@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
EXP barnee vs Panzer Game 6
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Hiho,
the US is being the bad ones this round! Viva la Venezuela! :-)
France is back in the game to bring the economy victory for the Allies. (I hope I am not missing anything) :-S
Game History
Round: 17 Purchase Units - Americans Americans buy 2 Repair_BBs, 1 Repair_Carrier, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 2 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 110 Sea Zone 2 artilleries and 2 usa_armours moved from Eastern United States to 101 Sea Zone 1 elite and 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 2 artilleries, 1 elite, 1 transport and 3 usa_armours moved from 101 Sea Zone to 89 Sea Zone 2 artilleries, 1 elite and 3 usa_armours moved from 89 Sea Zone to Venezuela 3 artilleries, 1 elite and 3 marines moved from Normandy Bordeaux to France 3 ArmoredInfantrys moved from Normandy Bordeaux to Southern France 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Southern France 3 ArmoredInfantrys moved from Normandy Bordeaux to Holland Belgium 1 ArmoredInfantry moved from Normandy Bordeaux to Holland Belgium 1 USA_Hvy_Bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern France 2 USA_TankGenerals moved from Normandy Bordeaux to France 2 usa_fighters and 2 usa_tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 3 artilleries, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 Heavy_BB, 1 Heavy_Transport, 3 artilleries, 3 carriers, 1 destroyer, 2 marines, 1 mech_infantry, 3 transports and 1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 USA_Hvy_Bombers moved from Caroline Islands to Iwo Jima 3 artilleries, 2 marines and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima EDIT: 2 UK_LCVs, 1 infantry and 4 mech_infantrys moved from United Kingdom to Norway EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway EDIT: Americans undo move 19. EDIT: Americans undo move 18. Combat - Americans Battle in Venezuela Americans attack with 2 artilleries, 1 elite and 3 usa_armours Neutral_True defend with 1 fighter and 2 infantry Americans roll dice for 2 artilleries, 1 elite and 3 usa_armours in Venezuela, round 2 : 4/7 hits, 2,83 expected hits Neutral_True roll dice for 1 fighter and 2 infantry in Venezuela, round 2 : 2/3 hits, 1,33 expected hits 2 artilleries owned by the Americans lost in Venezuela 2 infantry owned by the Neutral_True and 1 fighter owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 elite and 3 usa_armours remaining. Battle score for attacker is 7 Casualties for Americans: 2 artilleries Casualties for Neutral_True: 1 fighter and 2 infantry Battle in Holland Belgium Americans attack with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 4 ArmoredInfantrys and 1 USA_Hvy_Bomber in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Iwo Jima Changer loiter and taunt; Americans attack with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry Changer defend; Japanese defend with 1 Fortification, 1 aaGun and 2 infantry Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1,67 expected hits Americans roll dice for 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry in Iwo Jima, round 2 : 5/10 hits, 5,00 expected hits Japanese roll dice for 1 Fortification, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 Fortification owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Fortification, 1 aaGun and 2 infantry Battle in France Americans attack with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines Germans defend with 1 airfield, 1 artillery and 1 factory_minor Americans roll dice for 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines in France, round 2 : 3/10 hits, 3,83 expected hits Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Syria from British with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Southern France Americans attack with 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber Germans defend with 1 SubPen, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber in Southern France, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 ArmoredInfantry owned by the Americans lost in Southern France 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 ArmoredInfantry Casualties for Germans: 1 mech_infantry Battle in 21 Sea Zone Americans attack with 2 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 2 usa_fighters and 2 usa_tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in France 2 USA_Hvy_Bombers moved from Iwo Jima to Hawaiian Islands 2 usa_fighters and 2 usa_tactical_bombers moved from 21 Sea Zone to 17 Sea Zone 1 NavyFighter moved from 33 Sea Zone to 17 Sea Zone 1 usa_tactical_bomber moved from Egypt to 92 Sea Zone 2 ArmoredInfantrys and 2 usa_armours moved from Gibraltar to 91 Sea Zone 2 ArmoredInfantrys, 1 Heavy_Transport and 2 usa_armours moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys and 2 usa_armours moved from 110 Sea Zone to Normandy Bordeaux 2 Europe_Rails and 2 marines moved from Normandy Bordeaux to France 1 USA_Hvy_Bomber moved from Southern France to France 1 bomber moved from Southern France to France 1 USA_Hvy_Bomber moved from Holland Belgium to France 2 artilleries moved from Central United States to Eastern United States EDIT: 1 ArmoredInfantry, 6 air_transports, 4 artilleries and 1 mech_infantry moved from Gibraltar to Normandy Bordeaux 1 Heavy_Transport and 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 air_transports and 6 mech_infantrys moved from Eastern United States to Gibraltar 3 Escorts and 3 submarines moved from 10 Sea Zone to 25 Sea Zone 2 USA_Hvy_Bombers and 1 bomber moved from France to United Kingdom 3 usa_fighters moved from Gibraltar to United Kingdom 4 usa_tactical_bombers moved from Western United States to Midway Place Units - Americans 1 harbour placed in Caroline Islands 4 TotalWarTacBmbrs placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 6 TotalWarMechInfs and 1 elite placed in Eastern United States Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 79 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 80 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 6 TotalWar_Tanks, 3 UK_LCVs, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 infantry and 3 mech_infantrys moved from United Kingdom to Norway EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway EDIT: 3 UK_LCVs and 3 mech_infantrys moved from United Kingdom to Denmark EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from Normandy Bordeaux to Denmark EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark 3 mech_infantrys and 1 uk_armour moved from Normandy Bordeaux to Northern Italy 7 uk_fighters moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Norway EDIT: 3 UK_LCVs moved from United Kingdom to Denmark 1 artillery, 1 commando and 3 infantry moved from Burma to Yunnan 2 artilleries and 2 infantry moved from Burma to Shan State 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan 1 uk_tactical_bomber moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Shan State Combat - British Battle in Northern Italy British attack with 3 mech_infantrys, 1 uk_armour and 7 uk_fighters Germans defend with 1 factory_minor and 3 infantry British roll dice for 3 mech_infantrys, 1 uk_armour and 7 uk_fighters in Northern Italy, round 2 : 5/11 hits, 4,50 expected hits Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Northern Italy 3 infantry owned by the Germans lost in Northern Italy British win, taking Northern Italy from Germans with 2 mech_infantrys, 1 uk_armour and 7 uk_fighters remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Germans: 3 infantry Battle in Norway British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys Germans defend with 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 2 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys in Norway, round 2 : 0/5 hits, 1,67 expected hits 1 mech_infantry owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 1 mech_infantry in Norway, round 3 : 2/4 hits, 1,33 expected hits 2 UK_LCVs owned by the British lost in Norway 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 4 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs and 1 elite in Norway, round 4 : 0/2 hits, 0,67 expected hits 1 elite owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 5 : 1/8 hits, 2,67 expected hits Germans roll dice for 2 German_LCVs in Norway, round 5 : 0/0 hits, 0,00 expected hits 1 German_LCV owned by the Germans lost in Norway British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 6 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 German_LCV in Norway, round 6 : 0/0 hits, 0,00 expected hits 1 German_LCV owned by the Germans lost in Norway British win, taking Norway from Germans with 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys Casualties for British: 2 UK_LCVs Battle in Denmark British attack with 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/7 hits, 3,00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 elite, 3 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits, 2,50 expected hits 2 UK_LCVs owned by the British lost in Denmark 3 infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 5 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 4 : 3/7 hits, 2,50 expected hits Germans roll dice for 4 Atlantic_Walls, 1 elite and 1 mech_infantry in Denmark, round 4 : 1/3 hits, 1,00 expected hits 1 UK_LCV owned by the British lost in Denmark 1 elite owned by the Germans, 1 Atlantic_Wall owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark British roll dice for 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 5 : 4/7 hits, 2,50 expected hits Germans roll dice for 3 Atlantic_Walls in Denmark, round 5 : 0/0 hits, 0,00 expected hits 3 Atlantic_Walls owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry Casualties for British: 3 UK_LCVs Battle in Yunnan British attack with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers Japanese defend with 3 infantry British roll dice for 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Shan State British attack with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 2 uk_tactical_bombers moved from Yunnan to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Burma 2 mech_infantrys moved from India to Burma 4 infantry moved from India to Burma 2 mech_infantrys moved from Burma to Shan State 2 mech_infantrys moved from Burma to Shan State 1 UK_Hvy_Bomber moved from Denmark to United Kingdom 1 UK_Hvy_Bomber moved from Norway to United Kingdom 1 UKTankGeneral3, 4 aaGuns, 1 elite, 1 infantry and 5 uk_armours moved from Normandy Bordeaux to France 7 uk_fighters moved from Northern Italy to France 1 Seafire, 1 battleship, 2 carriers, 1 cruiser, 2 transports and 1 usa_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone Place Units - British 6 TotalWar_Tanks, 3 UK_LCVs and 1 infantry placed in United Kingdom 3 infantry and 2 mech_infantrys placed in India Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6 British collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : -0,83 Americans regular : 0,67 Japanese regular : -3,50 Germans regular : -5,50 Neutral_True regular : 0,67 British regular : -5,83Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 10 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi Combat - ANZAC Battle in Kwangtung Battle in Kwangsi Non Combat Move - ANZAC 2 Escort_Convoys, 1 NavyFighter, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ17: has removed 1 Escort_Convoy owned by ANZAC in 17 Sea Zone Trigger ANZAC RemoveANZACConvoySZ17: ANZAC has 1 Escort placed in 17 Sea Zone ANZAC collect 18 PUs; end with 28 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Purchase Units - French French buy nothing; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 fighter moved from Normandy Bordeaux to France Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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Congratulations !
A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol
I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)
Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)
Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.
It’s on git, I’m just trying to figure out how to get it lol
Once again Nice Win :)
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oh yea, so triplea doesn’t count the islands so
JPN
+3 PHI
+1 GuamUSA
+3 Caroline
+2 Iwo
+1 CelebesANZAC
+2
DNGYou actually win with 194 :)
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actually I can get the place just being stupid lol. I need to recover the xml from 2.1694 or sooner.
I will track it down though :)
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@barnee said in EXP barnee vs Panzer Game 6:
Congratulations !
A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol
I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)
Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)
Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.
It’s on git, I’m just trying to figure out how to get it lol
Once again Nice Win :)
Thanks! This was a hard bit of work! …as always. Very nice game again.
The Russians digged 68 landmines at the Eastern front!
The US ends up with a complete new 2nd. fleet, since the 1st one was sunk completly within 1-2 rounds. :-)
And Germany and Japan is realy hard to take down, once they have developted well!
The Captain should implement the A-bomb for this :-)I will hit the sheets.
Let me know once you are ready for a new game :-)Good N8
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If you have version 2.1694 or sooner, please save. I need the xml from it. i am unable to recover from git. It shows up all different.
I need to find where the placements went haywire.
If you haven’t updated since we started our game you should have it or a newer one.
Gonna try and rebuild it manually but every change causes a future negative reaction so far.
Anyway, I just need the xml and the place.txt. Should be able to put them in a zip. Can sed to email if needed
Thanks
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@Panzerstahl-Helm said in EXP barnee vs Panzer Game 6:
The Russians digged 68 landmines at the Eastern front!
heh heh those Bella rooshians gonna be stepping on them for decades lol
I figured out how to recover from git. So no need to send anything. Net went down last night, just came back on, so hopefully i can remember how I did it lol
Got the LMswiped, just need to change to SSR now
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Took longer as usual lol but update is done :) Unfortunately, it will mess up the placement with your game with Victory.
Reason is, that I had to change the xml order in the unitList, as the Minor Factories were placing 1st instead of third once they gained movement abilities.
So … place will be kinda dicked up until we all are on the same version.
Anyway, I prefer to play our future games at triplea
https://forums.triplea-game.org/category/45/play-by-forumlet me know when you ready to roll and I’ll set us up. Will do the report next :)
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B barnee referenced this topic on
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I started our next game at
… in case I have tagged the wrong person there. :-)
Br
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9 landmines
[dice 9d6<=2] -
9d6<=2: 3, 1, 2, 2, 6, 5, 1, 2, 1; Hits: 6
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3d6<=2: 6, 6, 1; Hits: 1
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[dice 5d6 <=2]
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@Panzerstahl-Helm
fckd it up lol[dice 5d6<=2]
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5d6<=2: 3, 6, 3, 3, 5; Hits: 0
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[dice 4d6=<2]
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4 LMs in POL
[dice 4d6<=2]





