese attack with 1 armour, 3 artilleries, 1 elite and 3 infantry
Changer defend; Americans defend with 1 aaGun and 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 elite and 3 infantry in Philippines, round 2 : 1/9 hits, 3.00 expected hits
Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Philippines
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 3 artilleries, 1 elite and 1 infantry in Philippines, round 3 : 1/7 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 3 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun and 4 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 Japanese_LCV, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 Japanese_LCV, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Japanese_LCV owned by the Japanese lost in Borneo
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 Japanese_LCV
Casualties for British: 1 infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Japanese
Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Szechwan
1 bomber moved from Borneo to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 bomber moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 Japan_destroyer, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
8 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 artillery moved from Suiyuyan to Hopei
1 aaGun and 2 infantry moved from Hunan to Yunnan
EDIT: 1 J_Rail moved from Kiangsu to Korea
EDIT: 1 J_Rail and 1 infantry moved from Korea to Suiyuyan
EDIT: 1 J_Rail moved from Kiangsu to Manchuria
EDIT: 1 J_Rail and 1 aaGun moved from Manchuria to Szechwan
3 infantry moved from Jehol to Chahar
3 armour moved from Shantung to Kweichow
EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Korea
1 air_transport moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from Kwangtung to Szechwan
Place Units - Japanese
4 Fortifications placed in Caroline Islands
1 Fortification placed in Iwo Jima
1 Escort placed in 6 Sea Zone
3 armour placed in Shantung
2 armour and 1 infantry placed in Kiangsu
1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.33
Japanese regular : -6.00
ANZAC regular : -0.83
British regular : 0.67
yea, so just noticed, you have 4 Commisars. Triplea has to change them so the active ones can give support, so maxbuild doesn’t prevent this.
Anyway, you will need to adjust your russian turn :)
Darn it! I forgot to attack SZ106 with 1 DD + 2 fighters vs. 1 U-Boat
US
[dice 1d6<=2}
[dice 2d6<=3}
Ger
[dice 1d6<=1]