@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
@mikawagunichi skipped the scramble to defend the BB, 93% odds
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Northern Australia
1 aaGun and 1 infantry moved from Queensland to Northern Australia
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Australia
1 destroyer moved from 40 Sea Zone to 43 Sea Zone
2 fighters moved from Iraq to Eastern India
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@mikawagunichi funny, the dice are +5 for germany this round but it’s all overkill. -2 in the one battle that mattered (Northern Caucasus) lol. I should have gone softly into Rostov instead of full send, the chances of completely whiffing losing in Northern Cauc felt so low they lured me to my doom
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 infantry moved from Ukraine to Rostov
2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Kursk to Rostov
1 armour and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus
2 artilleries and 6 infantry moved from Novgorod to Smolensk
6 artilleries moved from Yaroslavl to Smolensk
35 infantry moved from Yaroslavl to Smolensk
2 fighters, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
1 fighter and 2 tactical_bombers moved from United Kingdom to 107 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 107 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 107 Sea Zone
2 destroyers owned by the Americans lost in 107 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in Northern Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northern Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northern Caucasus, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Caucasus
Germans roll dice for 1 armour in Northern Caucasus, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Northern Caucasus
1 infantry owned by the Russians lost in Northern Caucasus
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys in Rostov, round 2 : 7/19 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 artilleries and 41 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 41 infantry in Smolensk, round 2 : 14/49 hits, 10.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 artilleries and 41 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 transports moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Germany to 117 Sea Zone
6 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
6 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Malta to Southern Caucasus
3 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern Belarus to Smolensk
3 artilleries and 3 infantry moved from Leningrad to Northern Belarus
1 aaGun moved from Yaroslavl to Smolensk
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 95 Sea Zone to Malta
Place Units - Germans
1 airfield, 1 fighter and 2 infantry placed in Ukraine
1 transport placed in 102 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
6 infantry placed in Germany
1 armour and 1 mech_infantry placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.33
Germans regular : 5.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
16 artilleries and 10 infantry moved from Stalingrad to Rostov
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 infantry moved from Bryansk to Kursk
Russians take Kursk from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
2 armour moved from Urals to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 16 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Germans roll AA dice in Rostov : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Russians roll dice for 16 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Rostov, round 2 : 10/30 hits, 10.67 expected hits
Germans roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys in Rostov, round 2 : 12/19 hits, 7.00 expected hits
11 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Rostov
Russians roll dice for 15 artilleries, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 8/18 hits, 6.67 expected hits
Germans roll dice for 2 armour, 6 artilleries and 2 mech_infantrys in Rostov, round 3 : 5/10 hits, 4.00 expected hits
5 artilleries owned by the Russians lost in Rostov
6 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 10 artilleries, 2 fighters and 1 tactical_bomber in Rostov, round 4 : 9/13 hits, 5.00 expected hits
Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians lost in Rostov
2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 9 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 7 artilleries, 11 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Samara
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : 6.00
Russians regular : 4.67
@Stucifer I support your decision. Assumed no scramble due to odds and your preparation of me building an AB in NW Persia to attack with the UK planes.
@mikawagunichi Correct on the scramble. Now if you’ll excuse me, there’s a field marshal and an admiral that need to be executed. They are clearly sabotaging the Fatherland
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 bomber moved from Java to Sumatra
1 bomber moved from Davao to Sumatra
1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
1 artillery, 2 infantry and 1 marine moved from Celebes to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Malaya
1 infantry moved from 132 Sea Zone to Shan State
1 infantry moved from 132 Sea Zone to Malaya
1 fighter moved from Davao to Shan State
1 battleship and 1 marine moved from 45 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangsi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Kansu to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Inner Mongolia to Kansu
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Inner Mongolia to Tsinghai
Combat - Japanese
Battle in Malaya
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Sumatra
1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 artillery owned by the British lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Sumatra to Java
1 carrier and 1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from Wake Island to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from Davao to 132 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 artilleries and 3 infantry moved from Southern Manchuria to Buyant-Uhaa
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
1 aaGun and 2 artilleries moved from Tsagaan Olom to Kansu
3 infantry moved from Japan to Kyushu
1 fighter moved from Shan State to 132 Sea Zone
1 fighter moved from 36 Sea Zone to Java
Place Units - Japanese
1 artillery and 1 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 7 Sea Zone
2 transports placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Southern Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.17
UK_Pacific regular : 1.00
Edited the transport placement to SZ 7. triplea_41015_10jap.tsvg
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships, 1 cruiser and 4 destroyers moved from 93 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Ethiopia to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
Combat - Americans
Battle in Marshall Islands
Battle in Crete
Battle in 94 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking Crete from Italians with 2 battleships, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone
1 aaGun moved from 94 Sea Zone to Gibraltar
1 infantry moved from 94 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 89 Sea Zone
1 submarine moved from 104 Sea Zone to 90 Sea Zone
4 transports moved from 93 Sea Zone to 104 Sea Zone
1 infantry and 1 marine moved from Algeria to Morocco
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 carriers and 5 destroyers moved from 28 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 11 Sea Zone
2 destroyers placed in 11 Sea Zone
1 submarine placed in 11 Sea Zone
1 destroyer and 2 submarines placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Shansi
4 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shansi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
15 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
1 fighter moved from Eastern India to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 2 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 5 infantry moved from Eastern India to Burma
2 fighters moved from Shan State to Eastern India
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
8 infantry moved from Hunan to Szechwan
2 tactical_bombers moved from Anhwe to Szechwan
1 aaGun moved from Hunan to Szechwan
1 aaGun, 5 artilleries and 11 infantry moved from Hunan to Kiangsi
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Morocco
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,6,5,4,4,4
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.67
Japanese regular : -1.33
Italians regular : -0.50
British regular : -1.67
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Malta to Crete
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from Malta to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 fighter moved from 95 Sea Zone to 100 Sea Zone
1 fighter moved from Ukraine to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship and 2 fighters
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 battleship and 2 fighters in 100 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
1 transport owned by the Americans lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from British with 1 battleship and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Crete
Italians attack with 2 fighters and 1 marine
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 marine in Crete, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Italians win, taking Crete from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Crete to Greece
1 carrier moved from 95 Sea Zone to 100 Sea Zone
1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Bulgaria to Greece
Place Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 submarine moved from 42 Sea Zone to 38 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun, 1 fighter and 2 infantry moved from Northern Australia to Queensland
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
Place Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.00
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 10 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 fighter and 3 mech_infantrys moved from Southern Caucasus to Rostov
Germans take Northern Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 fighter and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from 103 Sea Zone to Rostov
2 infantry moved from United Kingdom to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
Pretty sure the answer is no, but for my own assurance I will ask if you want to scramble
@Stucifer Your assumption is correct
@mikawagunichi batted above average here. The Rock is mine! (for a brief moment)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 10 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 1 fighter and 3 mech_infantrys moved from Southern Caucasus to Rostov
Germans take Northern Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 fighter and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from 103 Sea Zone to Rostov
2 infantry moved from United Kingdom to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll AA dice in Gibraltar : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/8 hits, 3.67 expected hits
Americans roll dice for 2 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
2 aaGuns owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in Gibraltar
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 9 artilleries
Germans roll dice for 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 7/13 hits, 4.67 expected hits
Russians roll dice for 9 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 6/11 hits, 4.17 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
7 artilleries owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 2/7 hits, 3.17 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.83 expected hits
1 mech_infantry owned by the Germans lost in Rostov
2 artilleries owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 2 fighters and 1 mech_infantry in Rostov, round 4 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 1.17 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for Russians: 9 artilleries
Casualties for British: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Slovakia Hungary to Romania
3 transports moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to 117 Sea Zone
1 transport moved from 117 Sea Zone to 115 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
6 infantry moved from Leningrad to Novgorod
3 artilleries and 3 infantry moved from Northern Belarus to Smolensk
2 carriers moved from 113 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 transport placed in 102 Sea Zone
1 armour and 1 mech_infantry placed in Romania
Germans undo move 1.
Germans undo move 2.
2 infantry placed in Romania
1 armour and 2 mech_infantrys placed in Ukraine
8 infantry placed in Germany
2 fighters and 1 tactical_bomber placed in United Kingdom
1 fighter placed in France
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Americans AA : -1.00
Russians regular : 0.83
Germans regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Samara to Stalingrad
2 fighters and 1 tactical_bomber moved from Samara to Penza
1 infantry moved from Kursk to Tambov
2 fighters and 1 tactical_bomber moved from Penza to Russia
3 artilleries and 7 infantry moved from Russia to Samara
Place Units - Russians
6 infantry placed in Russia
1 armour and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 6 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery and 2 infantry moved from Ulaanbaatar to Buryatia
1 armour and 1 mech_infantry moved from Tsinghai to Northern Sinkiang
2 artilleries and 1 infantry moved from Kansu to Northern Sinkiang
2 transports moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from 20 Sea Zone to Shantung
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 fighters and 1 tactical_bomber moved from Kwangtung to Fukien
1 artillery, 1 infantry and 1 marine moved from Malaya to 132 Sea Zone
1 transport moved from 132 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 43 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 132 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from Java to 38 Sea Zone
1 tactical_bomber moved from Caroline Islands to New Britain
1 fighter moved from 34 Sea Zone to New Britain
2 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
2 infantry and 1 marine moved from 47 Sea Zone to New Britain
1 carrier moved from 132 Sea Zone to 55 Sea Zone
1 destroyer moved from 7 Sea Zone to 32 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter moved from 34 Sea Zone to Marshall Islands
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 marine moved from 55 Sea Zone to New Guinea
1 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter moved from 132 Sea Zone to Fukien
1 fighter moved from 132 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Shantung
Battle in Kiangsu
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in New Britain
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in New Britain, round 2 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Britain
2 infantry owned by the Americans lost in New Britain
Japanese win, taking Solomon Islands from ANZAC, taking New Britain from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Marshall Islands
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking 38 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Northern Sinkiang
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
1 infantry owned by the Russians lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour
Battle in Fukien
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Fukien, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 4 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 6 infantry in Chahar, round 2 : 4/10 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Southern Manchuria to Buyant-Uhaa
1 fighter moved from 38 Sea Zone to 21 Sea Zone
1 bomber moved from 38 Sea Zone to Davao
3 fighters and 1 tactical_bomber moved from Fukien to Kwangtung
1 fighter and 1 tactical_bomber moved from New Britain to 55 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 31 Sea Zone
1 fighter moved from Marshall Islands to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 132 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Kyushu to Japan
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 7 Sea Zone
1 fighter and 3 infantry placed in Japan
3 infantry placed in Kwangtung
2 infantry placed in Southern Manchuria
Japanese undo move 2.
1 fighter and 2 infantry placed in Japan
1 infantry placed in Southern Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.33
Japanese regular : 1.00
ANZAC regular : -1.17
Russians regular : 0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 submarine moved from 90 Sea Zone to 93 Sea Zone
1 submarine moved from 89 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 94 Sea Zone to Gibraltar
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from 27 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 armour moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Germans
1 armour moved from Southern Caucasus to Northern Caucasus
Russians take Northern Caucasus from Germans
Combat Hit Differential Summary :