Good luck @SuperbattleshipYamato , please post G1 save here!
SbY (Al) vs CdS (Ax) Europe 1940 2nd
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I think I’ll change my ITA turn.
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 3 armour moved from Bryansk to Rostov 1 mech_infantry moved from Yugoslavia to Southern Italy 1 aaGun and 1 infantry moved from Greece to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 airfield placed in Northern Italy 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Agreed.
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Game History
Round: 5 Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Tunisia to Libya Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 6 Politics - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Volgograd 1 fighter and 2 tactical_bombers moved from Smolensk to Volgograd 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 2 fighters moved from Western Germany to Northern Italy 1 fighter moved from Greece to Northern Italy 2 tactical_bombers moved from Greece to Rostov 2 tactical_bombers moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 fighter and 4 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter and 4 tactical_bombers in Volgograd, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from France to Northern Italy 1 aaGun and 2 mech_infantrys moved from Western Germany to Northern Italy 1 fighter and 4 tactical_bombers moved from Volgograd to Rostov 3 bombers moved from Smolensk to Southern Italy 7 bombers moved from Novgorod to Southern Italy 3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia 3 infantry moved from Novgorod to Vyborg 1 artillery and 5 infantry moved from Finland to Norway 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 2 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 3 infantry placed in France 2 fighters and 7 mech_infantrys placed in Western Germany 3 armour placed in Russia 2 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 3. 3 armour, 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33
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Game History
Round: 6 Combat Move - Russians 1 artillery and 22 infantry moved from Samara to Volgograd 2 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 2 armour, 1 artillery, 22 infantry and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour, 1 artillery, 22 infantry and 1 mech_infantry in Volgograd, round 2 : 4/26 hits, 5.33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 artillery, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 aaGuns moved from Samara to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -1.33
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You forgot US and UK
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I concede. I now understand why people love Black Skies. More effective as an American strategic bomber strategy I developed myself (I never looked at the Green Skies strategies on this forum, so I’m not sure how similar it is).
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AI is not representative of how this game would have gone. I already had plans to take out UK in the next couple of rounds. Plus the AI in triplea isnt as strong as I would like it to be, it makes rather strange decissions.
But I really believe that you can defend against this so called ‘Black Skies’ or ‘Green Skies’
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We can do another rematch, Ill play Axis again and will try to show you another strategy of mine.
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Really? How?
About my version of Green Skies: The Axis eventually won, but it was quite close. It was a Global 1940 Game and Japan was defeated just as Germany reached Egypt. There was a good possibility of Germany eventually being defeated were it not for victory conditions.
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Thats Global 40, I also play that, but that has been a while. Thats why I am restarting with Europe to get better again (in all aspects of the game).
Lets try a new game of Europe, Ill be Axis again. You can try the green skies!
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@SuperbattleshipYamato said in SbY (Al) vs CdS (Ax) Europe 1940 2nd:
Really? How?
About my version of Green Skies: The Axis eventually won, but it was quite close. It was a Global 1940 Game and Japan was defeated just as Germany reached Egypt. There was a good possibility of Germany eventually being defeated were it not for victory conditions.
Do you have the map of that game still?! I would like to have a look at that if you dont mind.
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Personally speaking, my Green Skies seems to work better with Japan, where they’re more cost effective (strategic bombers are generally much more useful in naval warfare). That’s probably a major reason why Japan was defeated first. The neutralize Germany you would need land units, which I tried (and failed) to do here.
The game (keep in mind I played against myseolf):
2024-7-2-World-War-II-Global-1940-2nd-Edition-with-Combat-Move-First.tsvg
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Well if you decide upfront that you do total world victory, instead of the victory conditions, you are indeed able to turn the tight of war in Europe. But I still believe that you can defend against the Green Skies, perphaps after a few more Europe games, Ill try a Global vs you.
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I should’ve wrote “myself”, not “myseolf”.
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Sorry for coming back to this thread, but I wanted to add that it definitely helps when the US has the Heavy Bombers research ability (I know it’s Oztea’s 1941 setup, but I find it still follows Global 1940 dynamics in the large scale):